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Looking to commission an artist for a Western...

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  • #16
    Just thought of 2 cool ideas.

    A majority of terrain squares will be made up of buildings to represent the town. I want the town to grow, but I don't want the players to have the capacity to change terrain. Plus if I limited "buildings" to just terrain improvements then the list of possible combinations would be limited, and we can't have that.

    So the plan: terrain improvements will be "overlays", as in they will look like signs that say "hotel" and "brothel" and maybe have some people milling around underneath. The improvements will only be buildable on certain terrain squares, that is, only on the the terrain squares that represent buildings.

    Now, if I gave each player engineers who could terraform a square into a "building" then a player might feel inclined to build "satellite towns" or just build up their area till it was one urban mess. This would not be to realistic for the game. So I thought of another way for the town to grow.

    Event driven growth. Every few turns, on the outskirts of town, the terrain that represents the road is extended and a few more buildings are built. This will represent the astounding growth of the town as new arrivals start constructing shops, restaurants, banks, etc... This way, the players will have to "go where the money is" and fight over new parts of the town.

    And yeah, I want the roads in the town to be terrain so players can't build graphics of roads through actual buildings. The terrain improvement "roads" can instead be something like "light posts". Light posts in the town will help light the alley ways and create paths for the gold-dust heavy thrill seekers so that they may make their way to your saloons for some drinking, gambling, and womanly comfort.
    Attached Files

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    • #17
      Great ideas! I just hope you will be able to really do this scen
      "Peace cannot be kept by force.
      It can only be achieved by understanding"

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      • #18
        Here's an example of the building terrain I'm working on. It may be small, but it's detailed.
        Attached Files

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        • #19
          Looks great!
          "Peace cannot be kept by force.
          It can only be achieved by understanding"

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          • #20
            Nice
            http://sleague.apolyton.net/index.ph...ory:Civ2_Units

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            • #21
              Wow!
              A town-level scenario!

              The Tuttle-meister returns to create another civ revolution!

              Great work!
              http://sleague.apolyton.net/index.php?title=Home
              http://totalfear.blogspot.com/

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              • #22
                Anyone able to create a graphic representative of a whiskey bottle that is proportionate to the tiles below?

                The one in the bottom right is just to large and I need something to represent an establishment selling liquor.
                Attached Files

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                • #23
                  Actually, I think it looks great - the bigger the better, as it will be more noticable.
                  http://sleague.apolyton.net/index.php?title=Home
                  http://totalfear.blogspot.com/

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                  • #24
                    Well, Remeber that with mountains and hills and forests you can make multisquare buildings if you want.
                    If you don't like reality, change it! me
                    "Oh no! I am bested!" Drake
                    "it is dangerous to be right when the government is wrong" Voltaire
                    "Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw

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                    • #25
                      Originally posted by Harry Tuttle
                      The one in the bottom right is just to large and I need something to represent an establishment selling liquor.
                      How about a BAR sign, or a liquor license?
                      If you don't like reality, change it! me
                      "Oh no! I am bested!" Drake
                      "it is dangerous to be right when the government is wrong" Voltaire
                      "Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw

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                      • #26
                        @Curt: Yeah, but I want to be able to see the building below too. If it was off to one side a bit more I think it would be a bit nicer. Thanks for the input.

                        @Gepap: Multisquare buildings might be a good idea for later use in the scenario to represent some larger buildings being built. The problem is that a player would be able to plop down their city/saloon on it.... On second thought, I could do it. The multisquare would just have to be a conglomeration of a bunch of buildings, not like a long continuous warehouse I was thinking of....

                        A bar sign might work. The liquor license is also a good idea, but then again there would have to be some sort of law and order to enforce the use of a liquor license in the first place. Remember, this town doesn't have a sherriff, or for that matter any sort of rule of law, being an outlaw community and all.

                        Thanks for the ideas!

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                        • #27
                          Hey guys, MarkG just announced that he's had only 37 subscribers to ApolytonPlus. Be a pal and sign up! Spread the love.

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                          • #28
                            Update:

                            Working on a new river system grid using some of Favoured Flights rocks. Yes, rocks. It is coming along very nicely.

                            Also working on a new forest system grid with bigger trees. I'm having some trouble with the fur trees, but I'm sure I'll figure it out.

                            Boco, I downloaded a bunch of nice western pics for the DLL's. I can send you a zip if you'd like to see them.

                            I have the road terrain and one of the resource scquares for the road terrain finished. Also, the lamp posts are finished.

                            That's it for now. This one is gonna blow your mind!

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                            • #29
                              In progress screenshot. The rivers need 3 more tiles, but you get the picture. Notice the water trough and horse hitch post next to the green roofed buildings. Also, look for the lampposts in town.
                              Attached Files

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                              • #30
                                Really nice, Harry!

                                Can't wait to see your further progress!
                                Ankh-Morpork, we have an orangutan...
                                Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                                POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                                LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

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