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  • #61
    Thanks you guys Fairline's talent with pixel art is I think a part of reason the civ2 scenario creation community remains so robust.

    GhostOfDisco: I would be honored if you used the map for your scenario, though most of the map is taken up by areas of little importance in the crusades

    Btw the dimensions of the actual screenshot, not the in-game zoom determine the memory size of the image. In general I prefer the zoomed out look better, but I like to mix it up
    Sea Kings TOT

    Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
    Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!

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    • #62
      Can you post the map file?

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      • #63
        varwnos, a big part of the scenario is exploration and I want the map to be a surprise when I release it. After that feel free to use it however you want
        Sea Kings TOT

        Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
        Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!

        Comment


        • #64
          BUMP!

          I've answered your request in my Mythological Age scenario thread.

          Look forward to trying this one!

          UDB

          Comment


          • #65
            Have any of you guys ever tried using odd-even invisible cities as a way to regulate random barbarian horde spawning?

            Would they act as barbarian singularities: sucking barb units past an inescapable event horizon into the odd-even twilight zone? Can barbs even enter these cities like normal units?
            Last edited by EZRhino; June 12, 2007, 18:48.
            Sea Kings TOT

            Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
            Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!

            Comment


            • #66
              I'm eager to hear your answer! If you draw a blank here, post the question at CivFan. It has higher odds of drawing a response from Catfish/Wobbegong there.
              El Aurens v2 Beta!

              Comment


              • #67
                Originally posted by EZRhino
                Have any of you guys ever tried using odd-even invisible cities as a way to regulate random barbarian horde spawning?

                Would they act as barbarian singularities: sucking barb units past an inescapable event horizon into the odd-even twilight zone? Can barbs even enter these cities like normal units?
                Yes I think they do, I've had some experience using the odd-even cities in my Battlefield Chess/Fall of Koenigsburg scenario and the AI units do buzz around the invisible cities. I had to make them allies to everyone to overcome this phenomenon.

                No they cannot enter the alternate dimension cities and I might add that I've learned from previous experimentation, the odd-even cities/units emit almost no ZOC.
                .
                This is a link to...The Civilization II Scenario League and this is a link to...My Food Blog

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                • #68
                  EZRhino : what about those damned Sea Peoples ???

                  will they sail endless along the "Large Green" ?
                  "Dilexi iustitiam, odivi iniquitatem, propterea morior in exilio" [PAPA GREGORIUS VII +1085] - ("He amado la justicia, he odiado la iniquidad, por eso muero en exilio") - ("I loved justice, I hated unfairness, that's why I die in exile") - (J'ai aimé la justice, j'ai détesté l'iniquité, c'est pourquoi je meurs en exil") - ("Ich liebte Gerechtigkeit und hasste Ungerechtigkeit, deshalb sterbe ich im Exil")

                  Comment


                  • #69
                    Indeed.
                    The dread sea wankers will surely be a blight upon the house of egypt!! lol

                    I ToT events.txt.
                    Sea Kings TOT

                    Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
                    Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!

                    Comment


                    • #70
                      dread sea wankers - LOL. I have this horrible image in my head right now of Sea People lining the gunwales of their boats and casting their seed over the side willy-nilly. yeuch!
                      http://sleague.apolyton.net/index.ph...ory:Civ2_Units

                      Comment


                      • #71
                        so, let's hope to see them ASAP !

                        keep on, EZR !!!
                        "Dilexi iustitiam, odivi iniquitatem, propterea morior in exilio" [PAPA GREGORIUS VII +1085] - ("He amado la justicia, he odiado la iniquidad, por eso muero en exilio") - ("I loved justice, I hated unfairness, that's why I die in exile") - (J'ai aimé la justice, j'ai détesté l'iniquité, c'est pourquoi je meurs en exil") - ("Ich liebte Gerechtigkeit und hasste Ungerechtigkeit, deshalb sterbe ich im Exil")

                        Comment


                        • #72
                          Originally posted by fairline
                          dread sea wankers - LOL. I have this horrible image in my head right now of Sea People lining the gunwales of their boats and casting their seed over the side willy-nilly. yeuch!
                          Ouch!
                          Perhaps the apolyton in-joke was to obscure.
                          Sea Kings TOT

                          Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
                          Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!

                          Comment


                          • #73
                            How is this beautiful looking scenario coming along?
                            Tecumseh's Village, Home of Fine Civilization Scenarios

                            www.tecumseh.150m.com

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                            • #74
                              Slowly but surely All the basics are in place, so now I'm going tinker with it for a while until it starts to feel right.
                              Sea Kings TOT

                              Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
                              Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!

                              Comment


                              • #75
                                wow n1ce szenario

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