The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Okay, I'm a hopeless loser with ToT, so I may have messed something up in terms of where I unzipped it.
Open scenario (file path: C:\Program Files\Microprose\Test of Time\LL_playtest1). See first event. See pretty graphics. Click okay. BAm. Unit graphics return to something from normal ToT's settings.
Help, Obi-Wan Kenobi, you're my only hope.
Will try playtesting it anyway, as the graphics aren't going to determine what bugs it has.
Originally posted by Elensar
Okay, I'm a hopeless loser with ToT, so I may have messed something up in terms of where I unzipped it.
Open scenario (file path: C:\Program Files\Microprose\Test of Time\LL_playtest1). See first event. See pretty graphics. Click okay. BAm. Unit graphics return to something from normal ToT's settings.
Try to make a a intermediate "scenario" folder in your Test of Time folder, like this:
C:\Program Files\Microprose\Test of Time\scenario\LL_playtest1).
This works fine for me!
Will try playtesting it anyway, as the graphics aren't going to determine what bugs it has.
Thanks!
But it should be less painful with the (provisory) graphics!
I will give this a try as soon as I can. I don't remember getting the link you mentioned! I have been away for the past week, otherwise I would have replied much sooner. Look forward to giving this game a whirl
Elensar u have toturn on the animated units in the graphics options. I know there are more specific ways to explain ut I'm in a hurry and don't got the civ2 disc in my comp.
"Peace cannot be kept by force.
It can only be achieved by understanding"
Originally posted by Cyrion
Please someone, can you solve Elensar's problem described 3 posts above?
I wish I had a dollar for every time this issue came up. I wrote a guide on how to handle sprites in ToT. It can be found here. If you intend to hide the health bars for some units, then your scenario will by a case 2 type (see the examples at the end of the article). For which units do you wish to hide the health bar? If you need help I'll fix the scenario for you.
BTW, if designers didn't set about deleting/moving/renaming sprite files in their own Original directories, they'd notice these problems immediately.
I wish I had a dollar for every time this issue came up. I wrote a guide on how to handle sprites in ToT. It can be found here. If you intend to hide the health bars for some units, then your scenario will by a case 2 type (see the examples at the end of the article). For which units do you wish to hide the health bar? If you need help I'll fix the scenario for you.
Thanks for the answer, Catfish!
The only units for which I wish to hide the health bar are the rapids and the trees!
But, as the graphics are not the final ones yet, maybe it would be better to wait for the release version? (I'm not sure what it involves to modify it, but I'll check your link, thanks!)
BTW, if designers didn't set about deleting/moving/renaming sprite files in their own Original directories, they'd notice these problems immediately.
As far as I'm aware of it, I haven't deleted/moved/renamed anything (and especially any sprite files) in my own Original directories...
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