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  • I make it your turn, -Jrabbit
    "Our words are backed by empty wine bottles! - SG(2)
    "One of our Scouse Gits is missing." - -Jrabbit

    Comment


    • Aarrrgh! I just downloaded 2nd Sailing and it's gonna be very time-consuming. I have some travel coming up, too.

      Will do all I can.
      Apolyton's Grim Reaper 2008, 2010 & 2011
      RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

      Comment


      • Survey of the Empire - 1870 AD (0)

        Fundamentalist, celebrations in all cities except Memphis
        70% Tax, 0% Science, 30% Lux
        Income 551
        Cost 78
        Net 473

        Techs every 930 Turns, one scientist

        Current Production: 6 Spies, 1 Freight, 1 Cruiser, 1 Supermarket (?)

        Defense: 7 Engineers, 10 Calvary, 2 Cannon, 4 Cruisers, 8 Transport, 11 Spies

        Science: 62 Techs, 14 White, Currently researching nothing, Goal - Machine Tools

        Foreign:
        Babylonians - Peace, Republic, Researching Engineering (42 Techs), Capital-Nineveh, 5 Cities (4 Located), 1461 Gold

        French - War, Democracy, Researching Guerrilla Warfare (61 Techs), Capital-Paris, 13 Cities (all located), 1972; they have Genetic Engineering, Combustion and Atomic Theory which we don't

        Egyptians - War, Communism, Researching Genetic Engineering (59 Techs), Capital-Pi Ramesses 6 Cities (5 Located), 1103 Gold

        Chinese - War, Republic, Researching Leadership (51 Techs), Capital Beijing 12 Cities (9 Located), 1996 Gold

        Greeks - War, Fundamentalism, Researching Steam Engine (42 Techs), Capital Miletos 9 Cities (4 Located), 1346 Gold

        Mongols - War, Despotism, Researching Engineering (13 Techs), Capitla Karakorum 4 Cities (3 Located), 492 Gold


        Goals?
        • Raze Miletos (Greek Capital, Connected by Railroad to us), after Capital Falls, raze any accessible Greek city with the goal of getting them off our continent

          Raze Nishapur and Tabriz (Mongol cities, easy targets accessible by sea)

          Raze any one Egyptian City (probably not Pi-Ramesses due to many trade routes, probably not Elephantine due to strategic position with Chinese on other side), therefore likely either Alexandria or Thebes


        Production change:
        Kenobi Kave to Cruiser (to escort transports to Mongolia)
        Pax Styom - Rush Spy (partial)
        SKJ - Partial Rush Caravan
        Heliopolis - Rush Spy
        Six's Torch - Rush Spy
        Memphis - Change to Courthouse (to prevent bribery), sorry Old'N'Slow, but I thought keeping the city was more important than increasing food for now, doesn't help us to grow the city and lose it to bribery (and it already has a food surplus +5 IIRC)

        Press Enter]

        Babylonians switch to Republic (but we knew that already )
        Egyptians acquire Amphibious Warfare from Chinese
        Chinese acquire Refining from the Egyptians
        Egyptian Destroyer attacks our Cruiser and loses
        Chinese Frigate sink our empty transport (in ship chain to China)

        1870 (1)

        SKJ completes Oil Caravan
        Git's Hole complete Hides Caravan
        Spies completed in Heliopolis, Lagomorphia, Spare Oval, Six's Torch & Pax STYOM
        Memphis completes to Courthouse, starts cannon
        Choose to research Genetic Engineering over Atomic Theory
        Polution near Lagomorphia and Spare Oval

