As LF told previously: "If we stay stuck on that tiny island, we are toast". Therefore the one and only decision that is taken is to build triremes, nothing else, until a new island (or continent ) is discovered.
475BC: If our trireme goes on sailing west and discovers land some 10 turns ahead, it won't be much use. We MUST find land closer than that, which means some kind of spiralling. Our trireme now sails north.
450BC:
425BC:
400BC: New trireme completed; sails north.
375BC: LAAAAAND
Actually, it looks like a small island, but ... much better than nothing (we switch immediately production to settler)
350BC: 2 more small islands close to the first one
325BC: MOngols build Marco
300BC: Zulus build Gardens
250BC: Carths build Sun Tzu
175BC: VEII (1 square, 1 whale, 1 fish)
25BC: ANTIUM (3 shielded grassland, 1 fish)
1AD: 3 or 4 turns left to Cer Bur
475BC: If our trireme goes on sailing west and discovers land some 10 turns ahead, it won't be much use. We MUST find land closer than that, which means some kind of spiralling. Our trireme now sails north.
450BC:
425BC:
400BC: New trireme completed; sails north.
375BC: LAAAAAND
Actually, it looks like a small island, but ... much better than nothing (we switch immediately production to settler)
350BC: 2 more small islands close to the first one
325BC: MOngols build Marco
300BC: Zulus build Gardens
250BC: Carths build Sun Tzu
175BC: VEII (1 square, 1 whale, 1 fish)
25BC: ANTIUM (3 shielded grassland, 1 fish)
1AD: 3 or 4 turns left to Cer Bur
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