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Until you develop anti-Central propaganda
Couple of tech bugs for you, Curt.
I was able to build Anti-Central Propaganda.
For the trans-national railway and then military locomotives, you have to have the allies flight tech.
My suggestions are to make the anti-X techs a "no,no" and get rid of something like "Rural Industries" or another one of those techs that everybody has at the start of the game (and do not serve any visible purpose) and replace that with the Improved Railways.-rmsharpe
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Another way to fix first turn money bug
@curtsibling
I should have thought of this sooner. This is probably too late for your scen but might be useful at another time.
Start the scen with each civ having only a small amount of money in the treasury. 50 or 100 should be enough in most cases. Then use Events to give the proper amount to each civ on the next turn.
To me, this looks like the simplest way to sidestep the worst of the money bug, provided that the Events file is not maxed. out.Last edited by AGRICOLA; April 17, 2004, 18:43.Excerpts from the Manual of the Civilization Fanatic :
Money can buy happiness, just raise the luxury rate to 50%.
Money is not the root of all evil, it is the root of great empires.
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Originally posted by rmsharpe
By the way, the fact that they are 16 colors is NOT what's wrong with them
Well - This will teach me for doing edits at 3am!
Offending bugs are now eliminated..
PS
The DL zip is on page two of the thread!Last edited by curtsibling; April 18, 2004, 18:38.
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Money bug, the final solution
@curtsibling
It took a bit of time to figure out how, but the first turn money bug can be removed from a .scn or .sav file by hexediting.
The attached zip contains the Kaiser1.scn that caused the problems a couple of days ago. It's been hexedited and I think that everything should be OK but could you perhaps run a quick check to make sure that nothing is amiss.Attached FilesExcerpts from the Manual of the Civilization Fanatic :
Money can buy happiness, just raise the luxury rate to 50%.
Money is not the root of all evil, it is the root of great empires.
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Excelent work, minor note: I really think that Serbia (Belgrade) should be grouped with the Entente, instead of the rebels. Also, by 1914 Crete was already part of Greece for some years (being Cretan, I know) and Cyprus was British since the mid 19th century, so they really can't be garissoned by the Ottomans. Great scenario and very fun to play too!"Whoever thinks freely, thinks well"
-Rigas Velestinlis (Ferraios)
"...êáé ô' üíïìá ôçò, ôï ãëõêý, ôï ëÝãáíå Áñåôïýóá..."
"I have a cunning plan..." (Baldric)
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