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Looking to commission an artist for a Western...

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  • #76
    I'd play it.
    Everything changes, but nothing is truly lost.

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    • #77
      Whats kept Civilization II going strong for all these years is inovative scenario's and concepts like this one Harry. Can't wait to play it!!

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      • #78
        Originally posted by Harry Tuttle
        Cavalry. They will be a continuous nuisance to your illegal settlement. Damn Washington politicians!
        "Dilexi iustitiam, odivi iniquitatem, propterea morior in exilio" [PAPA GREGORIUS VII +1085] - ("He amado la justicia, he odiado la iniquidad, por eso muero en exilio") - ("I loved justice, I hated unfairness, that's why I die in exile") - (J'ai aimé la justice, j'ai détesté l'iniquité, c'est pourquoi je meurs en exil") - ("Ich liebte Gerechtigkeit und hasste Ungerechtigkeit, deshalb sterbe ich im Exil")

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        • #79
          Looking Great - Love those cities!
          http://sleague.apolyton.net/index.php?title=Home
          http://totalfear.blogspot.com/

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          • #80
            Update:

            1. Finishing up the last parts of the icons.gif file

            2. Did some work on the labels.txt

            3. Added 7 new units: Wild Bill Hickock, Calamity Jane, Butch Cassidy, the Sundance Kid, a Rancher, Cattle, and a Grizzly Bear.

            4. Game.txt modified (if anyone wants to use it).


            It's coming together.

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            • #81
              Maybe you want to add Lucky Luke and the Daltons too D

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              • #82
                @harrytuttle: this is a good new

                @jimpanse: great idea!!!
                "Dilexi iustitiam, odivi iniquitatem, propterea morior in exilio" [PAPA GREGORIUS VII +1085] - ("He amado la justicia, he odiado la iniquidad, por eso muero en exilio") - ("I loved justice, I hated unfairness, that's why I die in exile") - (J'ai aimé la justice, j'ai détesté l'iniquité, c'est pourquoi je meurs en exil") - ("Ich liebte Gerechtigkeit und hasste Ungerechtigkeit, deshalb sterbe ich im Exil")

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                • #83
                  Originally posted by jim panse
                  Maybe you want to add Lucky Luke and the Daltons too D
                  I think I might stay away from the cartoons lest I add Quickdraw McGraw in there.

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                  • #84
                    Indeed good news Harry!
                    "Peace cannot be kept by force.
                    It can only be achieved by understanding"

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                    • #85
                      Definately looking forward to this scenario, that and Deadwood on the TV

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                      • #86
                        You know I have to say the most tedious part about making a "full" scenario like this one is editing the damn text files.

                        Would someone would like to help? Please, please, please....

                        Anyways, I'm finishing up the units and I need more universal unit for the players. So far I have:

                        Laborer
                        Irish Boxer
                        Railroad Man
                        Knife Fighter
                        Gun Man
                        Quickdraw
                        Bag Man
                        Prospector
                        Whore
                        French Whore
                        Madame
                        Highway Man
                        Scout

                        Special Units Open to All:
                        Wild Bill Hickock
                        Calamity Jane
                        Butch Cassidy
                        Sundance Kid
                        Seth Bullock
                        Army Deserter

                        I have 10 more slots to fill. Any suggestions on normal, non special, units?

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                        • #87


                          Drunk
                          Undertaker
                          Settler
                          "Man with No Name" (though I guess that would be a special unit)
                          Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

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                          • #88
                            Well I have two settler units that can build saloons and terrain improvements. The Laborer and the initial 'Settler For Founding The Saloons'. If for some reason I have too many units for the slots I'll combine the two.

                            As for "settlers" coming into the valley, as people were want to do when seeking their fortune in the Black Hills, I have another unit that will have no attack or defense (or "settling" capability), belonging to the Sioux (Nature is another Civ which governs the mountain and impassable units) that will appear through events. This unit can be bribed and disbanded in the saloons to generate shields (high build price = high disbanding bonus) for production. The main job of the prostitutes is to "bribe" these units so that a player can gain money (aka. business/commerce) through new settlers entering the valley.

                            As for the Drunk and Undertaker, how could I use them? Scouting units? Caravans? Let me know your thoughts.

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                            • #89
                              To be honest, I have no idea. I was really just thinking of what type of characters I'd expect to find in a Western, and hoping you'd suddenly think up some brilliant use for them.

                              Well, the drunks could either just be "military" units (somewhat like the Irish Boxer?), or maybe barbarian units created by events that rampage through town occasionally (though that wasn't quite the thing you were asking help for).
                              Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

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                              • #90
                                Woohoo! 7 more unit spots to go. Terrain1.gif is nearly finished as I have three more terrain tiles to make. Icons.gif is almost done except for the Wonders Icons. Cities.gif still has some three more cities to fill, but I'll make that up. The text files ar 30% of the way there too. Slow and steady it's getting done.

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