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Originally posted by curtsibling
And this is dedicated to all the guys here who playtested or helped me put this together!
PS: That picture of Palaiologos is unnervingly similar to his actual appearance. Good work fella
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Expect a welcome commity if you're ever to be in Norway (Stavanger) We sure know how to drink up here as well you know
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Great job!
If I may make one small cosmetic suggestion, and that is that you change the adjective used by the Central Powers. As it is, their adjective is "Central," which doesn't make a whole lot of sense. You could call them "German."
I know that this ignores the Hungarian half of the Austro-Hungarian empire, but "Central" looks out of place, and anyway, Austria-Hungary makes up such a small region of the Central Powers that I think it is forgivable.
I said that I had just one comment, but here are a few small others:
Why is Bangui still rebel (should be Entente) and why Rio de Janeiro is still owned by the Neutrals?
Finally, I think that the alliance between Italy and the Neutrals is perhaps not the best arrangement, as Italy tends to declare war on the Central Powers, who then counter-attack and call down the wrath of the US upon themselves.
Curt, this is a great scenario, and I thank you for it!
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I've only played a part turn as the Central Powers but there a few things you may want to address.
1. I find the novel way you mark the ZOC of cities a bit difficult to play with. I don't think that I'm the only player who prefers to play with the grid ON. However, when I tried it with the CP, I found it nearly impossible to see the RR's along which I wanted to move units. I had to keep turning the grid ON and OFF continually.
2. The first turn money bug is very bad. By capturing Kobenhavn and Bruxelles, the CP have little difficulty in scooping up all the cash that the Allies and Free Nations have. The CP start the game with nearly 30,000 gold.
I know from other recent scenarios that I have playtested (Red Front 1.5 & How Few Remain) that it should be possible to eliminate this bug.
3. In the descriptions of wonders, there is no explanation of what the Statue of Liberty, Flying Circus and Trans-National Railway actually do. Also, for clarity, you may want to consider slightly re-wording the description of Japanese Fishing Fleet to "counts as City Supplies in all your cities".
4. I believe you have substituted the term "intelligence" for "research". The definitions of the two words are so completely different that the change does not make sense. In addition, I can't see what connection city improvements like Postal Service, Picture Hall and Officer Academy have with either intelligence or research.
5. I think that the Resource window on the city screen might be improved by making the food, resource and trade icons stand out more. They should be emphasized because they provide by far the most important information in this window. Right now, the subdued brown, grey and faded blue colors of the icons tend to blend into similar colors on the map. Strong colours and slightly larger size would make them much more visible.
6. The description of Local Industries includes a reference to non-existent Marketplace.
Very nice design work on your part to make it possible to carry out Count Schlieffen's plan.Excerpts from the Manual of the Civilization Fanatic :
Money can buy happiness, just raise the luxury rate to 50%.
Money is not the root of all evil, it is the root of great empires.
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Originally posted by AGRICOLA
2. The first turn money bug is very bad. By capturing Kobenhavn and Bruxelles, the CP have little difficulty in scooping up all the cash that the Allies and Free Nations have. The CP start the game with nearly 30,000 gold.
I know from other recent scenarios that I have playtested (Red Front 1.5 & How Few Remain) that it should be possible to eliminate this bug.
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I have been seeing the Ottomans and Japanese getting a lot of units they should not have, is this a result of the computer cheating, or were the Ottomans and Japanese not given the Anti-Central/Entente propaganda tech, and that applied as what made them obsolete?
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Originally posted by AGRICOLA
1. I find the novel way you mark the ZOC of cities a bit difficult to play with. I don't think that I'm the only player who prefers to play with the grid ON. However, when I tried it with the CP, I found it nearly impossible to see the RR's along which I wanted to move units. I had to keep turning the grid ON and OFF continually.
Originally posted by AGRICOLA 2. The first turn money bug is very bad. By capturing Kobenhavn and Bruxelles, the CP have little difficulty in scooping up all the cash that the Allies and Free Nations have. The CP start the game with nearly 30,000 gold.
I wonder if it happens on the actual first turn, or the projected first turn. (determined via the scen menu)
Originally posted by AGRICOLA I know from other recent scenarios that I have playtested (Red Front 1.5 & How Few Remain) that it should be possible to eliminate this bug.
Originally posted by AGRICOLA 3. In the descriptions of wonders, there is no explanation of what the Statue of Liberty, Flying Circus and Trans-National Railway actually do. Also, for clarity, you may want to consider slightly re-wording the description of Japanese Fishing Fleet to "counts as City Supplies in all your cities".
I will be making a readme that explains all, and perhaps some extra data in the pedia file as well.
Originally posted by AGRICOLA 4. I believe you have substituted the term "intelligence" for "research". The definitions of the two words are so completely different that the change does not make sense. In addition, I can't see what connection city improvements like Postal Service, Picture Hall and Officer Academy have with either intelligence or research.
I just got tired of seeing the term 'Sci'...
Originally posted by AGRICOLA 5. I think that the Resource window on the city screen might be improved by making the food, resource and trade icons stand out more. They should be emphasized because they provide by far the most important information in this window. Right now, the subdued brown, grey and faded blue colors of the icons tend to blend into similar colors on the map. Strong colours and slightly larger size would make them much more visible.
Originally posted by AGRICOLA 6. The description of Local Industries includes a reference to non-existent Marketplace.
Originally posted by AGRICOLA Very nice design work on your part to make it possible to carry out Count Schlieffen's plan.
I will strive to make some ameds to these little bugs...
I wonder if there something to be done about the money bug, without a massive overhaul...
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Sorry, but I'm no designer and have no elegant solution for the money bug, only a couple of very simple ideas as to how it might be done.
One is to start the scenario a month early when countries are still mobilizing their forces. The bulk of units are so positioned that they can just reach frontier cities during the first turn with no movement left for attacking. I suppose that there could also be immobile, defensive "fortress" troops in frontier cities.
A variation of the above approach would be to start a scen normally with infantry in position along frontiers but with offensive units like artillery, cavalry and aircraft some distance to the rear and incapable of attacking.
What puzzles me is that in Red Front (I was wrong about How Few Remain, please excuse my faulty memory) it does not matter which of the 5 nations takes whose city, it doesn't get all of the loser’s money. I just ran a test to confirm that.Last edited by AGRICOLA; April 17, 2004, 05:27.Excerpts from the Manual of the Civilization Fanatic :
Money can buy happiness, just raise the luxury rate to 50%.
Money is not the root of all evil, it is the root of great empires.
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