Some thoughts you may like to consider before bothering with new units or flashy gfx (rich coming from me I know!):
- The scenario is way too easy. The N. Koreans can be beaten back from turn 2;
- armour is far too powerful and has too many movement points. I found myself using infantry merely as garrison units and was able to attack 2 consequetive N. Korean cities with the same tank units. Likewise arty. The Korean War was all about infantry;
- The naval units are a severe nuisance. Get rid of all of them bar the a/c carriers;
- The UN has far too many troops. Reduce the unit scale to Regt / Bde;
-Beef up the initial N Korean invasion through event generated units and gridded move to commands
- Phase the introduction of UN units to replicate the actual historical deplayment. Lose all those US units (including F86s!) in Japan at the outset.
- Take a look at the positioning of some of the impassible terrain around the border.
- The scenario is way too easy. The N. Koreans can be beaten back from turn 2;
- armour is far too powerful and has too many movement points. I found myself using infantry merely as garrison units and was able to attack 2 consequetive N. Korean cities with the same tank units. Likewise arty. The Korean War was all about infantry;
- The naval units are a severe nuisance. Get rid of all of them bar the a/c carriers;
- The UN has far too many troops. Reduce the unit scale to Regt / Bde;
-Beef up the initial N Korean invasion through event generated units and gridded move to commands
- Phase the introduction of UN units to replicate the actual historical deplayment. Lose all those US units (including F86s!) in Japan at the outset.
- Take a look at the positioning of some of the impassible terrain around the border.
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