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  • #76
    Well, I would say:
    Pre Tet - 1965 to November 1967
    Tet - November 68 to February 68
    Post Tet - February 68 to 1970
    Beginning of the End - 1970 to 72
    Endgame 1972 - 75
    Calling all Designers, the SL CivGroup is open for business!

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    • #77
      @GoPostal
      I agree, that would be the best way to break down the war. Also, that way I could do my Tet Offensive set of triggers by date, instead of a tech (which I probably should have done in the first place), and free up a tech slot. BTW, have you downloaded the beta. Let me know what you think of it.

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      • #78
        @GoPostal: I think that's the best way to divide it all up
        "You smug-faced crowds with kindling eye Who cheer when soldier lads march by, Sneak home and pray you'll never know The hell where youth and laughter go." -- Siegfried Sassoon, 'Suicide in the Trenches'
        "What is a cynic? A man who knows the price of everything and the value of nothing." - Oscar Wilde

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        • #79
          Sure you can use WordPad to open/edit events files. As long as you make sure you save them as plain text files.

          There are no such things as "NotePad files" or "WordPad files". They're simply two different programs that can edit text files. But WordPad can also edit formatted text like RTF or Word files. Civ2 can't read that.
          Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

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          • #80
            Alright, here's the Vietnam War, version 1.0, ready for download. Please check it out and let me know what you think. I've upgraded several things, and now have a full readme, introductory text, and labels.
            Attached Files

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            • #81
              Here's the first sound file.
              Attached Files

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              • #82
                And here's the second one.
                Attached Files

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                • #83
                  I think the first phase is too long. After a while you beginn to think of disbanding units for city improvements...

                  And you should place the unitshields right.

                  But after all it's great fun playing!
                  Alles ist möglich! Nichts wird uns aufhalten!
                  Solidarität mit Island!

                  Join the Þ ß ð ä ö ü õ - Front!

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                  • #84
                    @SetuSinger:
                    Thanks for the review. I'll work on those shields soon.

                    I made a mistake and forgot to check the stated three cities each in Cambodia and Laos as objectives (only those playing the North Vietnamese likely noticed). This updated .SCN file fixes that problem.
                    Attached Files

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                    • #85
                      Perhaps you should just make less use of the createunit event. Now at the end of part I I got 7 or so Riverboats and now charlie boats are in sight...

                      Also I can't select units in cities because they get blockaded by all these fine young us recruits...
                      Alles ist möglich! Nichts wird uns aufhalten!
                      Solidarität mit Island!

                      Join the Þ ß ð ä ö ü õ - Front!

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                      • #86
                        Perhaps I did overdo the createunit event. I'll work to rectify that in version 1.1. I myself playtested as the North Vietnamese/Viet Cong, and didn't find unit crowding a problem until the Tet offensive began, but then it certainly was so. Thanks for the review!

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                        • #87
                          While playing as the North Vietnamese, several B-52s attacked Haiphong, wiping out the units there. This was followed by an amphibious assault by the marines, who captured the city. As per events, the US commander was sacked, and quite abruptly, all US cities disappeared from the map. As a result, I was able to overrun not only South Vietnam, but Cambodia, Laos and most of Thailand.

                          It appears that the events.txt work both ways...

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                          • #88
                            Sorry for not having got back to you sooner, Patine, but I've only just got my internet connection sorted out here at uni. I've only been able to play a few turns so far, but I'm liking what I'm seeing Well done!
                            "You smug-faced crowds with kindling eye Who cheer when soldier lads march by, Sneak home and pray you'll never know The hell where youth and laughter go." -- Siegfried Sassoon, 'Suicide in the Trenches'
                            "What is a cynic? A man who knows the price of everything and the value of nothing." - Oscar Wilde

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                            • #89
                              @typhoon:
                              I am unable to prevent an AI-controlled US from capturing North Vietnamese home cities. Once the Yanks are gone, I admit it becomes pathetically easy to win as the NVN/VC player (I know, that's the player I first playtested with). I guess a Civ scenario just can't be perfect (though we keep trying). Thanks for taking the time to review my work!

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                              • #90
                                @vodkakov:
                                That's alright. Let me know what you think when you're done. I'd like to hear your input (and are you reviewing the beta or v1.0?).

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