This is an excellent scenario Patine. So far I have played as far as the UN capture of Pyongyang and will soon be pursuing the beaten North Koreans to the Yalu River and my troops should be home by Christmas...unless something unexpected happens
I think the Inchon landings can be sorted with a couple more Marines, no NK bribers plus a US tank and a bit of air support. The Marines to the SW of Inchon should be spawned in an Urban square too.
After Inchon the game runs a lot more smoothly. My only minor criticism is the way the NK army just disappears. A few more units in the NW of Korea would spice things up a bit.
I love Fairline's units. The reinforcements that appear in Pusan every few turns make for a colourful game.
A few minor notes:
-Instead of 88mm AA guns I would just call them Air defences or AA battery.
-I think there are a few too many choppers spawned. In Korea most helicopters were used in the utility role and for medevac. Having masses of gunships did not happen until the Vietnam War.
-Some of the UN infantry could have better offensive stats. The tanks are a bit too weak. The Pershing fares badly against the Su-76! The Corsair is a bit puny too.
-A few more hills in the south would allow the player to send the UN infantry into the hills to form a defensive perimeter around Pusan. Japan needs a few terrain features too although it is not directly involved in the war.
I think so far this is a great scenario, it has the one more turn factor! Just needs a bit of tweaking at the start but once it gets going it is fine. I am looking forward to find out what happens next when I play tomorrow
I think the Inchon landings can be sorted with a couple more Marines, no NK bribers plus a US tank and a bit of air support. The Marines to the SW of Inchon should be spawned in an Urban square too.
After Inchon the game runs a lot more smoothly. My only minor criticism is the way the NK army just disappears. A few more units in the NW of Korea would spice things up a bit.
I love Fairline's units. The reinforcements that appear in Pusan every few turns make for a colourful game.
A few minor notes:
-Instead of 88mm AA guns I would just call them Air defences or AA battery.
-I think there are a few too many choppers spawned. In Korea most helicopters were used in the utility role and for medevac. Having masses of gunships did not happen until the Vietnam War.
-Some of the UN infantry could have better offensive stats. The tanks are a bit too weak. The Pershing fares badly against the Su-76! The Corsair is a bit puny too.
-A few more hills in the south would allow the player to send the UN infantry into the hills to form a defensive perimeter around Pusan. Japan needs a few terrain features too although it is not directly involved in the war.
I think so far this is a great scenario, it has the one more turn factor! Just needs a bit of tweaking at the start but once it gets going it is fine. I am looking forward to find out what happens next when I play tomorrow
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