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  • #31
    Originally posted by duke o' york
    Don't listen to this lot!
    For your first game with MGE, visit the Civ 2 MP forum and make vainglorious boasts about how much you've learned playing Civ 3 and how you'll kick them all into the Dark Ages!


    But you forgot the final line.

    and never actually play a game.
    It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
    RIP Tony Bogey & Baron O

    Comment


    • #32
      Ouch!

      Now that would be a sight - bloody, painful, but a glorious sight ...

      "Our words are backed by empty wine bottles! - SG(2)
      "One of our Scouse Gits is missing." - -Jrabbit

      Comment


      • #33
        Plato, here's the list I compiled of areas where I noticed that Civ 3 differs from Civ 2. Sorry it took me awhile to get to it. Sorry that it's pretty telegraphic, but it will give you an idea of where to look for changes.

        Changes from Civ2 to Civ3:

        culture
        borders, with movement limitations when crossing them
        corruption is overwhelming
        no WLT_D
        Wonders
        Small Wonders
        no diplomats and spies
        real negotiating capability, including communications
        no caravans or freights
        can’t “build” Wonders in advance with caravans
        can only work on a given Wonder in one city
        if there are no Wonders still available to build, you can’t keep building one, and shields get lost
        settlers and workers
        veterans’ advantage is different
        elites
        leaders and armies
        unique units
        Golden Ages
        no firepower
        some units can retreat rather than die
        AI expands much more rapidly
        more civs per game possible
        crowded placements?
        hard to find other continents as early
        aqueducts more expensive and needed sooner
        sewers come late
        scientific eras limit research options
        can change which civ advance you’re researching
        some techs cost more than others to obtain
        rush-building anything costs 4x, not 2x - 4x
        strategic resources
        luxury resources
        roads enhance trade in all squares
        lower defensive value of terrain and walls and forts and fortification
        rivers run between squares, not through, and don’t enhance movement but interfere with it (when crossing)
        no irrigation from oceans
        diagonal irrigation allowed
        seas
        disease
        visibility enhancements

        abominably useless manual and Civilopedia

        Comment


        • #34
          Other than that, the thing they have in common is that they both start with the letters Civ.

          Like I said, they are very different games. Trying to learn and enjoy Civ2 through the prism of Civ3 will make you "crazy and old before your time."

          Monk
          so long and thanks for all the fish

          Comment


          • #35
            Some things to focus on

            Here are a few basic ideas to help you get started.

            1) ICS -v- Perfectionist approach: how many cities, how close together, founded how quickly.

            2) Research Path: what to research in what order ( First 20 Techs)

            3) Change of Government: you will want to get out of despotism ASAP.

            4) Build Orders: what to build in what order and when to build improvements -v- units.

            5) Handling Happiness: martial law, temples, luxuries, elvis impersonators

            6) Fundamentals of Trade

            7) Why Map Making tech is a key to Early Diplomacy

            8) Combat considerations

            9) Roads, Irrigation, and Mines

            I think if you focus on these nine ideas you will get a good foundation. Search the Great Library, old threads, and ask questions. Hopefully, others will jump in and flesh out these topics. Happy Civing!!

            Monk
            so long and thanks for all the fish

            Comment


            • #36
              IT'S HERE!

              Okay, I'm getting started tonight on my first game. Here is what I think I should concentrate on given the advice from above:

              1.)
              don't try to think in terms of Civ3. It's not the same.
              2.)
              Skip chieftain. This is a very different game from Civ3, but not so different that you could lose at chieftain
              3.)
              Fundamental tech path:
              Alphabet
              Ceremonial Burial
              Code of Laws
              Monarchy - revolution get out of despotism
              Bronze Working
              Currency
              Trade - build caravans

              deviating from the above list by more than two or three techs can be disastrous ...
              4.)
              Build lots of early cities
              5.)
              Change of Government: you will want to get out of despotism ASAP.
              This looks like it should get me started!
              Thanks so much to all of you!
              "I am sick and tired of people who say that if you debate and you disagree with this administration somehow you're not patriotic. We should stand up and say we are Americans and we have a right to debate and disagree with any administration." - Hillary Clinton, 2003

              Comment


              • #37
                Ooooooooooooooooooooh, you have so much fun ahead of you!

