The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Pollution: I thought I'd use the graphic space for some white fluffy clouds that would sit around mountain ranges and such. Besides the obvious global warming problem, what are the drawbacks of doing this?
Airbases: There are no air units present in the game. I was thinking of using the graphic space to represent very minor cities and towns. What are the drawbacks of doling so?
Originally posted by Harry Tuttle
Pollution & Airbases
Pollution: I thought I'd use the graphic space for some white fluffy clouds that would sit around mountain ranges and such. Besides the obvious global warming problem, what are the drawbacks of doing this?
Airbases: There are no air units present in the game. I was thinking of using the graphic space to represent very minor cities and towns. What are the drawbacks of doling so?
Pollution: To the best of my limited knowledge, global warming can be hex edited out. Eivind used pollution covered ocean tiles to represent roads in La Costa Nostra.
Airbases: I think Paul Cullivan did this in Ancient Empires? Either way, the only obvious drawback I see is the railroad effect in MGE.
If you hex edit out pollution, the only problem is reduced food production in polluted tiles. If there are only clouds in the mountains, it shouldn't be a problem. In Roman Civil War, I used railways on ocean tiles to represent clouds. There's an excellent set of cloud graphics in Terrain 2 from the ToT Fantasy game, btw.
There isn't any reason not to use airbases for graphical reasons if there are no air units in the game. You might use 0 movement air units on the airbases to get an additional graphic, eg. inhabited village (with airunit), depopulated village (without).
Tecumseh's Village, Home of Fine Civilization Scenarios
Ok, thanks guys. I'll take this all in. Tech, I like your idea about the populated villages. I think I might do that. How did you do the railroads on ocean tile bit? Did you use settlers to build them?
Oh, and since it seems you intend to stay true to the native pronunciations of the cities, may I make the following suggestions?:
Athinai (Athens)
Yerushalim (Jerusalem)
Carthago Nova (Cartagena)
I would also like to suggest adding Trebizond in the northeast of present-day Turkey.
Seems interesting. I watch this scenario development closely.
BTW, I don't have ToT and I am not that great at scenario development. Perhaps I can learn something, supposing that something can be applied to Civ2 MGE.
Originally posted by Harry Tuttle
Ok, thanks guys. I'll take this all in. Tech, I like your idea about the populated villages. I think I might do that. How did you do the railroads on ocean tile bit? Did you use settlers to build them?
No, I manually converted the ocean tiles to land, added railways and converted the tiles back to ocean. You can do this with just about every terrain improvement (including pollution) except irrigation/farmland.
BTW, if you want the air units to be able to attack adjacent units, give them a movement of 1. They won't leave the base, but will attack adjacent units.
Tecumseh's Village, Home of Fine Civilization Scenarios
Originally posted by techumseh
No, I manually converted the ocean tiles to land, added railways and converted the tiles back to ocean. You can do this with just about every terrain improvement (including pollution) except irrigation/farmland.
BTW, if you want the air units to be able to attack adjacent units, give them a movement of 1. They won't leave the base, but will attack adjacent units.
Hmmm, very good to know. I might try something.
@ Monte: Thank you. The graphics are mainly Curt's creation. I'm just picking the best I can.
Comment