        Cruiser sinks French Destroyer, French Ironclad
        Spy investigates Miletos, size 12, defended by 2 rifles, 3 fanatics, supports 2 frigates + 1 cannon; building city walls not that it will get a chance to use them!
        Calvary attacks Miletos, kills Fanatic (size 11)
        Calvary attacks Miletos, kills Riflemen (size 10)
        Bribe Greek diplomat 319 Gold
        Bribe Greek fanatic 178 Gold
        Calvary attacks Miletos, kills Riflemen (size 9)
        Cannon attacks Miletos, kills Fanatic (size 8)
        Cannon attacks Miletos, kills Fanatic (size 7) city empty
        Spy poisons Miletos, escapes and gains vet status (size 6)
        Spy poisons Miletos, escapes and gains vet status (size 5)
        Vet Spy poisons Miletos, captured (size 4)
        Spy poisons Miletos, captured (size 3)
        Spy poisons Miletos, captured (size 2)
        Spy poisons Miletos, captured (size 1)
        Exploring spy discovers Thermopolae (size 11)
        Near dead Calvary enters Miletos and is so rejuvenated by destroying palace is fully healed; Miletos razed
        23 Gold plundered, Capital doesn't move despite 1363 gold in Greek treasury (anyone know why? I thought Capital always moved when a AI had more then 1000 gold )
        Greek request audience, 2 rifles, suggest cease fire, denied
        offer 1 200 gold for cease fire, accepted
        Request peace, denied, offer 150 gold, denied
        We demand tribute, they ignore
        We bribe Greek Fanatic, 50 gold (hindsight suggests I should have wait for the capital to fall before bribing the units above, and on that note, I bribed a number of units from the greeks in the following turns, with the idea of upgrading with Leo's while we have it, and also the thought that we cannot produce many units with out limited cities, and an AI civ without a capital seems like an easy target
        Discover Knossos (size 7)

        Investigate Thermopolae, 8 improvements including city walls, defended by 2 riflemen and 1 fanatic (plus supporting one settler), overbuilt Knight in que

        Investigate Knossos, 3 improvements including city walls, defended by 1 riflemen and 1 fanatic (plus supporting 1 transport & 1 frigate), building cannon

        Bribe greek settlers 200 Gold (none)
        Bribe greek settlers 200 Gold (none)

        Investigate Alexandria, Size 12, 8 improvement including city walls, defended by 2 Alpine and 2 Riflemen, Building Bank

        Investigate Thebes, Size 12, 6 improvements including city walls, plus Great Library and Women's Suffrage, defended by 2 Alpine and 2 Riflemen, Building Library

        Investigate Pi Ramesses, Size 12, 9 improvements including Palace and city walls, plus Eiffel Tower, defended by 1 Alpine, 3 Riflemen, 1 Engineer, 1 Transport, Building Alpine

        Investigate Elephantine, Size 8, 5 improvements no walls , defended by 1 Alpine, 2 Riflemen (plus supports 1 calvary), Building Engineers

        Vet Spy destroys Harbor (Alexandria), escaped unharmed
        Vet Spy poisons Elephantine (size 7), captured - Sparrowhawk rethinks Elephantine policy: It seems that there are many Chinese units being held back by Elephantine (they must circumvent the city to attack us, or attack Elephantine, as I am not ready to deal with them enmass, it seems that Elephantine actually helps us where it is
        Vet Spy destroys Bank production (Alexandria), captured

        End Turn (1)

        French Destroyer kills Calvary outside former Miletos site, (left on coast, Sparrowhawk considers going to institute without RCC from anyone )
        Chinese Destroyer loses to our Engineer outside Spare Oval (cleaning polution)

        1872 AD (2)

        Spy produced in Heliopolis, Lagomorphia, Spare Oval, Six's Torch, Pax STYOM

        Meet with Greeks, 1 rifleman, they offer peace, we deny, they offer 200 golf for peace, we deny, we demand tribute, they declare WAR! which is what I had hoped for in the meeting, the brief cease fire gave us the opportunity to move our troops into position and road/rail where necessary.

