I'm pretty new to scenario making, but I'm going to give it a go never the less.
I want to create a WW2 scenario based in Europe - I'm still open for ideas, but I have a pretty firm idea where I want the scenario to go. It will start in January 1936, each turn representing a month.
So far the Nations I have are:
Soviets
Germans
Italians
British
French
Neutral
Barbarians control most cities in the map, but the units occuping them are controlled by various powers. Warsaw, for example, is to be garrisoned with Polish units under British control, with no movement allowance (to stop the AI from moving the units all over the place). This method is also going to be applied to Austria, the Rhineland and Czechoslovakia with the German HUMAN player having units within the cities, so they are able to occupy them with ease; However to diswayed the human player from grabbing these too quickly, certain events will be activated upon their capture which will give the German player techs that will 'de-activate' important wonders within the Third Reich. As this is a scenario where I want the player to focus on rearmament as well as the military aspect, 36-39 will be a focus on building up.
NOTE: I still have an extra civilization, and am unsure whether to have it as the Americans in waiting, Finland or the 'Axis' powers. Perhaps some ideas with regards to this?
Wonders are going to play an important role in this game; Hoover's Dam I was thinking of Giving to the Soviets, perhaps in Baku as the 'Baku Oil Fields'. When the oil fields are captured, the Russian industry will suffer a tremendous blow as a result, where as Germany gets the much needed 'oil' it's war machines needs. When Port Said is captured in North Africa, the British lose control of the Wonder 'Suez Canal' - Magellan's Voyage, putting them at a naval disadvantage.
As I've said, the Democratic nations will be Fundamentalist, with the Dictatorships being Communism renamed Totalitarianism. For this reason, temples, Cathedrals, banks, etc will play an important role for the Dictatorships and will force the player to think a little with regards to domestic policies as opposed to an all out military build up.
Your thoughts? I've included a screenshot of city placement thus far in Europe. Cities were chosen on account of their historical importance during the period.
I want to create a WW2 scenario based in Europe - I'm still open for ideas, but I have a pretty firm idea where I want the scenario to go. It will start in January 1936, each turn representing a month.
So far the Nations I have are:
Soviets
Germans
Italians
British
French
Neutral
Barbarians control most cities in the map, but the units occuping them are controlled by various powers. Warsaw, for example, is to be garrisoned with Polish units under British control, with no movement allowance (to stop the AI from moving the units all over the place). This method is also going to be applied to Austria, the Rhineland and Czechoslovakia with the German HUMAN player having units within the cities, so they are able to occupy them with ease; However to diswayed the human player from grabbing these too quickly, certain events will be activated upon their capture which will give the German player techs that will 'de-activate' important wonders within the Third Reich. As this is a scenario where I want the player to focus on rearmament as well as the military aspect, 36-39 will be a focus on building up.
NOTE: I still have an extra civilization, and am unsure whether to have it as the Americans in waiting, Finland or the 'Axis' powers. Perhaps some ideas with regards to this?
Wonders are going to play an important role in this game; Hoover's Dam I was thinking of Giving to the Soviets, perhaps in Baku as the 'Baku Oil Fields'. When the oil fields are captured, the Russian industry will suffer a tremendous blow as a result, where as Germany gets the much needed 'oil' it's war machines needs. When Port Said is captured in North Africa, the British lose control of the Wonder 'Suez Canal' - Magellan's Voyage, putting them at a naval disadvantage.
As I've said, the Democratic nations will be Fundamentalist, with the Dictatorships being Communism renamed Totalitarianism. For this reason, temples, Cathedrals, banks, etc will play an important role for the Dictatorships and will force the player to think a little with regards to domestic policies as opposed to an all out military build up.
Your thoughts? I've included a screenshot of city placement thus far in Europe. Cities were chosen on account of their historical importance during the period.
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