Originally posted by Elephant
Jeepers, I thought this is a Conquest game...
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Jeepers, I thought this is a Conquest game...
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but a tech lead and a war treasury can happen to be the right path to winning early (remember SlowThinker's victory in the "Holydays" tournament).
I fully agree that Navigation is (will be) very nice to have, but IMO it's a question of timing: without Nav we can research 1 tech/turn and acquire more than 200g/turn during quite a few turns. We are sure to be able to acquire Navigation from the English when we really need it, 12 or 15 turns later (buy it or swap it or steal it...).
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