        Spy destroys frigate production in Knossos (captured)
        Spy destroys Temple in Knossos (captured)
        Spy destroys City Walls in Knossos (escaped, vet status)
        Spy poisons water in Knossos (size 6); escaped, vet status
        Vet Calvary kills Riflemen in Knossos (size 5)
        Vet Calvary kills Fanatic in Knossos (size 4)
        Bribe Greek Crusaders, 108 Gold
        Crusaders destroy Frigate in Knossos (size 3); City empty
        Vet spy poisons water in Knossos (size 2); escaped
        Vet spy poisons water in Knossos (size 1); escaped
        Knossos razed, 4 gold plunder (7 Greek cities remain)
        Meet again with Greek emissary, reject cease fire, even after they offer 200 gold in the bargain to maintain offensive and spotless reputation
        Bribe Greek settlers 216 Gold

        Investigate Athens, Size 5, 6 improvements including city walls plus King Richard Crusade, defended by 1 Riflemen & 1 Fanatic, Building Settlers

        Vet spy destroys library in Thermopolae, escapes
        Vet spy destroys collesseum in Thermopolae, escapes
        Vet spy destroys granary in Thermopolae, escapes
        Vet spy destroys temple in Thermopolae, escapes
        Bribe Greek Knights, 108 Gold
        Vet spy destroys marketplace in Thermopolae, escapes
        Vet spy destroys city walls in Alexandria ; captured afterwards (specific improvement selected...see below)
        Vet cannon kills Alpine in Alexandria (size 11)
        Vet Calvary kills Alpine in Alexandria (size 10)
        Vet Calvary kills Riflemen in Alexandria (size 9)
        Vet Calvary kills Riflemen in Alexandria (size 8); City empty
        Bribe Egyptian Riflemen 228 Gold
        Vet Cruiser kills French Explorer (for no reason other then it was there on shore next to my Cruiser)
        Spy poisons water in Alexandria (size 7); captured

        End Turn (2)

        French complete Guerrila Warfare
        French Cruiser sinks empty transport
        French Cruiser loses to our Cruiser (badly wounding our Cruiser, who is later protected by another Cruiser, and both remain largely immobile for the majority of my turns, however, as they are situated in the opening of the sea between Franch and Egypt (Mediterranian?? ), I don't think this is a bad thing)

        Toynbee declares us third most powerful civ behind the Chinese (1), and the French (2), I have neither the time nor the interest in recording the others, for soon enough, history will forget they ever existed anyway

        1872 AD (3)

        Git's Hold completes Hides Caravan
        Pollution near Git's Hole
        Spy commissioned in Heliopolis, Lagomorphia, Spare Oval, Memphis

        Meet with French Emissary (6 Rifles...apparently Toynbee was wrong??), they offer ceasefire and we accept (purpose of meeting was to protect the Caravan we just landed on French soil and are unable to deliver...the same caravans were previously onboard the sunken transport above, and only unloaded as the transport was at risk (crusier one movement point short of protecting...error on my part of counting tiles); French request peace and we deny, but the UN overrules and we are at Peace , and remain at peace for the remainder of the turnset, which in hindsight allows us to focus on our enemies at hand
        Map exchange? They have no use for our maps
        Tech exchange? We give them Refrigeration, they give us Genetic Engineering (rather then Atomic Theory or Combustion)
        Leo's Upgrades Settlers to Engineers , Knights to Dragoons, Crusanders to Dragoons, and Diplomat to Spy
        We give them Amphibious Warfare, they give us Combustion (rather then Atomic Theory), their second choice after Amphibious Warfare was Espionage, so I suppose I could have gotten Atomic Theory, but I thought that Espionage was a good tech not to share ; Leo's upgrades Dragoons to Calvary

