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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Nice hut popping, -Jrabbit! I had aimed at using explorers to go on a hut-hunting binge, but I guess you don't have to go overseas if you can squeeze a tech out of each hut . And, I can't argue with a celebrating Republic instead of my planned Monarchy with granary & harbor.
It seems the Japanese are just begging for a smackdown, though. Maybe we would be better off concentrating our trade into a single Japanese city so we have the option of eliminating some of their excess cities .
Edit: this didn't sound positive enough on re-reading. Nicely played.
Originally posted by DaveV
It seems the Japanese are just begging for a smackdown, though. Maybe we would be better off concentrating our trade into a single Japanese city so we have the option of eliminating some of their excess cities.
Thanks for the kind words, DaveV.
I agree that the Japs may need a little discipline. The rules state that we must remain in OCC mode until 1750, so this will require razing. Frankly, I was too busy building camels to consider it. However, our many NONE units have pretty much explored the whole continent now, so this may be a worthy acitivity.
My fond hope is that we get caravels and Magellan's so that exploration to distant trading partners might begin.
Apolyton's Grim Reaper2008, 2010 & 2011 RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
How about Marco Polo, or did I miss someone grab that already?
For your future city explosion, useful Wonders would be:
- Michelangelos (&JSB, but could probably wait)
- Magellans
- Leonardos, to keep those NONEs up to date
- HooverDam, if you are twiddling your thumbs...
Losing Copernicus is serious if you have only one city till 1750, but you can focus research toward Fundy and MobWar more easily that spaceship anyway. It'd be worth it to get Commy and Espionage on the way, as Spies can be used before 1750 in city destruction.
If you can keep the neighbors cities small, but not wipe them out, it will be much faster "growing the empire" after 1750 than having to found a pile of new cities.
Originally posted by Elephant
If you can keep the neighbors cities small, but not wipe them out, it will be much faster "growing the empire" after 1750 than having to found a pile of new cities.
This is an excellent thought, especially since we can only build one unit at a time...
Apolyton's Grim Reaper2008, 2010 & 2011 RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
Originally posted by Elephant
How about Marco Polo, or did I miss someone grab that already?
For your future city explosion, useful Wonders would be:
- Michelangelos (&JSB, but could probably wait)
- Magellans
- Leonardos, to keep those NONEs up to date
- HooverDam, if you are twiddling your thumbs...
Marco Polo - I considered going for this one, but what's the point? We know the other guys are out there, we don't have to worry about them building a spaceship, and we know we have to kill them. It would be nice to know exactly where they are, but we should find out if we go after huts aggressively.
Mike's - why? We should have access to fundy/commie by 1750. Three gold/city under fundy would be nice, but not worth losing eight(!) caravans.
Magellans - definitely agree. Phase 1 - send out mass explorers & diplos to map & tip huts. Phase 2 - send out caravans while we wait for 1750. Phase 3 - hammer time. Gigamap + faster naval movement = good!
Leo - the more huts we can tip, the better this one looks. Number one on my list.
All other wonders - I say deliver the caravans, instead of turning them into marginally useful wonders.
This is not a tech race game, so I'm not crying over the loss of Cope's or Isaac's. We don't need howies and nukes to sweep the map, just a stack of units comparable in power to what the AIs are fielding. My greater concern is keeping the AIs in the stone age so we can assimilate them quickly and painlessly.
This is not a tech race game, so I'm not crying over the loss of Cope's or Isaac's. We don't need howies and nukes to sweep the map, just a stack of units comparable in power to what the AIs are fielding. My greater concern is keeping the AIs in the stone age so we can assimilate them quickly and painlessly.
Marco Polo - I considered going for this one, but what's the point? We know the other guys are out there, we don't have to worry about them building a spaceship, and we know we have to kill them. It would be nice to know exactly where they are, but we should find out if we go after huts aggressively.
Marco Polo is cheap, gives you complete intel for a good while, and allows bypass tech trading as well as map exchange. Maps are VERY useful when you only have a few commodity caravans. If your research is slow you can get techs from one civ and trade to another. Beats depending on huts, which will expire with Invention too.
Mike's - why? We should have access to fundy/commie by 1750. Three gold/city under fundy would be nice, but not worth losing eight(!) caravans.
True. But you might be behind in researching techs (at least at the rate you are going...), so your post-1750 expansion may want to focus on additional techs at first.
All other wonders - I say deliver the caravans, instead of turning them into marginally useful wonders.
With One City you are not going to get many commodity caravans: the commodities are going to get locked into Trade Routes unless you set up early routes with multipliers to lock in early commodities before they change with city growth and additional techs. So aside from Dips you will mostly be building Food Caravans. Might as well put them to use.
One I forgot to mention is Shakespeare's, which would allow OSM to grow larger and home the early ships.
This is not a tech race game, so I'm not crying over the loss of Cope's or Isaac's. We don't need howies and nukes to sweep the map, just a stack of units comparable in power to what the AIs are fielding. My greater concern is keeping the AIs in the stone age so we can assimilate them quickly and painlessly.
Setting your research slider low will tend to keep the AI researching slowly too, but this strategy depends on having voluminous caravan trade to make up for it.
It seems the Japanese are just begging for a smackdown, though. Maybe we would be better off concentrating our trade into a single Japanese city so we have the option of eliminating some of their excess cities
Having given it some more thought, I think this is the wrong course. This line of thought may offend some RAR but...
In order to ensure a quick and effective shifting of gears into conquest mode in 1750, I think it's best that we encourage the Japanese to be fruitful and multiply. In fact, mayhaps we should trade them Republic, the better to gain trade bonuses with...
Let's concentrate on growing our treasury (and our defenses of course) so that our spies can leapfrog us into an instant power base by 1751.
Apolyton's Grim Reaper2008, 2010 & 2011 RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
Originally posted by Elephant
Marco Polo is cheap, gives you complete intel for a good while, and allows bypass tech trading as well as map exchange. Maps are VERY useful when you only have a few commodity caravans. If your research is slow you can get techs from one civ and trade to another.
Elephant allready said it. I just wanted to give some more support for my favourite WoW.
One more point: Playing with one city MPE also is helpful in establishing Alliances which in turn bring gifts.
My two cents: every tech we give away is one the AIs don't have to research. If we give them, say, gunpowder, then they have many cities to build (cheaper) musketeers, while we have one city to build (full-price) musketeers. If we let them build advanced naval units, they have the potential to become a real annoyance with bombardment.
With respect to our immediate neighbors: if we let the Japanese spread unchecked, they are likely to build a city adjacent to ours and steal some of our city squares. And there's always the AI's favorite trick of pillaging...
I'm not much of an OCC player, so I'm not familiar with the advanced techniques regarding alliance and begging for gifts. It seems to me that MPE will be completely wasted without wholesale gifting to make the AIs friendly enough to trade maps.
Again, who cares if we only have steam power and gunpowder in 1750, as long as the AIs don't have battleships and tanks (or, worst case, nukes!).
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