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Ideas for WW2: European Theatre Scenario

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  • #16
    Originally posted by Willhelm II


    Thanks for your advice; if you want i'll send a copy of the savegame for you to modify the names with the appropriate lettering
    Sure!

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    • #17
      Originally posted by Eivind IV
      The problem of using Poland etc as barbarian, is that these cities will prodcue nothing while under barbarian control, and since the units inside are immobile, invading Poland will be without any resistance. But I guess that is liveable in order to emphasize the more important civs.
      He could use a Polish infantry unit instead of a generic unit in the related cities. Once one of these Polish units is killed artillery or tank units are created by events.

      Or these offensive units are created when certain Polish cities are taken over by the Germans. With this solution he wouldn't need a certain Polish unit.

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      • #18
        That is a great idea. Create British controlled units inside Poland once the immobile Polish unit is killed. Same when a Danish/Norwegian unit is killed, Dutch etc. Simply brilliant, kellogg!

        But the British units will most likely "liberate" the barbarian cities they already have units inside, and here as well, city size will drop and improvements lost. And it won't be better once the Germans capture them again. But one could argue this is in adherence with war damages to the country.
        Find my civ2 scenarios here

        Ave Europa, nostra vera Patria!

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        • #19
          Originally posted by Eivind IV
          Exept for the fact that the cities that'll be occupied will lose half their improvements,
          If most improvements in the Rhine cities serve for arms production anyway, it's not *that* unrealistic.
          Follow the masses!
          30,000 lemmings can't be wrong!

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          • #20
            On an unrelated note, there are updated versions of that mountain GFX on the non-unit thread!

            http://sleague.apolyton.net/index.php?title=Home
            http://totalfear.blogspot.com/

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            • #21
              Originally posted by Stefan Härtel
              If most improvements in the Rhine cities serve for arms production anyway, it's not *that* unrealistic.
              Not to mention the city size will fall once cities are captured and citizens will "die".
              Find my civ2 scenarios here

              Ave Europa, nostra vera Patria!

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              • #22
                Originally posted by Eivind IV
                But the British units will most likely "liberate" the barbarian cities they already have units inside, and here as well, city size will drop and improvements lost. And it won't be better once the Germans capture them again. But one could argue this is in adherence with war damages to the country.
                The Allies and "minor states" could be at peace or even allied, I guess there is a HEXed way to do this.
                Thus, the Allies can't conquer these cities. Consequently, this would also prevent the Allies from building (or rush-buying) French and British Tanks in Polish/Danish/Norwegian cities.

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                • #23
                  Very clever, Dr. Kellogg! But nothing's perfect. The AI may send their units on "wandering" missions to Poland/Norway etc in the 1936-1939 period. But some playtesting could confirm this or disconfirm it (a word?).

                  Actually, the latest version of Dario's PBEM tool can hex edit barbarians allied with any civ. But not at peace, then it will crash.

                  Very handy tool!
                  Find my civ2 scenarios here

                  Ave Europa, nostra vera Patria!

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                  • #24
                    Some tremendous ideas and help in this thread; thank you all for the comments!

                    I'm in a pondering; Currently I have Russia, Germany, Italy, France, Britain, Barbarian & Neutrals... that still leaves me with one extra civilization. What to do with it? Perhaps make it a civilization that occupies parts of Finland, the Baltic States & Chisinev for the Soviet Union to be at war with? Or maybe making it the Axis powers of Romania, Hungary & Bulgaria is the answers. Your thoughts?

                    I think the USA should exist in this scenario, but only under Britain - an event will happen later on in the game where the British player will be given Units from the USA. I don't want to include the US on the map at all either, but what are your thoughts on this?

                    Speaking of which, I noticed in a number of scenarios that people created 'Spawn' spots on the map where units appear - how is this done?
                    "bear yourselves as Huns of Attila"
                    -Kaiser Willhem II

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                    • #25
                      Originally posted by Eivind IV
                      Very clever, Dr. Kellogg! But nothing's perfect. The AI may send their units on "wandering" missions to Poland/Norway etc in the 1936-1939 period. But some playtesting could confirm this or disconfirm it (a word?).
                      How about defining the borders by some impassable bomber-type units homed to a city like Prague or Poznan (i.e. ones that will fall very quick after German expansion/the war starts)? Or maybe owned by some obscure civ like Italy that will never have any units roaming there (the only problem is removing them when the time is right...)...
                      Follow the masses!
                      30,000 lemmings can't be wrong!