        Spy destroys city walls in Thermopolae Escapes and is promoted to vet
        Cannon destroys Greek Riflemen in Thermopolae (size 10)
        Calvary destroys Fanatic in Thermopolae (size 9), promoted to vet
        Vet Calvary destroys Riflemen in Thermopolae (size 8)
        Vet Calvary destroys Fanatic in Thermopolae (size 7); City Empty
        Spy poisons water in Thermopolae (size 6); escaped and promoted
        Vet spy poisons water in Thermopolae (size 5), escapes
        Vet spy poisons water in Thermopolae (size 4), captured
        Spy poisons water in Thermopolae (size 3), escaped and promoted
        Vet spy poisons water in Thermopolae (size 2), captured
        Vet spy poisons water in Thermopolae (size 1), escaped
        Vet calvary enters and destroys what is left of Thermopolae, 5 gold plundered (6 Greek Cites remain)

        Meet with Greek Emissary, they request cease fire (denied), they offer 200 gold? (denied)...WAR!!

        Vet spy successfully sabotages City Walls (choosen, not random) in Athens, escapes unharmed
        Vet Calvary kills riflemen in Athens (size 4)
        Bribe Greek Riflemen for 108 Gold

        Spy poisons water in Alexandria (size 7); escaped and promoted
        Spy poisons water in Alexandria (size 6); captured

        Change to Freight in KenobiKave, Change to Palace in Spare Oval, royal architect conveniently has plans already drawn up, and suggests that Palace if constructed on the site of some former building in the city that construction can be completed in 2 years. While this sounds promising and we choose the site and the plans, we are dubious of the long term stability of a building so rushed (High Priest Sparrowhawk has a strange feeling of de ja vous )

        End turn (3)

        Chinese Emissary, 5 rifles offer cease fire, we deny it and they declare WAR!...again/still

        1873 AD (4)

        More spies in Heliopolis, Lagomorphia, Six's Torch, Memphis, Pax STYOM
        Choose Machine Tools over Atomic Theory, Automobile and Flight (in hopes of getting it before anyone discovers Automobile and upgrade our Cannons to Artillery), not sure when I noticed it as I forgot to write it down, but the French are now researching Automobile

        Calvary kills Chinese Calvary, promoted to Vet

        Vet spy poisons water in Artemisium (size 4), escaped
        Vet spy poisons water in Artemisium (size 3), captured

        Vet calvary kills Fanatics in Athens (size 3), city empty
        Vet spy poisons water in Athens (size 2), escaped
        Spy poisons water in Athens (size 1), captured
        Calvary moves into Athens razed, 7 gold plundered, in addition to destroying the city, history strangely forgets the crusade of someone by the name of King Richard??

        Oil freight from Sad King Julius arrives in Lyons (French), 102 Gold
        Hides freight from Git's Hold arrives in Lyons, 166 Gold

        Vet spy poisons water in Alexandria (size 5), escaped
        Spy poisons water in Alexandria (size 4), captured
        Spy poisons water in Alexandria (size 3), captured

        With ship chain in place (shifted from former ship chain to China), 6 spies and 2 calvary set out of Mongolia...and arrive shortly thereafter

        Investigate Nishapur (size 5), Barracks, defended by 1 Muskateer, 2 legion, 1 Phalanx, 1 Trireme
        Spy Poisons water in Nishapur (size 4), escaped and promoted to vet
        Spy poisons water in Nishapur (size 3), captured
        Vet Spy poisons water in Nishapur (size 2), captured
        Vet spy poisons water in Nishapur (size 1), escaped

        Meet with Mongol Emissary, they demand Gunpowder and we deny, they request cease fire and we deny, they declare a continuation of War!!

        Vet Calvary land outside Nishapur, Attack and kill Legion in Nishapur, razing city in process and all units within except non-muskateers
        Bribe mongol muskateers (I forgot to note price )

        Investigate Tabriz (size 5), defended by warrior and phalanx, no improvements, building chariot

        Vet spy poisons water in Tabriz (size 4); Escaped

        Vet cannon kills egyptian Engineer blocking path
        Vet cannon kills Alpine in Alexandria (size 2)

        End Turn (4)

