Announcement

Collapse
No announcement yet.

Would you like to play a game??

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Originally posted by rjmatsleepers

    For example, you raise the possibility of reverting to monarchy after growing the SSC. But even a celebrating SSC in monarchy produces less beakers than in republic.

    RJM
    Sorry, my friend, but this is just plain wrong. The Sticky Mouse Institute awaits your presence. There perhaps you will contemplate the consequences of a strategy built on false assumptions.

    Even the dreaded Manual has this one right. A celebrating Monarchy gets the same extra arrows a Republic gets.

    If you think I'm wrong, open in cheat mode and force the Gov't back to Monarchy. The SSC actually has more total arrows!! While there notice that in Monarchy, four more cities can hire a Settler ( 5 if Susa does a second). That's a doubling of the current compliment. And the lack of Fortress at Susa means the back door is still open for Zu perfidity.

    In baking a cake, it is usually helpful to sift the flour before adding the milk. Sequence matters. If your "natural style of play" is different then so might your cake come out differently. There is a reason most folk came to the conclusion that an early Republic was an iffy proposition. [Oh, well. God forfend anyone learning (or trying) anything new.]

    The beauty of Civ2 is that any situation can be fun to figure out. And in the end all will work itself out. What's a half millennium among friends, right. [mostly, just kidding]

    Who wants to work out the kinks in an early Republic?? You'll get to build lots of movie-worthy WOW's I bet.

    Monk
    so long and thanks for all the fish

    Comment


    • Originally posted by fed1943

      That's the point and perhaps the true reason I never played sucession.

      I would feel well if I jump into a game people are played and play my way. And it wouldn't be fun to play against my way.

      Best regards,
      Thanks for the comment, fed. I think I know what you mean. I lurked around for 6 months in Succession Games before I joined in one. I wanted to figure out how folk were doing things and even though I had been playing for years, I was finding so much that was new to me. And the players were so helpful answering my questions.

      Anyway, what I learned is that there are so many ways to play this game and none of them are wrong (especially if you are having fun). Knowing different ways of doing things is like a golfer who uses different clubs from his bag depending on the situation. If you want, hang with us for a while and please jump in with any questions or comments you might have.

      Monk
      so long and thanks for all the fish

      Comment


      • Originally posted by Bloody Monk


        Sorry, my friend, but this is just plain wrong. The Sticky Mouse Institute awaits your presence. There perhaps you will contemplate the consequences of a strategy built on false assumptions.

        Even the dreaded Manual has this one right. A celebrating Monarchy gets the same extra arrows a Republic gets.

        If you think I'm wrong, open in cheat mode and force the Gov't back to Monarchy. The SSC actually has more total arrows!! While there notice that in Monarchy, four more cities can hire a Settler ( 5 if Susa does a second). That's a doubling of the current compliment. And the lack of Fortress at Susa means the back door is still open for Zu perfidity.

        In baking a cake, it is usually helpful to sift the flour before adding the milk. Sequence matters. If your "natural style of play" is different then so might your cake come out differently. There is a reason most folk came to the conclusion that an early Republic was an iffy proposition. [Oh, well. God forfend anyone learning (or trying) anything new.]

        The beauty of Civ2 is that any situation can be fun to figure out. And in the end all will work itself out. What's a half millennium among friends, right. [mostly, just kidding]

        Who wants to work out the kinks in an early Republic?? You'll get to build lots of movie-worthy WOW's I bet.

        Monk
        My reasoning was that a celebrating monarchy gets the same trade arrows as a republic, but the maximum research rate is lower so the celebrating monarchy gets less beakers . I guess its pack my tooth brush and off to the institute.

        RJM
        Fill me with the old familiar juice

        Comment


        • I don't recall if corruption is lower under Rep than under Mon, or vice versa, or the same. That could make a difference for arrows.

          Rep does let you move the slider up 10% higher, but unless you have Temples, Mkts, and other improvements to maintain happiness you will require more Lux, and then can't take advantage of the raised maximum.
          (\__/) Save a bunny, eat more Smurf!
          (='.'=) Sponsored by the National Smurfmeat Council
          (")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)

          Comment


          • Originally posted by Straybow
            I don't recall if corruption is lower under Rep than under Mon, or vice versa, or the same. That could make a difference for arrows.

            Rep does let you move the slider up 10% higher, but unless you have Temples, Mkts, and other improvements to maintain happiness you will require more Lux, and then can't take advantage of the raised maximum.
            Good points, Straybow.