                Comment


                • #38
                  Originally posted by debeest
                  Plato, here's the list I compiled of areas where I noticed that Civ 3 differs from Civ 2. Sorry it took me awhile to get to it. Sorry that it's pretty telegraphic, but it will give you an idea of where to look for changes.

                  ~snip~

                  abominably useless manual and Civilopedia
                  :LOL: right on!
                  Haven't been here for ages....

                  Comment


                  • #39
                    PLATO, keep us informed of your progress, and how you're enjoying the new game.

                    Comment


                    • #40
                      Just a quick note - the way the tech tree is structured ensures that a direct path to Monarchy can not normally be achieved - this means that a 'junk tech' must be taken at some point prior to Monarchy ...
                      This opens a whole raft of strategic questions ...
                      should it be Bronze as a pre-req of trade and allows te Colossus - horse for offensive defense and exploration - writing for libraries and dips - my favourite, pottery for the Hanging Gardens ........
                      Just don't panic if suddenly you are not offered that which you wish to research

                      Stu
                      "Our words are backed by empty wine bottles! - SG(2)
                      "One of our Scouse Gits is missing." - -Jrabbit

                      Comment


                      • #41


                        Prolly best to start with Horses as your 'junk tech' so that you have proper defenses. Later on, when you have a bit more experience you can try the Git's other sections.

                        Sun Tzus wth Crooks will usually work well, and you never need to research trade!

                        Alphabet
                        Code of Laws
                        Ceremonial Burial
                        Horseback Riding
                        Monarchy

                        Revolution,

                        Then from here you have several paths open.

                        Warrior Code
                        Feudalism (Sun Tzu's)
                        Chivalry (Knights)

                        Or...

                        Writing
                        Mysticism
                        Philosophy (Free tech)
                        Polytheism
                        Monotheism (Crusaders and Mike's Chapel)

                        Depending on the map, you will likely need boats, so try for Navigation.

                        Pottery (Hanging Gardens)
                        Mapmaking (Lighthouse, Trireme)
                        Seafaring
                        Masonry
                        Mathematics
                        Astronomy
                        Navigation (Magellans and Caravels)

                        Research techs along this line if you get off the path for either Knights or Crooks.
                        Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
                        "Remember the night we broke the windows in this old house? This is what I wished for..."
                        2015 APOLYTON FANTASY FOOTBALL CHAMPION!

                        Comment


                        • #42
                          Originally posted by Ben Kenobi

                          Prolly best to start with Horses as your 'junk tech' so that you have proper defenses. Later on, when you have a bit more experience you can try the Git's other sections.

                          Sun Tzus wth Crooks will usually work well, and you never need to research trade!
                          In my experience, winning by conquest is easier than winning by AC landing (at least it is once you have learned from the tips on offer in the GL and other places.) Once you're out of despotism, researching your way to Crusaders (monotheism) will give you a strong offensive army. I like to combine Sun Tzu's with Leonardo's Workshop, but there are a lot of people who don't think they work well together - the upgraded units lose their veteran status.

                          Good luck!

                          RJM at Sleeper's
                          Fill me with the old familiar juice

                          Comment


                          • #43
                            Just play a couple of games online and analize the saves, you'll then know everything you need to know.

                            Comment


                            • #44
                              hm, plato must be really busy with Civ2...
                              I watched you fall. I think I pushed.

                              Comment


                              • #45
                                Originally posted by Alex
                                hm, plato must be really busy with Civ2...
                                Actually the holidays are really eating into Civ time Shopping with the wife...spending time with the kids...going to the family Christmas. Urrrgh! All fun stuff, but I want to get started on my 1st Civ2 game!!! Soon...hopefully. Thanks again for all of the support. I'll let you know how it goes as soon as I do.
                                "I am sick and tired of people who say that if you debate and you disagree with this administration somehow you're not patriotic. We should stand up and say we are Americans and we have a right to debate and disagree with any administration." - Hillary Clinton, 2003

                                Comment

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