Originally posted by Werd100
I think this scenario does have a lot of the "one more turn" factor already. It is difficult and I liked the way I was punished for being reckless with my units. I tried desperately to get my stragglers to the rafts but was cornered most skillfully by the AI Skythians.
I think this scenario does have a lot of the "one more turn" factor already. It is difficult and I liked the way I was punished for being reckless with my units. I tried desperately to get my stragglers to the rafts but was cornered most skillfully by the AI Skythians.

I agree that more text events would spice the game up and keep the player focused and feeling under pressure. Timed ones would really mean that the player feels like time is ticking away.

I think the Idea of a few scattered nomadic steppe villages would help add a bit of a feeling of progress through the game, like milestones. Allied villages to help heal (which cannot be captured by the Romans and produce no units) and some villages to pillage that would give either a bonus unit (barbarian scout?) or as you say cut off some of the attackers. Just an idea mind!
You could use minor rivers as bottlenecks by making them one ocean square wide with a limited number of crossing points. This could lead to an enemy ambush were you would have to fight a little battle rather than just pick off harrasing troops.
As I have not played all the way through yet I may have suggested some things that are already in the game.
As I have not played all the way through yet I may have suggested some things that are already in the game.
And maybe adding a ford somewhere? I'll see...
I'll do a minor modification to it first, and then I'll wait until you reach this part before I start anything major!
Thanks a lot for your help!


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