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                      • #26
                        Originally posted by Stefan Härtel
                        How about defining the borders by some impassable bomber-type units homed to a city like Prague or Poznan (i.e. ones that will fall very quick after German expansion/the war starts)? Or maybe owned by some obscure civ like Italy that will never have any units roaming there (the only problem is removing them when the time is right...)...
                        Yes, that's a good idea as well. As the barbarians are allied to the Brits, they wouldn't be able to wander into such countries. and homing them maybe to the capitol city would symbolise the fall of the government and hencely the Brits can enter the theatre if they want. And give them 99 defense or something, so a German AI wouldn't destroy them. That's another thing. Would an AI civ, such as an AI Germany, kamie their units against these barbarians border posts?

                        Originally posted by Willhelm II
                        Some tremendous ideas and help in this thread; thank you all for the comments!
                        And no sweat, Wilhelm. We're always ready to help a fellow scenario creator on his feet, especially with his first project!

                        Originally posted by Willhelm II
                        I think the USA should exist in this scenario, but only under Britain - an event will happen later on in the game where the British player will be given Units from the USA. I don't want to include the US on the map at all either, but what are your thoughts on this?
                        If I were you, I'd skip having USA altogether. Makes for bad coordination between the allies. Rather have a European map and Britain getting US units and techs by events.

                        Originally posted by Willhelm II
                        I'm in a pondering; Currently I have Russia, Germany, Italy, France, Britain, Barbarian & Neutrals... that still leaves me with one extra civilization. What to do with it? Perhaps make it a civilization that occupies parts of Finland, the Baltic States & Chisinev for the Soviet Union to be at war with? Or maybe making it the Axis powers of Romania, Hungary & Bulgaria is the answers. Your thoughts?
                        As far as that 7th civ goes...hmm, I wouldn't have the Balkan countries together with Finland, would cause some weird problems when the winter war starts, effectively draggin the Balkan states and maybe even an AI Germany to war with the Soviets.

                        That 7th civ could either be Yugoslavia or the Balkan axis as you suggest.

                        Originally posted by Willhelm II
                        Speaking of which, I noticed in a number of scenarios that people created 'Spawn' spots on the map where units appear - how is this done?
                        That is event driven. From interpreting you post, it doesn't seem you're very familiar with this, but events are the single most important feature in a scenario (most of the times). It decides what happens and is a key into modifying real life events into the civ2 world. You really should study this art thorougly before doing anything else. Most of our suggestions this far has involved some tweaking with events.

                        But these spawn points are decided by CREATEUNIT events, and the place they spawn to is the co-ordinate you type in, in your event file. For instance:

                        @IF
                        TURN
                        turn=46
                        @THEN
                        TEXT
                        The German battleship Bismarck enters service.
                        ENDTEXT
                        CREATEUNIT
                        unit=Bismarck Class
                        owner=Germany
                        veteran=yes
                        homecity=NONE
                        locations
                        -------->135,41 <--------
                        endlocations
                        @ENDIF
                        Last edited by Eivind IV; March 1, 2006, 13:37.
                        Find my civ2 scenarios here

                        Ave Europa, nostra vera Patria!

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                        • #27
                          I've been trying to develop a tech tree today. My idea is to split the units into the following categories:

                          Light Tank
                          Medium Tank
                          Heavy Tank

                          Fighter
                          Improved Fighter
                          Advanced Fighter

                          Infantry
                          Motorized Infantry
                          Mechanized Infantry

                          Field Artillery
                          Improved Artillery
                          Advanced Artillery
                          Rocket Artillery

                          Germany, Russia, UK & Partial US are going to have unique units, everyone else having generic.

                          I'm unfamiliar with the artists of the following graphics, so if anyone knows their names please cite them.
                          Attached Files
                          "bear yourselves as Huns of Attila"
                          -Kaiser Willhem II

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                          • #28
                            The ones with "GB" stand for Gooner Ball. The artist feels very strongly about the Arsenal Club.
                            El Aurens v2 Beta!

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                            • #29
                              Originally posted by Boco
                              The ones with "GB" stand for Gooner Ball. The artist feels very strongly about the Arsenal Club.
                              .....waiting.
                              Tecumseh's Village, Home of Fine Civilization Scenarios

                              www.tecumseh.150m.com

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                              • #30
                                Originally posted by techumseh


                                .....waiting.
                                If the original users feel strongly about the use of the graphics, i'll simply replace them for the offical release.
                                "bear yourselves as Huns of Attila"
                                -Kaiser Willhem II

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