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The Thirty Years War

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  • I need another shot showing whole Ireland, if I think right that you have swinged the paint brush over that island, too.

    Things working good at the textfiles-, ingame-, tool- and hexedit fronts. I am pretty proud to have edited two terrain tiles without a visual hexeditor. First turn money bug is sorted out as well, the Barbarians got rid of their 15000 gold totally. A solution to erase the specials in the open sea I have in theory. If I give all barbairian coast cities to another civ via CivCity temporary I just have to give the hexeditor a command to replace all ocean/fortress/noones/barbarian city radius (there is a hexadecimal number of one byte for each information) to ocean/fortress+no ressource/noones city radius then every ocean special off any city radius gets cleared including those which are potentially part of a city radius if a new city at the coast is founded but this is prevented and forbidden in the scenario. Just want to get sure I don't replace any city before dong that "final solution of the eternal filler special question". Other things don't work, MapEdit does'nt change anything if I activate the "clear specials from filler squares" command (yes, ocean is chosen as filler terrain). Or does anyone enjoy the happy sardines in the deep ocean?

    Later this evening I could have fixed everything I wanted for the alpha1.1, just waiting for your graphics now. Hurry up before I do it myself! :P Nah, I am forced to take a break the next days to move into my new flat.

    Oh yes, another important question before the release of a beta version: I want to have either all cities along "normal" and next to ocean rivers onto a river square or none. What is better, tactically? Is a nearby river advantage enough for the city's defense or is the def bonus of 50% still justified? Personally, I don't think so, because rivers often flow directly through a town and don't surround them naturally but maybe artifisually. Though every town in western europe at this age should have had some water source to fill a water moat.
    Last edited by battosai; September 19, 2007, 13:25.

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    • As I said before, this may not be that accurate! I have just spread around a few hills and forests to break the grassland up a bit
      Attached Files
      SCENARIO LEAGUE FORUM
      SCENARIO LEAGUE WIKI SITE
      SL INFORMATION THREAD
      CIV WEBRING MULTIPLAYER FORUM

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      • Looks not too bad!

        In medieval scens, a bit of artistic license is OK, as maps then could have many creative oddities!

        http://sleague.apolyton.net/index.php?title=Home
        http://totalfear.blogspot.com/

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        • As Britain and Ireland are not part of the main battlefield in this game the inaccurate geography should not be a problem. So long as they look OK if you do happen to glimpse them I think they should do!
          SCENARIO LEAGUE FORUM
          SCENARIO LEAGUE WIKI SITE
          SL INFORMATION THREAD
          CIV WEBRING MULTIPLAYER FORUM

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          • Working at the graphic update... (McMonkey please don't forget to load the latest version from Webring before you continue working here). Also I've changed all .gif-files except the units.gif since the last update yet.

            Can anyone give me an advice about the light and dark blue points in the cities.gif? It's hard to copy and paste city graphics from other cities.gifs if I don't know what they mean.

            Cheers!

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            • Everything soluted, non-unit-graphics updated right now.

              pattern for the new units.gif:

              Pikemen: 3 Pikemen
              Tercios: 2 Pikemen, 1 Musketeer
              Lines: 1 Pikemen, 2 Musketeers
              Light Lines: 3 Musketeers

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              • Screen of the current battlefield in Germany in April 1631
                Attached Files

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                • really, really nice!!!

                  (ahem... that saxon cities' green... lost into the deep German forests...)
                  Last edited by Gagliaudo; October 4, 2007, 06:38.
                  "Dilexi iustitiam, odivi iniquitatem, propterea morior in exilio" [PAPA GREGORIUS VII +1085] - ("He amado la justicia, he odiado la iniquidad, por eso muero en exilio") - ("I loved justice, I hated unfairness, that's why I die in exile") - (J'ai aimé la justice, j'ai détesté l'iniquité, c'est pourquoi je meurs en exil") - ("Ich liebte Gerechtigkeit und hasste Ungerechtigkeit, deshalb sterbe ich im Exil")

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                  • I did not want them to be red. Another idea anyone? A brighter green?

                    However, that's how the scene looks in winter months.
                    Attached Files

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                    • Brighter green sounds good. Look forward to the final product!
                      The Ghost of the Disco is ... your mastermind, your mastermind!
                      2013: A Union Divided|John III Sobieski|Red Storm

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                      • Go Lion from the North!
                        "Peace cannot be kept by force.
                        It can only be achieved by understanding"

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                        • Sincere apologies for raining on the parade, but IMHO, the winter landscape as well as to some extent the summer one are much too mottled and busy for easy play.

                          I would suggest that you might take a look at the summer and winter terrains in Nemo's Red Front 1.4. Both are easy to play on and you would get rid of the green "bathtub ring" around all ocean squares.
                          Excerpts from the Manual of the Civilization Fanatic :

                          Money can buy happiness, just raise the luxury rate to 50%.
                          Money is not the root of all evil, it is the root of great empires.

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                          • Okay, nothing to say against that. I am indeed thinking about releasing two graphic sets at least to get anoth players for one or two betatests (the community is kinda devided into clear and athmospheric graphic preferers).

                            Green bathtub ring around ocean squares? Or do you mean the bridge squares (which is annoying me to soem extend)?

                            Edit: lol, I see what you mean now.
                            Last edited by battosai; October 5, 2007, 08:26.

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                            • I would consider perhaps a more simple irrigation and hills texture, and perhaps a more neat road set too...

                              Just my humble tuppence worth!

                              http://sleague.apolyton.net/index.php?title=Home
                              http://totalfear.blogspot.com/

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                              • All the hills you see here are "Wooded Hills" terrain, there is a standard hills terrain, too.

                                I needed some irragtion texture looking transparent so it would fit to some forest and wooded hills squares, because some cities could not survive due to the presence of wood everywhere, especially in Germany.

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