The problem . . .
The problem with the scen is that the barbarian sea units vanish first turn and don't ever get built. Events deliver more on random turns, but these disappear too.
My guess is that, at some point during the development process, a civ received the Mobile Warfare tech. None of them have it now.
When the Mobile Warfare tech is discovered in a scenario, by ANYONE, it eliminates ALL barbarian piracy.
This might/probably does explain why the scen's AI barbarian ships all disband.
I'm guessing that there is an on/off toggle somewhere that indicates whether or not this no-more-piracy effect has been implemented. But maybe not. Sounds like it might be outside the range of current hex-knowledge.
The problem with the scen is that the barbarian sea units vanish first turn and don't ever get built. Events deliver more on random turns, but these disappear too.
My guess is that, at some point during the development process, a civ received the Mobile Warfare tech. None of them have it now.
When the Mobile Warfare tech is discovered in a scenario, by ANYONE, it eliminates ALL barbarian piracy.
This might/probably does explain why the scen's AI barbarian ships all disband.
I'm guessing that there is an on/off toggle somewhere that indicates whether or not this no-more-piracy effect has been implemented. But maybe not. Sounds like it might be outside the range of current hex-knowledge.
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