Originally posted by Boco
Sorry for the too-basic advice re Tobruk. AFAIK, Tobruk was held to keep the Axis out of Egypt. It was feared that if the Axis penetrated too far and too long into Egypt, a rebellion could erupt in cities along the Nile. That threat didn't seem to materialize during the brief German drive to El Alamein, but I don't know enough about what measures the Brits took to keep Egyptians friendly.
You've probably already done this, but if you want sell-offs to be a valid tactic, make sure you alpha test this in your scenario to make sure that gameplay remains balanced. Agricola is well beyond the rest of us in playing skill, but this particular tactic is common among mortals as well.
Sorry for the too-basic advice re Tobruk. AFAIK, Tobruk was held to keep the Axis out of Egypt. It was feared that if the Axis penetrated too far and too long into Egypt, a rebellion could erupt in cities along the Nile. That threat didn't seem to materialize during the brief German drive to El Alamein, but I don't know enough about what measures the Brits took to keep Egyptians friendly.
You've probably already done this, but if you want sell-offs to be a valid tactic, make sure you alpha test this in your scenario to make sure that gameplay remains balanced. Agricola is well beyond the rest of us in playing skill, but this particular tactic is common among mortals as well.
I'm not sure what Brits did to prevent rebellion either, maybe the amount of allied armour and airpower in and around Egypt put off even the most hardened rebel!
There is an excellent Ospery Campaign book out on the revolt in Iraq in 1941, unfortunately it happened too early to be in my scenario, would have been very interesting to try to represent this threat in the rear, could have had the Axis land paratroopers on Cyprus and into the Lavant and everything!
Re: Selling off improvements. When I said valid tactic I really ment OK on a small scale (thats the way I use it), say to keep your head above water when your down to your last few pennys. I never sell off all the unnecassary improvements at the start of the game to make a quick buck as it would make my citizens feel bad!
I suppose the key would be to only have nessasary essential improvements in the first place. Selling off captured enemy improvements seems ok (in my twisted way of thinking), as is turning their population into slaves and transplanting them to your cities, reducing their ugly cities to piles of rubble and sewing their fields with salt so nothing will ever grow there again
Okay! No, I'm a peaceful sole really!
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