This looks great, I'm glad you've got a playtest version out at last.
1. Are the Poles supposed to be able to build Cossacks, Tartar Inf. and Danish Cav.?
2. Why not use CivStack and make the scenario stackable - use airbases, not fortresses.
3. What is the recommended playability level? This should show when you launch the scenario.
4. Playtest versions of scenarios need a Readme file. What do you want us to look for? How do we win?
Otherwise, at first glimpse, it looks grand.
(Aggie, the reason it takes a few seconds to load is that Ghost didn't put a semi-colon in front of @DEBUG at the start of the Events file.)
(edit) After a couple of turns of play, I discover that you have already added airbases and the scenario is stackable. You've eliminated the text, so I couldn't tell. May I suggest that you use some other text name for airbases, like stackable? The problem is that sometimes AI-controlled units pillage airbases or fortresses, and you will have no way of telling, which may result in the otherwise avoidable loss of stacks of units.
1. Are the Poles supposed to be able to build Cossacks, Tartar Inf. and Danish Cav.?
2. Why not use CivStack and make the scenario stackable - use airbases, not fortresses.
3. What is the recommended playability level? This should show when you launch the scenario.
4. Playtest versions of scenarios need a Readme file. What do you want us to look for? How do we win?
Otherwise, at first glimpse, it looks grand.
(Aggie, the reason it takes a few seconds to load is that Ghost didn't put a semi-colon in front of @DEBUG at the start of the Events file.)
(edit) After a couple of turns of play, I discover that you have already added airbases and the scenario is stackable. You've eliminated the text, so I couldn't tell. May I suggest that you use some other text name for airbases, like stackable? The problem is that sometimes AI-controlled units pillage airbases or fortresses, and you will have no way of telling, which may result in the otherwise avoidable loss of stacks of units.
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