        French start Cure for Cancer
        Chinese develop Leadership
        Chinese diplomat outside Memphis, appears to enter city, we get no message (not sure what it did, but diplomat survives encounter)
        Greek capital moves to Marathon (we were not the only ones Palace building it seems)
        Mongol archers attack our Muskateers and lose

        1875 AD (5)

        Git's Hold completes Silk Caravan
        Spy commissioned in Heliopolis, Lagomorphia, Memphis
        Kenobikave completes Spice Caravan
        Spare Oval completes Palace, able bodied peasants near city are enlisted to shore up structural difficiencies, oddsmakers refuse bets on longevity of Palace, something about a "rabbit's foot" and the unluckiness of betting on Palace's

        Vet spy poisons water in Tabriz (size 3), escaped

        Vet spy poisons water in Artemisium (size 2), escaped
        Vet spy poisons water in Artemisium (size 1), captured
        Vet calvary kills fanatic in Artemisium, razes city, Greeks now have 4 cities, none on our mainland that I can tell

        Spy poisons water in Tabriz (size 2), escapes and promoted
        Vet spy poisons water in Tabriz (size 1), escapes
        Vet calvary attacks Phalanx in Tabriz (razes city), Mongols down to 2 cities

        Discover Kashgar (Mongols, size 2)
        Vet spy poisons water in Kashgar (size 1), captured
        Bribe Mongols Warriors (51 Gold)

        Bribe Chinese Diplomat (235 Gold) outside of Memphis

        Spy poisons water in Alexandria (size 2), captured
        Spy poisons water in Alexandria (size 1), escaped and promoted
        Cannon moves into Alexandria, city razed, 27 Gold plundered

        /me stops at this point due to lateness.....posts various questions on Apolyton and reads La Fayettes work on diplomats and spies (vet/non-vet), wishing I had read it sooner, but it is a great read
        "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

        Comment


        • Returning to the game several days later, I again reviewed the empire:

          Summary of Foreign Minister reports:
          Babylonian - Repuplic, $1548 Gold, Engineering, 5 cities
          French - Democracy, $1993 Gold, Automobile, 13 cities
          Egyptians - Communism, $1250 Gold, Genetic Engineering, 5 cities
          Chinese - Republic, $2087 Gold, Combustion, 12 cities
          Greeks - Fundamentalism $229 Gold, Steam Engine, 4 cities
          Mongols - Despotism, $493 Gold, Engineering, 2 cities

          Change Spare Oval to Caravan
          Change SKJ to Transport
          Change Kenobikave to Spy
          Move various offensive units from former Greek front to Egyptian front (using ship chain of course)

          Meet with Egyptians, they demand 200 Gold, denied, they offer cease fire, denied...War!!

          Vet spy attempts to destroy city walls in Thebes - captured beforehand

          End Turn (5)

          Egyptian government overthrown, (change to republic)
          Egyptian Calvary attacks our Alpine and we win convincingly
          Chinese destroyer attacks our Transport and loses and we gain Vet status (who says destroyers are useless )

          1876 AD (6)

          Spy commissioned in Heliopolis, Kenobi Kave, Lagomorphia, Six's Torch, Memphis, Pax STYOM
          Pollution in Lagomorphia, Spare Oval

          Bribe Mongol settlers (none) for 356 Gold

          Vet spy takes down walls in Thebes, escaped (thank you La Fayette )
          Vet calvary kills Alpine in Thebes (size 11)
          Vet cannon destroys Alpine in Thebes (size 10)
          Vet calvary (2/3 movement) attacks Riflemen and barely loses in Thebes
          Vet calvary kills riflemen in Thebes (size 9)
          Vet calvary kills calvary in Thebes (size 8)
          Vet calvary kills wounded Riflemen in Thebes (size 7), city empty
          Spy poisons water in Thebes (size 6), captured
          Spy poisons water in Thebes (size 5), escaped and promoted
          Vet Alpine kills Egyptian Cannon outside Thebes (Egyptians moving units from direction of Giza)
          Vet Calvary kills Chinese Calvary outside Elephantine (if Elephantine is either razed or bribed in the near future, be prepared for Chinese, it is all that stands between Chinese and Memphis/Heliopolis )

