A belated warm welcome to Poly.
I downloaded your scen and did a bit of testing before starting play. I thought that I should pass the following on to you in case you might find it a good idea to add some house rules. The following is from the Operational Summary that I write for most of the scens that I play.
INITIAL ANALYSIS, COMMENTS AND COURSE OF ACTION
A careful study of the the Readme, analysis of the capabilities of all units and the strategic situation leads to some very interesting conclusions and possibilities. The following approach will be taken in keeping with my policy that the way to win is to first concentrate on defence in order to preserve units and wear down the enemy, and only take the offensive when the odds are greatly in my favour.
A. The Allies are in a f***ing mess. As they have only 2 Barracks, the first priority will be to build one in most cities. I prefer not to I waste shields on building non-vet cannon fodder.
B. Unneeded city improvements will be sold off immediately: City Walls in rear areas, Hospitals, Tram Systems etc.. That should raise 1000+ gold.
C. In the absence of house rules, the following tactics will be used.
- Rotterdam will be the "Trading City". One can't beat the enemy city plus ocean voyage bonuses. A freight (hides) from New York brings ~190 gold and 1 trade arrow if delivered to London and 450+ gold plus 4 trade arrows from Rotterdam. That's a pretty fair return on a 50 shield unit. Delivering 3 or 4 per turn gets the Allies a tech each turn.
- Freights will be rehomed as needed.
- Transatlantic airlifts will be used.
- Freighters will be chained
- Submarine and fighter traps will be established as soon as there are adequate aircraft and ships.
D. Non-vet units which stand little or no chance against the Axis will be disbanded to IRB vet units which can win battles.
E. Within 2 turns Mosul will be able to supply Africa and the Middle East with 1 vet Mech Inf per turn on a continuing basis.
F. Tobruk will be razed and the road to Alexandria will be pillaged. That'll slow Rommel to a crawl. All possible units will be withdrawn to Alexandria and Cairo. Both of these are much more defensible than Tobruk.
G. With great reluctance, US aircraft will not be used to provide immediate air cover for US naval units. However, if the Axis attack anything bigger than a US destroyer, all bets are off. Roosevelt will not put up with that kind of naked aggression.
I downloaded your scen and did a bit of testing before starting play. I thought that I should pass the following on to you in case you might find it a good idea to add some house rules. The following is from the Operational Summary that I write for most of the scens that I play.
INITIAL ANALYSIS, COMMENTS AND COURSE OF ACTION
A careful study of the the Readme, analysis of the capabilities of all units and the strategic situation leads to some very interesting conclusions and possibilities. The following approach will be taken in keeping with my policy that the way to win is to first concentrate on defence in order to preserve units and wear down the enemy, and only take the offensive when the odds are greatly in my favour.
A. The Allies are in a f***ing mess. As they have only 2 Barracks, the first priority will be to build one in most cities. I prefer not to I waste shields on building non-vet cannon fodder.
B. Unneeded city improvements will be sold off immediately: City Walls in rear areas, Hospitals, Tram Systems etc.. That should raise 1000+ gold.
C. In the absence of house rules, the following tactics will be used.
- Rotterdam will be the "Trading City". One can't beat the enemy city plus ocean voyage bonuses. A freight (hides) from New York brings ~190 gold and 1 trade arrow if delivered to London and 450+ gold plus 4 trade arrows from Rotterdam. That's a pretty fair return on a 50 shield unit. Delivering 3 or 4 per turn gets the Allies a tech each turn.
- Freights will be rehomed as needed.
- Transatlantic airlifts will be used.
- Freighters will be chained
- Submarine and fighter traps will be established as soon as there are adequate aircraft and ships.
D. Non-vet units which stand little or no chance against the Axis will be disbanded to IRB vet units which can win battles.
E. Within 2 turns Mosul will be able to supply Africa and the Middle East with 1 vet Mech Inf per turn on a continuing basis.
F. Tobruk will be razed and the road to Alexandria will be pillaged. That'll slow Rommel to a crawl. All possible units will be withdrawn to Alexandria and Cairo. Both of these are much more defensible than Tobruk.
G. With great reluctance, US aircraft will not be used to provide immediate air cover for US naval units. However, if the Axis attack anything bigger than a US destroyer, all bets are off. Roosevelt will not put up with that kind of naked aggression.
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