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Colonialism PBEM (for EVO immigrants)

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  • What Eivind mean is that units can not be tranfered via that small piece of land joining Africa with Asia, to give it a name we call it the Suez region, for example your goods coming from India have to circumavigate Africa and not take this shurtcut, really unrealistic. A third person has checked it for me, it seems you have two cities in that region connected with roads, this give you a kind of 'Suez' to tranfer fast your units from the Indic Ocean to the Mediterranean what is not legal, why do you think I didn't do that myself before?

    Also another very important thing you have done: It seems you bribed with a Diplomat Genoa to join your empire: this is super unrealistic and should be not allowed! Man, if this was legal then what is the point of building weapons? Much better Diplomats! With a couple of thousends Ducats (peanuts in this game) you can get a new city with all improvements in it and units with no losses! Common...why you don't ask things before doing this actions...this at the end only gives problems

    And no, you can't capture German cities, it is also forbiden by the rules (read man!)

    what now?

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    • Huh? Why would transferring trade goods or other units over land be banned? It's not unrealistic at all.

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      • Originally posted by Lord rebel
        What Eivind mean is that units can not be tranfered via that small piece of land joining Africa with Asia, to give it a name we call it the Suez region, for example your goods coming from India have to circumavigate Africa and not take this shurtcut, really unrealistic. A third person has checked it for me, it seems you have two cities in that region connected with roads, this give you a kind of 'Suez' to tranfer fast your units from the Indic Ocean to the Mediterranean what is not legal, why do you think I didn't do that myself before?

        Also another very important thing you have done: It seems you bribed with a Diplomat Genoa to join your empire: this is super unrealistic and should be not allowed! Man, if this was legal then what is the point of building weapons? Much better Diplomats! With a couple of thousends Ducats (peanuts in this game) you can get a new city with all improvements in it and units with no losses! Common...why you don't ask things before doing this actions...this at the end only gives problems

        And no, you can't capture German cities, it is also forbiden by the rules (read man!)

        what now?
        well, i have to let you know that i also have a city in that area. in egypt, specifically. i built it to protect the freights i move from my india and african colonies to the mediterranean.
        i`ve been in war with the ottomans in the past, so i fear that they will sneak attack me. with a city down there, i feel much more safe.
        i hope i`m not doing something illegal there...

        about the bribing with diplomats... holy ****!! did you do that dario?
        i thought we already knew that using diplomats to bribe cities was FORBIDDEN. that it was a non-written rule that everybody was following...
        South Atlantic Conflict v1.2 - Civ II Scenario
        Iron Curtain v1.1 - Civ II Scenario

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        • Damnit, this sucks. As Rebel said, everyone would do this if it was though legal. I've abstained from it myself, and the very reason I made the map broader in such areas as Central America and Suez is that this kind of "chaining" shouldn't be possible. Even though this loop hole in the "suez rule" wasn't pointed out spesifically, I thought we all understood that any such unrealistic actions were prohibited. Is it really neccesary to make an über detailed house rule list?

          So to answer you Denis, it's unrealistic because this could never happen in real life - founding a city in the middle of the desert in Sinai/Egypt to transfer units to the other side, to the treacherous Arab Red Sea - full of enemy war ships. There's no way to represent this in the scenario, and hence the map was broadened to avoid suez's and a house rule established.

          I don't know for how long you have been doing this, but it has surely had an impact on the game, by shortening the trade routes dramatically.

          The Genoa thing should be perfectly understandable as well. Why didn't you ask before acting so naivly?
          Last edited by Eivind IV; December 12, 2006, 14:45.
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          Ave Europa, nostra vera Patria!

