The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Ok, I'm missing it. Merc, how is the event I posted different from your correction? Of course you're correct, but for some reason, I am just not seeing any difference.
Am I blind or something?
Lost in America.
"a freaking mastermind." --Stefu
"or a very good liar." --Stefu
"Jesus" avatars created by Mercator and Laszlo.
16.3 KB is just about the max for MGE event space. Check the text file properties.
Try just making the event in a blank scenario file using the event editor and see if it comes out different. In fact, copy the rules into the blank scenario folder before you use the event editor. Cyrion might be right, the unit name might be spelled wrong. I've gone back to the event editor time to time to make sure I've written the event in correctly. The computer will always dump in the correct info if only for that one specific event.
Also, this is a dumb question, but the tile coordinates are definately 17 by 17, right?
Finally got it to change terrain. No idea what the difference was between the initial version and the successful version. It's a mystery.
The coordinates are correct. The spelling of the unit names is correct. I don't use the event editor. I only do events manually.
But now I can't get the specified unit to appear where the artillery unit was.
Brian, I think you're right about not being able to do this. I even took your advice literally and changed the terrain to ocean to see if that was the trick. I can't get the Russian unit to appear in any of the three squares.
Lost in America.
"a freaking mastermind." --Stefu
"or a very good liar." --Stefu
"Jesus" avatars created by Mercator and Laszlo.
Maybe it's the UnitKilled that really causes the problems.
Both techumseh and Cyrion fixed the CreateUnit by delaying it. Maybe the ChangeTerrain isn't really necessary at all, maybe it's simply a problem with the UnitKilled event, or rather the square that unit was on, on the turn it happened.
Originally posted by Exile
But now I can't get the specified unit to appear where the artillery unit was.
I hope my understanding isn't too simplistic, but are you trying to use the same event trigger for both the ChangeTerrain and CreateUnit actions in a single statement? If so, I think you'll be stymied by the order of execution. CT occurs after CU.
Comment