Wow, that's a lot of sounds. The imp's are a great touch as well. 
I thought I'd offer a campaign update: After clearing the Soviets up to the Urals, I set up a defensive line and diverted ground and air units to the Caucusus front. These fought their way across those mountains and took the British in the mideast from the north.
Our Afrika Korps had been stalled at Jerusalem, trying to defend what it had captured from the British who were greatly strenghtened by the newly developed Lancaster bomber. With the units from Russia capturing Mosul, British resistance in the mideast collapsed.
Our forces now moved in two directions - towards Teheran and down the Nile towards Khartoum in an effort to link up with the heroic Italians who had defied the odds to hang on to Ethiopia. Unfortunately , this division of forces resulted in slow progress in both axes of advance.
The campaign against the Allies in France has been especially tough. Each turn, in the three squares between Paris and the English Channel, multiple units, including air units, are created. All of France was "liberated" before I could stabilize the situation. (It didn't help that D-Day came over a year early - Attention Curt!
)
To defeat the allies, I had to get control of the beaches. To do this I attacked each of the 3 beaches in turn. Since each had a large stack, with more coming each turn, it was tough to clear them. First I attacked the air units flying cover. Then I built 4 Bismarck battleships in London which had the ability to make multiple attacks on the beach. Combined with bomber attacks, after 2 or 3 turns, I was able to clear one beach. Then I dropped 2 para units on the beach and pillaged the "stackable" or fort terrain.
I repeated this for the other 2 beaches, and after that I could clear each beach square with a single air attack. Then with growing air superiority, I was able to control the beaches and prevent allied reinforcements. A sustained offensive has now recaptured Paris and the other French cities will inevitably fall as well.
The elimination of China and the fall of Moscow has transformed the eastern situation. Japan, with a huge airforce, has pushed into India and Siberia. This has forced me to rethink my defensive strategy in the Urals. I've been feeding mobile reinforcements to the eastern front and have resumed the offensive, trying to beat the Japanese to Irkutsk.
It's now June 1945, and I'm one VP short of a decisive victory. Since the only remaining objective cities are in the US or Japan, I think I'm going to have to settle for a marginal victory.
Despite a few flaws, it's a playable and fun scenario. The biggest area for improvement is the US civ. The Pacific conteroffensive needs events to make it happen. I don't know how much events space is still available, but this should be a priority or Japan in the hands of a human player will be unstoppable.
Also, the US Torch event went to Monrovia. Almost the entire US Atlantic fleet spent the entire game stuck in west Africa. That should be an easy fix, Curt.
Nice work!

I thought I'd offer a campaign update: After clearing the Soviets up to the Urals, I set up a defensive line and diverted ground and air units to the Caucusus front. These fought their way across those mountains and took the British in the mideast from the north.
Our Afrika Korps had been stalled at Jerusalem, trying to defend what it had captured from the British who were greatly strenghtened by the newly developed Lancaster bomber. With the units from Russia capturing Mosul, British resistance in the mideast collapsed.
Our forces now moved in two directions - towards Teheran and down the Nile towards Khartoum in an effort to link up with the heroic Italians who had defied the odds to hang on to Ethiopia. Unfortunately , this division of forces resulted in slow progress in both axes of advance.
The campaign against the Allies in France has been especially tough. Each turn, in the three squares between Paris and the English Channel, multiple units, including air units, are created. All of France was "liberated" before I could stabilize the situation. (It didn't help that D-Day came over a year early - Attention Curt!

To defeat the allies, I had to get control of the beaches. To do this I attacked each of the 3 beaches in turn. Since each had a large stack, with more coming each turn, it was tough to clear them. First I attacked the air units flying cover. Then I built 4 Bismarck battleships in London which had the ability to make multiple attacks on the beach. Combined with bomber attacks, after 2 or 3 turns, I was able to clear one beach. Then I dropped 2 para units on the beach and pillaged the "stackable" or fort terrain.
I repeated this for the other 2 beaches, and after that I could clear each beach square with a single air attack. Then with growing air superiority, I was able to control the beaches and prevent allied reinforcements. A sustained offensive has now recaptured Paris and the other French cities will inevitably fall as well.
The elimination of China and the fall of Moscow has transformed the eastern situation. Japan, with a huge airforce, has pushed into India and Siberia. This has forced me to rethink my defensive strategy in the Urals. I've been feeding mobile reinforcements to the eastern front and have resumed the offensive, trying to beat the Japanese to Irkutsk.
It's now June 1945, and I'm one VP short of a decisive victory. Since the only remaining objective cities are in the US or Japan, I think I'm going to have to settle for a marginal victory.

Despite a few flaws, it's a playable and fun scenario. The biggest area for improvement is the US civ. The Pacific conteroffensive needs events to make it happen. I don't know how much events space is still available, but this should be a priority or Japan in the hands of a human player will be unstoppable.
Also, the US Torch event went to Monrovia. Almost the entire US Atlantic fleet spent the entire game stuck in west Africa. That should be an easy fix, Curt.

Nice work!
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