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The Thirty Years War
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I just wanted to chip in here. I think the terrain looks better when zoomed out a little. This is the zoom level I normally use and things look a lot smoother. The roads are still a little hard to pick out!
I know it can make a difference which monitor size you are using. I use a 19" flat screen. The other day I played Civ on my Friends 14or16" monitor and the zoom levels were completely different. To play the game at my preferred zoom level I could only see a small amount of the map.
This is also something to bear in mind when designing the title and intro text. I designed one set on my screen so they fitted perfectly. However when I played the scenario on my friends PC the title and text were cropped!
*Please note the graphics in his screenshot are old!Last edited by McMonkey; October 6, 2007, 05:46.
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Just press shift-z to normalise screen res to your monitor res at the start of a game.
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OF ROADS, RAILROADS AND PET PEEVES
curtsibling: ". . . .perhaps a more neat road set too..."
Mc Monkey: "The roads are still a little hard to pick out!"
I hereby second the above motions.
One of my pet peeves with scens is that while the majority of scen game maps are at scales ranging from 1:2,000,000 to 1:10,000,000, road icons look like the way a few Alpine roads appear on 1:50,000 maps. Has no one looked at a road map lately? Barring major topographic obstacles, roads ( and RR's ) are built along the shortest distance between cities, just like the Romans did 2000 years ago.
Having roads look like a wiggly line is unrealistic on the plains of Europe, the Russian steppes, the American prairies and all deserts if for no other reason than that it costs more to build and maintain a wiggly road than a straight one. Even in mountains, at a scale of 1:5,000,000, roads appear surprisingly straight. Switchbacks and dipsy doodles don't show up until the scale is reduced significantly.
Personally, I keep and paste a set of standard MGE and TOT road and RR icons (straight, different widths and colors for roads and RR's) into any scen that I play. However, whenever I post a screen shot, I have to try to ignore the outraged howls of protest from designers whose artwork has been violated.
I say, go for it! Straighten the roads in the interest of realism! Our forefathers knew damn well that the shortest distance between between two points is a straight line and built their roads accordingly!Excerpts from the Manual of the Civilization Fanatic :
Money can buy happiness, just raise the luxury rate to 50%.
Money is not the root of all evil, it is the root of great empires.
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That's interesting. I've thought slightly squiggly roads were a visual cue vs straight-as-a-ramrod railways. Still, the important aspect is to be able to tell at a glance which is which.
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I don't agree. Early roads were not straight. They tended to follow rivercourses for the most part, even through plains. With the advent of railways and steam powered equipment, geographical obstacles were less of a problem, and engineers were able to get their hearts desire - straighter roads.
I prefer lots of atmosphere in a scenario, including interesting terrain graphics. Compromise with visibility is necessary, so the game is easily played, but I like to immerse myself in the period as much as possible.
In any event, I wouldn't worry too much about the look of the scenario until you're actually satisfied you have a scenario that you're happy with.
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Originally posted by techumseh
Early roads were not straight.Excerpts from the Manual of the Civilization Fanatic :
Money can buy happiness, just raise the luxury rate to 50%.
Money is not the root of all evil, it is the root of great empires.
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Agi, if you ignore the modern motorway / autobahn system, European roads do tend to be twisty and meandering. The exceptions are old Roman roads, which are straight for many miles.
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Roads in my state would have pot-holes that would be clearly visible at this scale.
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battosai
How are things going? Is this nearly ready yet?
Sorry I was so useless getting those last graphics done. If you still need any doing please send me the most up to date units gif and a list of what you want and I promise to get them done this time!
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Just look into the thread in Webring. You don't need to understand the text, just look out for the last postet file.
I have been finishing a test year with Habsburg and could conquer all Netherlands excepted Middelburg in April 1632 with 2 attack-able units remaining, starting the offensive with many more than hundred, lol!!
Now I have roundabout 20 notes for fixing the game after the 2nd test (1st was with Wallenstein, the 1t civ). If this is done, I will upload an update with the double double terrain set. Then testing the 3rd civ, write notes, fix, etc....
Question: How can I switch off the "Greenhouse Effect" in the game without offsetting pollution occurance?Last edited by battosai; October 18, 2007, 18:42.
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Cool. I will give it a go and tidy up the units gif + the final units you needed
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Batto
I wanted to have a practice making summer/winter batch files so I made you this.
It took me half the morning as it was not working and I could not work out which line of text was wrong. Then I realised I had forgotten to copy and paste the CHOICE file into the folder Good practice though!
The games looking good. I don't think it works well at all in single player so I am not sure what testing I can do. I suppose the first PBEM will have to be the Alpha test!Attached Files
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