I have a suggestion for PBEM game for 3 players.
We start the usual WWII scenario with Axis, Allies, and Russians as human players. French, Spanish, Neutrals, and Turks are AI. The first player to move (Axis) makes his turn, saves the game as .hot file, and posts here. The second player loads the file, makes his move and posts here. The third player loads, makes his move, posts. Then the first player again, until the scenario reaches its usual end. The winner is defined by the number of objective cities at the end of the scenario. If all players agree, we play further until one player controls the whole map.
Difficulty: deity.
normal movement, normal production
Usual rules:
- reloading game while you are making your move is not allowed. Accept the first combat outcome.
- editing rules.txt is NOT allowed.
Special rules:
- stacking bombers with non-bomber units is NOT allowed
- bribing units/cities is NOT allowed
- stealing techs/poisoning/planting nuclear device/sabotaging are allowed
- building food caravans is NOT allowed (to prevent food-caravan-tricks)
- talking to human-controlled civs is NOT allowed (including trading advances). Talking to AI civs, trading techs and making alliances is allowed.
- building airbases within city radius if NOT allowed (because airbases give additional resources)
- government switching is NOT allowed, even if you discover/steal a government tech and get an invitation to change government.
I think you guys like this idea because the very first move would already contain much action. You won't to wait a hundred of moves for battles to start.
So, 2 more players are needed. Anyone interested, please post here or send an e-mail to iseeall@narod.ru
We start the usual WWII scenario with Axis, Allies, and Russians as human players. French, Spanish, Neutrals, and Turks are AI. The first player to move (Axis) makes his turn, saves the game as .hot file, and posts here. The second player loads the file, makes his move and posts here. The third player loads, makes his move, posts. Then the first player again, until the scenario reaches its usual end. The winner is defined by the number of objective cities at the end of the scenario. If all players agree, we play further until one player controls the whole map.
Difficulty: deity.
normal movement, normal production
Usual rules:
- reloading game while you are making your move is not allowed. Accept the first combat outcome.
- editing rules.txt is NOT allowed.
Special rules:
- stacking bombers with non-bomber units is NOT allowed
- bribing units/cities is NOT allowed
- stealing techs/poisoning/planting nuclear device/sabotaging are allowed
- building food caravans is NOT allowed (to prevent food-caravan-tricks)
- talking to human-controlled civs is NOT allowed (including trading advances). Talking to AI civs, trading techs and making alliances is allowed.
- building airbases within city radius if NOT allowed (because airbases give additional resources)
- government switching is NOT allowed, even if you discover/steal a government tech and get an invitation to change government.
I think you guys like this idea because the very first move would already contain much action. You won't to wait a hundred of moves for battles to start.
So, 2 more players are needed. Anyone interested, please post here or send an e-mail to iseeall@narod.ru
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