Thanks for the answers.
When the player starts this scenario he is left slightly in the dark.
My suggestion would be to include a small section in the readme with a few hints about gameplay, namely:
1) The Carthaginians should do research to obtain valuable techs - ie better ships to attack cities;
2) More agents will appear throughout the scenario;
3) That Roman armies have a random chance to attack any Carthaginian city, including North Africa. Thus the player must be vigilant and protect all his cities. This doesn't spoil any surprises, and in fact will cause the player even more tension if he knows that he must protect all his cities, leaving fewer units for invading Italy.
4) It might be worthwhile to have a separate random Roman Army attack North Africa AND Spain. This would involve two separate armies that would appear on a random turn.
This seems historical to me. In Spain I was building up quite a military force, and even contemplated marching on Italy via Spain. This would have been a completely separate army from the one Hannibal had in Italy and from the one I had sent to Sicily.
5) I note that there are lots of spaces left in the units file. If it doesn't involve a lot of extra work, it would be kinda cool to have Hannibal's brothers (such as Hasdrubal) appear via events (and named) to undertake their historical roles. I also think it might be worthwhile to have Maharbal (who was one of the greatest cavalry leaders of ancient times) as a separate cavalry unit for the Carthaginians.
6) Finally, what exactly does the player need in order to win the scenario? Mention is made of attacking Corsica, but those cities are not objective cities. Is this scenario objective points based? IE: Does the player need to control a certain number of cities by the scenario's end? Or does the player just need to survive?
From this don't think I found this scenario easy. I didn't. As I played I found myself having to re-start the scenario after being confronted by events or military units. For example, in the first few turns, the player should NOT send his fleet into the Mediterranean. If you do, you'll be sorrryyyyy
I think a few helpful hints and some overall guidelines will help the player when he first starts this scenario. If another random army is placed in Spain (either in Spain or in attacks along the coast), the player will have more than enough to keep his hands full.
Also, the sounds are very nice. They really add to the atmosphere of the scenario.
I hope you will continue to improve this scenario, as it is quite enjoyable to play.
When the player starts this scenario he is left slightly in the dark.
My suggestion would be to include a small section in the readme with a few hints about gameplay, namely:
1) The Carthaginians should do research to obtain valuable techs - ie better ships to attack cities;
2) More agents will appear throughout the scenario;
3) That Roman armies have a random chance to attack any Carthaginian city, including North Africa. Thus the player must be vigilant and protect all his cities. This doesn't spoil any surprises, and in fact will cause the player even more tension if he knows that he must protect all his cities, leaving fewer units for invading Italy.
4) It might be worthwhile to have a separate random Roman Army attack North Africa AND Spain. This would involve two separate armies that would appear on a random turn.
This seems historical to me. In Spain I was building up quite a military force, and even contemplated marching on Italy via Spain. This would have been a completely separate army from the one Hannibal had in Italy and from the one I had sent to Sicily.
5) I note that there are lots of spaces left in the units file. If it doesn't involve a lot of extra work, it would be kinda cool to have Hannibal's brothers (such as Hasdrubal) appear via events (and named) to undertake their historical roles. I also think it might be worthwhile to have Maharbal (who was one of the greatest cavalry leaders of ancient times) as a separate cavalry unit for the Carthaginians.
6) Finally, what exactly does the player need in order to win the scenario? Mention is made of attacking Corsica, but those cities are not objective cities. Is this scenario objective points based? IE: Does the player need to control a certain number of cities by the scenario's end? Or does the player just need to survive?
From this don't think I found this scenario easy. I didn't. As I played I found myself having to re-start the scenario after being confronted by events or military units. For example, in the first few turns, the player should NOT send his fleet into the Mediterranean. If you do, you'll be sorrryyyyy
I think a few helpful hints and some overall guidelines will help the player when he first starts this scenario. If another random army is placed in Spain (either in Spain or in attacks along the coast), the player will have more than enough to keep his hands full.
Also, the sounds are very nice. They really add to the atmosphere of the scenario.
I hope you will continue to improve this scenario, as it is quite enjoyable to play.
Comment