@fairline
Thanks for the compliments
Brilliant with the griffon - didn't even think to research that one myself. I'll include it in v2.1
@Arthedain
[SPOILER]
You can make good money just patrolling christian coasts for monks, especially in the beginning - cities are difficult to protect and you'll often lose your forces too fast if you try to hold on to them before you have good defensive units or walls. (alternatively chiefs can protect important strongholds for some time).
There are some wonders around that will make this hit'n run tactic easier.
Another tip : establish embassies to check out which civs has which techs, then strike with full force on the weak coastal cities you spotted while raiding. You can use many rivers to strike deep inside enemy territory, once you take the first cities located on the river mouths (or build your own there).
Thanks for the compliments
Brilliant with the griffon - didn't even think to research that one myself. I'll include it in v2.1
@Arthedain
[SPOILER]
You can make good money just patrolling christian coasts for monks, especially in the beginning - cities are difficult to protect and you'll often lose your forces too fast if you try to hold on to them before you have good defensive units or walls. (alternatively chiefs can protect important strongholds for some time).
There are some wonders around that will make this hit'n run tactic easier.
Another tip : establish embassies to check out which civs has which techs, then strike with full force on the weak coastal cities you spotted while raiding. You can use many rivers to strike deep inside enemy territory, once you take the first cities located on the river mouths (or build your own there).
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