I could be wrong, but didn't somebody (I thought it was Kobayashi himself) discover that the AI will use carriers properly provided their build cost is sufficiently low? That is, if their cost is around sixty or so, the AI will gladly use them to carry. Otherwise, it considers them too valuable to "waste" on transporting air units. The low cost could be compensated for by:
*Making them unbuildable and generating them by events or giving a limited number at the start
*Making air units proportionately more expensive
*Tweaking their stats to make them helpless without planes to use (e.g., FP of one while other naval units have around three; the AI appears to only consider ADM) and possibly giving them the AEGIS flag and weak defense to make them specialize in air defense
*Using CivCity to limit the number of cities that can build naval units to create a practical limit on the number of buildable carriers
I know nothing of ToT or its limits though. Going out on a limb (as I also know nothing of WWII), could you simulate tactical and strategic bombers by dividing their ranges and other stats to specialize?
So a tactical bomber has a range of one like a fighter but can't attack air, allowing it to "suppress" wide areas or multiple units in one turn. Its stats would be oriented more towards high offense and low FP. The strategic bomber acts like a normal civ2 bomber only it has longer range and superior offensive power to help it survive attacks on fortified cities. Most of its power is in FP to simulate a few powerful bombing strikes. The AI probably won't use it correctly, but this way you get to have different strategic bombers for different powers as opposed to a single generic bomber in the spy slot (plus all the limitations which were just mentioned). I guess you might be able to do something with roles (tactical bombers have a role of "3," maybe, to keep them away from cities?).
*Making them unbuildable and generating them by events or giving a limited number at the start
*Making air units proportionately more expensive
*Tweaking their stats to make them helpless without planes to use (e.g., FP of one while other naval units have around three; the AI appears to only consider ADM) and possibly giving them the AEGIS flag and weak defense to make them specialize in air defense
*Using CivCity to limit the number of cities that can build naval units to create a practical limit on the number of buildable carriers
I know nothing of ToT or its limits though. Going out on a limb (as I also know nothing of WWII), could you simulate tactical and strategic bombers by dividing their ranges and other stats to specialize?
So a tactical bomber has a range of one like a fighter but can't attack air, allowing it to "suppress" wide areas or multiple units in one turn. Its stats would be oriented more towards high offense and low FP. The strategic bomber acts like a normal civ2 bomber only it has longer range and superior offensive power to help it survive attacks on fortified cities. Most of its power is in FP to simulate a few powerful bombing strikes. The AI probably won't use it correctly, but this way you get to have different strategic bombers for different powers as opposed to a single generic bomber in the spy slot (plus all the limitations which were just mentioned). I guess you might be able to do something with roles (tactical bombers have a role of "3," maybe, to keep them away from cities?).
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