            To restate: in order to enjoy the benifits of Republic, including a lower rate of corruption, the foundation must first be laid.

            As well it is good to review solo's Guide as to choosing city sites. He notes that a site that will require little or no improvement to grow is preferred over, for example, a site surrounded by trees with little or no natural tiles to work. Much time will be lost making them able to grow or they will forever be dirtholes. And time is the most important element in an EARLY Landing Game.

            But such is the nature of Succession Games where there is a wonderful opportunity to think about things differently.

            Who's next??

            Monk
            so long and thanks for all the fish

            Comment


            • What seems to be different here in the usual calculus of Celebrating Monarchy is that we really only care about the SSC, which has HG helping it along so needs less Lux. I also read RJM's earlier message as focussing on beakers and max government research percentage, not arrows. Always worth doing the math or testing things both ways before committing the game...

              Comment


              • Hi guys. Nice to see a game on.
                Apolyton's Grim Reaper 2008, 2010 & 2011
                RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                Comment


                • Nyaaaah, what's up, doc?
                  (\__/) Save a bunny, eat more Smurf!
                  (='.'=) Sponsored by the National Smurfmeat Council
                  (")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)

                  Comment


                  • A rabbit sighting.... do you want to play a game...
                    "the bigger the smile, the sharper the knife"
                    "Every now and again, declare peace. it confuses the hell out of your enemies."

                    Comment


                    • Looks like this one is 2.42.
                      I'm not compatible.
                      Apolyton's Grim Reaper 2008, 2010 & 2011
                      RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                      Comment


                      • Originally posted by -Jrabbit
                        Looks like this one is 2.42.
                        I'm not compatible.
                        Don't worry you will be assimulated
                        "the bigger the smile, the sharper the knife"
                        "Every now and again, declare peace. it confuses the hell out of your enemies."

                        Comment


                        • Nice to see the rabbitty one again. Hope your new venture has been thriving.

                          Game is lagging a bit. Perhaps folk are stumpted as to what to do with this early Republic thingy. Some advice from its founder might be useful as to how to proceed.

                          Someone be brave and jump in.

                          Monk
                          so long and thanks for all the fish

                          Comment


                          • Originally posted by Bloody Monk
                            Nice to see the rabbitty one again. Hope your new venture has been thriving.

                            Game is lagging a bit. Perhaps folk are stumpted as to what to do with this early Republic thingy. Some advice from its founder might be useful as to how to proceed.

                            Someone be brave and jump in.

                            Monk
                            Assuming you mean me, I don't see any serious problems to cope with. Our SSC is celebrating and will continue to grow for the time being. We have money to buy the necesssary infrastructure (a sewer system and a university) and there are vans available to build a wonder. I would build Shakes and let the SSC celebrate up to maximum size. (It can be done without Shakes, but it is a lot easier with it. A market would also help, but is not essential.)

                            There is a little work to do irrigating and roading the environment, but there are 4 settlers to deal with this. We can rush build hides and deliver them for a profit (ie more than it costs to rush them). I'd rush a hides van as often as I could. For the moment I'd be inclined to let the other cities build vans for wonders - there will be a couple more needed in Arbela fairly soon. We will probably need a few colosseums (colossia?) in some of the cities in due course, but again it's not urgent.

                            I'd gift techs to the AI to maintain good relations and guide their research, except that I'm inclined not to gift Astronomy until we have secured Copes. There is always a potential problem from barbs, so I'd go for a diplomat or two to protect our cities.

                            Once Arbela has been irrigated and roaded, we can build the roads to link our cites. I would eventualy use one of the settlers to found a city. That would give us 12 cities which is enough to build the space ship in 2 turns. I would research towards magnetism so that we can build galleons to transport our vans. This would allow us to move to democracy which would eliminate the corruption and set science at 100%.

                            That's what I'd do, but no doubt there are other ways of going forward.

                            RJM
                            Fill me with the old familiar juice

                            Comment


                            • Thanks, RJ. I was hopeful that advancing the discussion would be useful. Excellent plan. I especially underscore the 'don't give Astronomy' until we finish Cope's.

                              So now we have a workable plan. Further comments??

                              Next??

                              Monk
                              so long and thanks for all the fish

                              Comment


                              • One key in gifting is to go ahead and hand out Astro, but only when you know you can build Cope's in 1 turn.

                                Basically, I'm with RJM.
                                Apolyton's Grim Reaper 2008, 2010 & 2011
                                RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                                Comment

                                Working...
                                X