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Originally posted by Eivind IV
The problem of using Poland etc as barbarian, is that these cities will prodcue nothing while under barbarian control, and since the units inside are immobile, invading Poland will be without any resistance. But I guess that is liveable in order to emphasize the more important civs.
He could use a Polish infantry unit instead of a generic unit in the related cities. Once one of these Polish units is killed artillery or tank units are created by events.
Or these offensive units are created when certain Polish cities are taken over by the Germans. With this solution he wouldn't need a certain Polish unit.
That is a great idea. Create British controlled units inside Poland once the immobile Polish unit is killed. Same when a Danish/Norwegian unit is killed, Dutch etc. Simply brilliant, kellogg!
But the British units will most likely "liberate" the barbarian cities they already have units inside, and here as well, city size will drop and improvements lost. And it won't be better once the Germans capture them again. But one could argue this is in adherence with war damages to the country.
Originally posted by Eivind IV
But the British units will most likely "liberate" the barbarian cities they already have units inside, and here as well, city size will drop and improvements lost. And it won't be better once the Germans capture them again. But one could argue this is in adherence with war damages to the country.
The Allies and "minor states" could be at peace or even allied, I guess there is a HEXed way to do this.
Thus, the Allies can't conquer these cities. Consequently, this would also prevent the Allies from building (or rush-buying) French and British Tanks in Polish/Danish/Norwegian cities.
Very clever, Dr. Kellogg! But nothing's perfect. The AI may send their units on "wandering" missions to Poland/Norway etc in the 1936-1939 period. But some playtesting could confirm this or disconfirm it (a word?).
Actually, the latest version of Dario's PBEM tool can hex edit barbarians allied with any civ. But not at peace, then it will crash.
Some tremendous ideas and help in this thread; thank you all for the comments!
I'm in a pondering; Currently I have Russia, Germany, Italy, France, Britain, Barbarian & Neutrals... that still leaves me with one extra civilization. What to do with it? Perhaps make it a civilization that occupies parts of Finland, the Baltic States & Chisinev for the Soviet Union to be at war with? Or maybe making it the Axis powers of Romania, Hungary & Bulgaria is the answers. Your thoughts?
I think the USA should exist in this scenario, but only under Britain - an event will happen later on in the game where the British player will be given Units from the USA. I don't want to include the US on the map at all either, but what are your thoughts on this?
Speaking of which, I noticed in a number of scenarios that people created 'Spawn' spots on the map where units appear - how is this done?
"bear yourselves as Huns of Attila" -Kaiser Willhem II
Originally posted by Eivind IV
Very clever, Dr. Kellogg! But nothing's perfect. The AI may send their units on "wandering" missions to Poland/Norway etc in the 1936-1939 period. But some playtesting could confirm this or disconfirm it (a word?).
How about defining the borders by some impassable bomber-type units homed to a city like Prague or Poznan (i.e. ones that will fall very quick after German expansion/the war starts)? Or maybe owned by some obscure civ like Italy that will never have any units roaming there (the only problem is removing them when the time is right...)...
Follow the masses!
30,000 lemmings can't be wrong!
Originally posted by Stefan Härtel
How about defining the borders by some impassable bomber-type units homed to a city like Prague or Poznan (i.e. ones that will fall very quick after German expansion/the war starts)? Or maybe owned by some obscure civ like Italy that will never have any units roaming there (the only problem is removing them when the time is right...)...
Yes, that's a good idea as well. As the barbarians are allied to the Brits, they wouldn't be able to wander into such countries. and homing them maybe to the capitol city would symbolise the fall of the government and hencely the Brits can enter the theatre if they want. And give them 99 defense or something, so a German AI wouldn't destroy them. That's another thing. Would an AI civ, such as an AI Germany, kamie their units against these barbarians border posts?
Originally posted by Willhelm II
Some tremendous ideas and help in this thread; thank you all for the comments!
And no sweat, Wilhelm. We're always ready to help a fellow scenario creator on his feet, especially with his first project!
Originally posted by Willhelm II
I think the USA should exist in this scenario, but only under Britain - an event will happen later on in the game where the British player will be given Units from the USA. I don't want to include the US on the map at all either, but what are your thoughts on this?
If I were you, I'd skip having USA altogether. Makes for bad coordination between the allies. Rather have a European map and Britain getting US units and techs by events.
Originally posted by Willhelm II
I'm in a pondering; Currently I have Russia, Germany, Italy, France, Britain, Barbarian & Neutrals... that still leaves me with one extra civilization. What to do with it? Perhaps make it a civilization that occupies parts of Finland, the Baltic States & Chisinev for the Soviet Union to be at war with? Or maybe making it the Axis powers of Romania, Hungary & Bulgaria is the answers. Your thoughts?
As far as that 7th civ goes...hmm, I wouldn't have the Balkan countries together with Finland, would cause some weird problems when the winter war starts, effectively draggin the Balkan states and maybe even an AI Germany to war with the Soviets.
That 7th civ could either be Yugoslavia or the Balkan axis as you suggest.
Originally posted by Willhelm II
Speaking of which, I noticed in a number of scenarios that people created 'Spawn' spots on the map where units appear - how is this done?
That is event driven. From interpreting you post, it doesn't seem you're very familiar with this, but events are the single most important feature in a scenario (most of the times). It decides what happens and is a key into modifying real life events into the civ2 world. You really should study this art thorougly before doing anything else. Most of our suggestions this far has involved some tweaking with events.
But these spawn points are decided by CREATEUNIT events, and the place they spawn to is the co-ordinate you type in, in your event file. For instance:
@IF
TURN
turn=46
@THEN
TEXT
The German battleship Bismarck enters service.
ENDTEXT
CREATEUNIT
unit=Bismarck Class
owner=Germany
veteran=yes
homecity=NONE
locations -------->135,41 <--------
endlocations
@ENDIF
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