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  • #61
    I'm down with the shield system. Not sure about planes still though. I'll let the players decide. Speak now or forever hold your peace!

    Also, I still want certain limitations to what nations that can be proxy-war'ed.
    Find my civ2 scenarios here

    Ave Europa, nostra vera Patria!

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    • #62
      Good. I think we should include planes and then leave them out if it is too much.

      Or special rules could be created for that as well.

      However, we still need to determine the details of the shield system. How many shields per size of the cities involved? Do we consider transports and aircraft carriers as well?

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      • #63
        Ships shouldn't count. And what you proposed about x100 the shield size of the country (if more than one city) sounded fair.
        Find my civ2 scenarios here

        Ave Europa, nostra vera Patria!

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        • #64
          Here's what I would suggest:

          Shield allowance: 150 per city size of all cities in the country (100 seems a bit too low, if you ask me).

          Ships: Transport ships do not count, normal aircraft carriers 150 shields and NP carriers 200 or 250 shields.

          Win conditions are either the annihilation of the enemy or capturing and holding all cities for 5 turns.

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          • #65
            Just to make sure there's not a weakness in this shield system and that I understand it correctly; Can you transport more than the allowed units and just let them sleep off shore, so that they may reinforce whenever the land based units are KIA?

            Anyway, still waiting for Nilat and Academia's respond. If not respond within 24 hours, I guess you can start to play, and we asume that the shield system is what we're using for proxy wars.

            Everyone download this rules.txt where the rouge troops move at zero.
            Attached Files
            Find my civ2 scenarios here

            Ave Europa, nostra vera Patria!

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            • #66
              Nope, no reinforcements.

              Your force is pre-determined and you can't change it after the proxy war begins (which makes guessing what the enemy may use important).

              You may of course choose not to land all your units at once but to send them in waves, but if you hold back for too long the other side wins because of the 5-turn rule.

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              • #67
                Hey guys. I've been looking at this conversation and it is good you are perfecting this in such a way. However, these complications, albeit positive, will lengthen the time needed for playing these turns. Thus I am afraid I must withdraw from this PBEM.. It is no fun to have a Soviet player who has barely the time to play and if played, it would not be with my full potential..

                Sorry guys!
                "[A thoughtful Quote]" -Oscar Wilde

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                • #68
                  Sad news indeed.

                  So, any takers?
                  Last edited by Eivind IV; October 9, 2006, 11:43.
                  Find my civ2 scenarios here

                  Ave Europa, nostra vera Patria!

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                  • #69
                    I´d like to play the soviets

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                    • #70
                      Brilliant! And welcome!

                      Have you read and understood the house rules on page #1? Adn the victory points?

                      Also, contrary to what it says about the proxy war system on that same page, it has after some discussion here been decided that we will try a more direct approach to the proxy wars. Now we will fight them ourselves, rahter than giving units to the AI. I will try to systemize it better, and once it's ready, it will be added in post #1 togther with all the rest of the game info.

                      In the mean time you should familiarize yourself with the scenario, play it some in single player and make use to the combat stats etc.
                      Find my civ2 scenarios here

                      Ave Europa, nostra vera Patria!

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                      • #71
                        kay

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                        • #72
                          May you have fun, everyone .

                          @AiC
                          Zeig ihnen, was ein echter Schluchtenscheißer ist :P.

                          @academia
                          Is it you, dario? In that case, hi .

                          @Eurisko
                          Wir haben uns schon Sorgen um dich gemacht. Deine PBEMs, deine Mitspieler und ich würden uns sehr freuen, dich mal wieder im CivForum begrüßen zu dürfen.
                          Ceterum censeo that trade units are included!!

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                          • #73
                            Originally posted by Historical Atze
                            @academia
                            Is it you, dario? In that case, hi .
                            nope. my name is alejandro.
                            in this forum, dario´s nickname is "bostero"

                            @eivind:
                            i´m still here and willing to play.
                            South Atlantic Conflict v1.2 - Civ II Scenario
                            Iron Curtain v1.1 - Civ II Scenario

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                            • #74
                              Hey Aic, want to replay the first turn or want me to play on?

                              Also Atze, i pretty much recently returned and am getting back into civ.

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                              • #75
                                This is what I will put into post #1 on page 1. Please read and make sure you understand.


                                Proxy Wars using the shield system:
                                Proxy Wars are started using Dario's Diplomacy tool. You force war, and before you save your turn force peace, so that the AI won't attack you from another pro country independent of the proxy war you're fighting.

                                How to start a proxy war
                                If a player decides to start a proxy war, he must announce this 3 turns before he sends his units from his home ports. This gives the opposing side time enough to scramble troops for a counter move to the same country.

                                What you may bring
                                A player may only bring with him x100 (planes count x200 (including helicopters), ships nothing) worth of units in terms of shields of what the actual city size is. If a proxy war is started in a size 5 city, the player is allowed to bring with him 500 shields worth of units.

                                Whole countries are represented, so if the country has more than one city, the city sizes are added together as one city size to determine how many shields may be brought along.

                                How a proxy war is won and what you do afterwards
                                A player may claim victory in two cases
                                1. Annihilate the enemy force.
                                2. Capture and hold all cities for 5 turns.

                                After winning the war, the nation must be handed back to the respective minor ally. After this a new proxy war can't be started for another 6 (1 game year) turns by the opposing side, so that remote participants in a future proxy war can prepare for the next assault.

                                Once handed over the player may start to trade with the city.

                                The victor of the proxy war may station 2 units, including planes (in which case he may build an airbase within the country's border), of his chosing in the country after having won the war. These units would then be alowed to be used in adition to a possible new proxy war in that country.

                                If a city is captured, you may not build anything in it, only city improvements.

                                What countries you may attack
                                In general all "Pro-" countries are subject to proxy wars (exept Cuba and Chile), but for the mentioned on the excluded list the player get a legitimate chance to declare war on the opposing side, without loss of victory points (VP). In this situation it will be regarded as a provocation by the opposing side and he will suffer -25 VPs in accordance to VP rule #2.

                                What China may do]
                                China may keep the cities she starts proxy war in. But those areas are of course then again subject to counter proxy wars from both the Soviets and the NATO. Also, China should be careful starting proxy wars with nations on the exeption list...
                                Last edited by Eivind IV; October 10, 2006, 14:33.
                                Find my civ2 scenarios here

                                Ave Europa, nostra vera Patria!

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