I got no takers on playtesting Frederick the Great until I posted my title page and some screenies. These people are very visual.
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Lost Legions, scenario under development
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I guess you're all right, and that in a time of some frenetic scenario development, some advertisement is necessary...
My only problem is that the graphics are not finished yet, and so the game isn't looking as good yet as it will soon!
Nonetheless, I'll post 1-2 screenshots tonight, thanks for the advice, oh my superficial friends...
And in the meanwhile, the link to the playtest files (for those willing to follow Elensar steps):
Lost Legions playtestAnkh-Morpork, we have an orangutan...
Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464
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Explanations for playtesters
And here is a file that might be of use for the playtesters: it gives some short explanations about how to play, as well as the historical background!
The screenshots will come soon...Attached FilesAnkh-Morpork, we have an orangutan...
Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464
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Okay, I'm a hopeless loser with ToT, so I may have messed something up in terms of where I unzipped it.
Open scenario (file path: C:\Program Files\Microprose\Test of Time\LL_playtest1). See first event. See pretty graphics. Click okay. BAm. Unit graphics return to something from normal ToT's settings.
Help, Obi-Wan Kenobi, you're my only hope.
Will try playtesting it anyway, as the graphics aren't going to determine what bugs it has.
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Originally posted by Cyrion
My only problem is that the graphics are not finished yet, and so the game isn't looking as good yet as it will soon!
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Originally posted by Elensar
Okay, I'm a hopeless loser with ToT, so I may have messed something up in terms of where I unzipped it.
Open scenario (file path: C:\Program Files\Microprose\Test of Time\LL_playtest1). See first event. See pretty graphics. Click okay. BAm. Unit graphics return to something from normal ToT's settings.
C:\Program Files\Microprose\Test of Time\scenario\LL_playtest1).
This works fine for me!
Will try playtesting it anyway, as the graphics aren't going to determine what bugs it has.
But it should be less painful with the (provisory) graphics!
And here is the opening view to prove it:Ankh-Morpork, we have an orangutan...
Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464
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Originally posted by fairline
I'm away for a couple of weeks Vincent, but I'll get back to you then!
Anyway, the current graphics are bearable enough for the superficial bunch lurking around here...
The nasty germans are closing in on the gauls scouting ahead of the convoy...Ankh-Morpork, we have an orangutan...
Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464
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Help needed
Please someone, can you solve Elensar's problem described 3 posts above?Ankh-Morpork, we have an orangutan...
Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464
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Cyrion
I will give this a try as soon as I can. I don't remember getting the link you mentioned! I have been away for the past week, otherwise I would have replied much sooner. Look forward to giving this game a whirl
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Elensar u have toturn on the animated units in the graphics options. I know there are more specific ways to explain ut I'm in a hurry and don't got the civ2 disc in my comp."Peace cannot be kept by force.
It can only be achieved by understanding"
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Originally posted by Cyrion
Please someone, can you solve Elensar's problem described 3 posts above?
BTW, if designers didn't set about deleting/moving/renaming sprite files in their own Original directories, they'd notice these problems immediately.
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Originally posted by Catfish
I wish I had a dollar for every time this issue came up. I wrote a guide on how to handle sprites in ToT. It can be found here. If you intend to hide the health bars for some units, then your scenario will by a case 2 type (see the examples at the end of the article). For which units do you wish to hide the health bar? If you need help I'll fix the scenario for you.
The only units for which I wish to hide the health bar are the rapids and the trees!
But, as the graphics are not the final ones yet, maybe it would be better to wait for the release version? (I'm not sure what it involves to modify it, but I'll check your link, thanks!)
BTW, if designers didn't set about deleting/moving/renaming sprite files in their own Original directories, they'd notice these problems immediately.Ankh-Morpork, we have an orangutan...
Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464
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