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          • So to answer you Denis, it's unrealistic because this could never happen in real life - founding a city in the middle of the desert in Sinai/Egypt to transfer units to the other side, to the treacherous Arab Red Sea - full of enemy war ships. There's no way to represent this in the scenario, and hence the map was broadened to avoid suez's and a house rule established.
            i did know you did the map to prevent free pass. but you never mentioned about a rule of transfering units via that short way. or i missed it, if it was one.

            if you don't explicit something via house rules (allow ,disallow), then whatever is valid.

            i remember when Rebel did something similar with rules in Bk1942, he did ship-chains, but in the house rules, there was nothing written against ship-cahins( naturally Eivind forgot to write it). then Rebel understood it was "valid". he did it, and we accepted him. (altough i claimed that rule was rather than obvious), we accepted to go on with the game.
            a misunderstood.

            sorry, i guessed it was valid. i did it because it wasn't specified. you know eivind that reallistic/unrealistic is a very subjetive concept, and each player may understand that according to a very personal point of view. may be the red sea is full of arabs, but as i control sudan, then i got a "deal" with arabs in that zone....
            it wasn't my intention, sorry.

            I don't know for how long you have been doing this, but it has surely had an impact on the game, by shortening the trade routes dramatically.
            not that a big impact, it's just the second smallest portion of my empire at india (afther new zealand).

            The Genoa thing should be perfectly understandable as well. Why didn't you ask before acting so naivly?
            well.......
            currently, is toooooo easy to edit the rules to disallow that option, you being an expert in the scenario design know how to do that. i thought it was INTENDED to bribe. anyways i just bribed one city.

            sorry

            ps to eivind: suggestion, you can "simulate" a red sea full of arabs, blocking the sea with barb vessel using a special unit, or something.
            Last edited by Bostero; December 12, 2006, 19:23.

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            • I just thought that with my efforts to make it impossible to pass through suez physically, that you could think far enough as to understand that what you have done to bypass this is an example of exactly something that lies behind my thought. It really doesn't take that much thinking to realize that what you and alej has done is exactly what I was trying to avoid from beeing possible. Do I really need to specify everything that should be self explanatory?

              As far as that 1942 example of yours, I don't remember so I can't comment.

              You are a very clever player, Dario, but please think before acting in the future, and ask when in doubt, or if not, ask anyway. Better safe then sorry. But misunderstandings here or not, I think this game is ruined.
              Find my civ2 scenarios here

              Ave Europa, nostra vera Patria!

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              • Do I really need to specify everything that should be self explanatory?
                in my case, yes. you know that i don't share your "realistic" policy-

                You are a very clever player, Dario, but please think before acting in the future, and ask when in doubt, or if not, ask anyway. Better safe then sorry.
                as i tell you, very subjetive, i was sure it was allowed. don't blame on me, if i would have any doubt, for sure i would have asked you before acting.
                of course, from now on, i'll take it into account your suggestions.


                But misunderstandings here or not, I think this game is ruined.
                don't be such dramatic. without that or not, i would have nearly reached what i'm having now. my success are thanks to many other things i developed smartly.

                a game is ruined when everybody want it.

                suggestion: i leave the game, france ruled by the AI. you guys are very very close each one of you in the development. i didnt do nothing military against you, then, there wasnt any kind of intervention.

                eivind, friends?

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                • I think we can end this one and declare Dario winner

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                  • re

                    Thanks Sergio.
                    but i feel sad, again i did a terrible bull-crap......
                    i wanted that you go on with this with the rest of players. anyways, if you want to end here, i really enjoyed this good scenario, this scenario is one of my favourite one.

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                    • No need to thank me Dario, you played very well and you are by no doubt the winner, that you made a Suez at little influence in the final outcome since like you said you had not many colonies in Asia, and that city bribing was in the last turn. Let me ask you one thing, I'm curious about this; how did you get so many techs in so short time? Massive trade ok, but is there something more? some kind of trick of yours that you developed?

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                      • you must take advantage of trade, indeed.
                        go and build cities the most far from your dest trading cities.
                        new zealand, we didn't try australia in this game, since you are playing other pbem, you or someone else could try.

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