Unless I think I'm far behind and need to take some risks, I won't open a hut with my second non-settler. Losing him to a barb in an MP game is usually the kiss of death.
Normally if someone loses their second settler to another MP player or their capital early, I'm willing to offer a restart so the person doesn't have to suffer the whole evening. I occasionally will offer a restart if someone loses it opening a hut, but I resist this because the person doing it is aware of the risk and it's hard to feel sorry for them.
When will you open a hut with your second settler?
I've been known to do it if I think I'm behind. Or if the hut is on a mountain or a hill where even If I get a barb, the settler has a good chance of surviving. (never if there is a mountain touching in the early clock position that could lead to a legion.
But If i'm near where I'm going to plant, I'll just build the city and send the first warrior to harvest the hut.
Sometimes the barb won't even attack and moves off. (to later return when you create the city. )
So while there is not a lot of risk doing this, it happens enough that you have to consider the risk.
What do you guys think, and how do you feel about offering restarts. In a three man game I'm more likely to offer someone a restart if they have an awful start, only because I'm not fond of duels.
Normally if someone loses their second settler to another MP player or their capital early, I'm willing to offer a restart so the person doesn't have to suffer the whole evening. I occasionally will offer a restart if someone loses it opening a hut, but I resist this because the person doing it is aware of the risk and it's hard to feel sorry for them.
When will you open a hut with your second settler?
I've been known to do it if I think I'm behind. Or if the hut is on a mountain or a hill where even If I get a barb, the settler has a good chance of surviving. (never if there is a mountain touching in the early clock position that could lead to a legion.
But If i'm near where I'm going to plant, I'll just build the city and send the first warrior to harvest the hut.
Sometimes the barb won't even attack and moves off. (to later return when you create the city. )
So while there is not a lot of risk doing this, it happens enough that you have to consider the risk.
What do you guys think, and how do you feel about offering restarts. In a three man game I'm more likely to offer someone a restart if they have an awful start, only because I'm not fond of duels.
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