Thought I'd forgotten this, hadn't ya?
As promised, 500 years of mismanagement.
STYOM tires of waiting for the recall vote, and begins his rule.
Monarchy in twenty-six turns??? Who's been tipping huts indiscriminately?
Oh, right, all of you
975: We meet the Japanese, and decline to swap Currency for MM. Since their alternate choice was Code of Laws, I figured they didn't have Monarchy.
After reloading AT twice, hut yields Horseback Riding
925: Rushbuy Colossus for 152 g... just to get the science rate up, hopefully.
900: Colossus; start Marketplace. Science rate now 18 turns/tech.
875: Deliberately get Horsie sent off by Japanese, so that we can explore with it due N of O Sole.
825: English start HG.
800: Rushbuy Marketplace.
775: Marketplace; start Caravan (Satsuma=beads demander)
Stupidly spent time irrigating with NON Settler; forgot that Irri Grass yields food -1 in Despo Oh well, perhaps that'll help later.
750: Buy 2 shields towards Caravan (we produce 8/turn)
725: Hut - barb Horseman at 75,83 - dispatched by our Horse. No vet status.
700: Another Archer gets sent home.
Japanese start Lighthouse.
650: Monarchy>Mysticism (Writing not offered)
REVOLUTION
625: We build a Beads Caravan (demanded by Kyoto) and form a Monarchy, adjust science to 70%
Moved workers off roaded Irri grass and onto fish. Net effect is to lose 1 shield of production and gain 1 beaker. The beaker, we need, and for now, the 9 shields vs 8 don't provide any advantage (at 9 shields, we can't buy 5 shields to get a 'van in 5 turns... not any way I can see, anyway... so 8 shields gets us a van in 6 turns with 2 shields bought, and we can afford it).
English are nearly done HG.
600: HG in Nottingham.
550: Lighthouse in Osaka.
500: King STYOM retires to a chorus of catcalls.
As promised, 500 years of mismanagement.
STYOM tires of waiting for the recall vote, and begins his rule.
Monarchy in twenty-six turns??? Who's been tipping huts indiscriminately?
Oh, right, all of you
975: We meet the Japanese, and decline to swap Currency for MM. Since their alternate choice was Code of Laws, I figured they didn't have Monarchy.
After reloading AT twice, hut yields Horseback Riding
925: Rushbuy Colossus for 152 g... just to get the science rate up, hopefully.
900: Colossus; start Marketplace. Science rate now 18 turns/tech.
875: Deliberately get Horsie sent off by Japanese, so that we can explore with it due N of O Sole.
825: English start HG.
800: Rushbuy Marketplace.
775: Marketplace; start Caravan (Satsuma=beads demander)
Stupidly spent time irrigating with NON Settler; forgot that Irri Grass yields food -1 in Despo Oh well, perhaps that'll help later.
750: Buy 2 shields towards Caravan (we produce 8/turn)
725: Hut - barb Horseman at 75,83 - dispatched by our Horse. No vet status.
700: Another Archer gets sent home.
Japanese start Lighthouse.
650: Monarchy>Mysticism (Writing not offered)
REVOLUTION
625: We build a Beads Caravan (demanded by Kyoto) and form a Monarchy, adjust science to 70%
Moved workers off roaded Irri grass and onto fish. Net effect is to lose 1 shield of production and gain 1 beaker. The beaker, we need, and for now, the 9 shields vs 8 don't provide any advantage (at 9 shields, we can't buy 5 shields to get a 'van in 5 turns... not any way I can see, anyway... so 8 shields gets us a van in 6 turns with 2 shields bought, and we can afford it).
English are nearly done HG.
600: HG in Nottingham.
550: Lighthouse in Osaka.
500: King STYOM retires to a chorus of catcalls.
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