Originally posted by Harry Tuttle
Yeah, I think you guys are right. I think the laborers might need to come earlier so as to not give any one player an advantage too early in the game, even if it is MP.
@ Arthedain: As for the thunderstorms, you say they are occupying your cities? Hmmm, I better turn them back to air units. At least I knwo they're attacking now!
Yeah, I think you guys are right. I think the laborers might need to come earlier so as to not give any one player an advantage too early in the game, even if it is MP.
@ Arthedain: As for the thunderstorms, you say they are occupying your cities? Hmmm, I better turn them back to air units. At least I knwo they're attacking now!
1) The AI doesn't build new saloons (having bribed the 3 other whores might play a role in that... ); anyway, I'm nearly sure the AI wouldn't bribe the pioneers as they are VERY expensive!
2) Needing to bribe the pioneers to expand is IMHO really excellent! And as they are expensive, it makes your prospectors even more valuable! But I agree something should be done to help the poor AI... I'll suggest something at the end of the post!
3) The Storms and Animals are MUCH more agressive than in the earlier version, which is excellent! Now I have to be cautious with my prospectors...
4) Playing at "Deity" instead of "Prince", and not having the "riverside" saloon proves much more difficult than my last game! Now all the others have ganged up against me, and prove a worthy challenge!
5) The US Cavalry, which was before dirt cheap to bribe, is now awfully expensive: I like it!
Conclusion: the last version was really good, the current one is just brilliant!
Now, I would like to keep the necessity to bribe pioneers for the human player (i.e. not hurrying the apparition of Laborers), so here is an idea:
- you said you now have some spare space in the events file, so let's use that
- there are "Human" and "Computer" triggers that could be used for that purpose, I'll have to check tonight if it can be used in the way I intend! Not sure though...
- the idea is to create a "no, no" tech that would be the prerequisite for the pioneer and that would be given to each civ at a definite time, but only if the civ is "Computer"! Now, I'm not sure this trigger can be used for that! This is what I'll check tonight, and if not try to find a way around the problem!
Comment