          Change Six's Torch to Caravan
          Change Memphis to Marketplace (in vain hope that we can start celebrations there in the near future)

          End Turn (6)

          Babylonians complete Engineering

          1877 AD (7)

          Git's Hole completes Hides Caravan
          Spy commissioned in Lagomorphia
          Pollution in Lagomorphia and Spare Oval
          Spare Oval completes wine caravan

          Bribe Greek explorer on south pole 82 gold, explorer must have come from undiscovered Greek city, send explorer back over pole to attempt to discover missing Greek cities (only one of 4 located....strongly consider gifting techs to Greeks in exchange for maps, but figure at this late stage, worshipful may not be possible )

          Useless warrior flails against Phalanx in Kashgar, not sure why I attacked, as I might have promoted the Phalanx to vet
          Vet Calvary kills Phalanx in Kashgar (size 1), city empty
          Vet Calvary moves into Kashgar, city razed, 124 Gold plundered
          Karakorum only remaining Mongol city

          Transport laden with Spies leaves Sad King Julius and arrives outside Pi Ramesses (destination Thebes)

          Spy poisons water in Thebes (size 5), escaped and promoted
          Spy poisons water in Thebes (size 4), captured
          Spy poisons water in Thebes (size 3), escaped and promoted
          Spy poisons water in Thebes (size 2), captured
          Vet Spy poisons water in Thebes (size 1), captured
          Badly wounded calvary moves into Thebes, razes city by holding a huge book burning ceremony outside what used to be Great Library, United Nations issues world decree that women are no longer allowed to vote as Women's Suffrage is also lost to the world, Egyptians down to 4 cities

          Meet with Egyptian emissary, 3 Rifles, they demand 200 Gold, denied!, Cease Fire? Denied!! War!! Accepted!!

          Check attitude advisor and city status, despite lose of some trade routes (Thebes) all cities still celebrate with exception of Lagomorphia (and minor worker adjustment keeps them celebrating), and Memphis still not celebrating, Change Lagomorphia to Caravan to replace trade route

          Bribe Chinese Cannon outside Elephantine, 304 Gold
          Cannon (not vet) dies against Alpine in Elephantine (which still does not have city walls )

          Rush Marketplace in Memphis

          End Turn (7)

          French complete Automobile (which cancels Leo's )
          Egyptian Riflemen attacks out stacked Alpine and loses
          Chinese Calvary kills our Spy caught in no mand's land near Elephantine (Sparrowhawk error, miscounted number of moves to railroad )
          Barbarians appear north of Pax Styom/Spare Oval (Muskateers)

          1878 AD (8th and final turn)

          Pollution in SKJ
          Spy in Heliopolis, Kenobi Kave, Pax STYOM
          Six's Torch completes Oil Caravan
          Memphis completes Marketplace, starts Bank (but will require a lot to celebrate)
          Wine Caravan from Spare Oval arrives in Besancon (French)-166 Gold
          Hides Caravan from Git's Hole arrives in Besancon - 194 Gold (x2)

          Science Box full (kinda late )

          Investigate Lyons (size 13), 14 improvements including city walls plus JS Bach and Hoover :drool: , defended by 2 riflemen, 1 alpine (and supports 3rd riflemen and 1 engineer), building Factory

          Steal Automobile from French (Lyons), international incident, still spotless, still at peace with French

          Investigate Besancon (size 12), 7 improvements including city walls, defended by 2 alpine, 1 riflemen, 1 transport and 1 calvary, building university

          Spy attempts to destroy city walls in Pi Ramesses and is captured in the attempt (capital city and non vet.....La Fayette would )
          Vet Spy attempts to destroy city walls in Pi Ramesses and is captured in the attempt
          Vet spy attempt to destroy city walls in Pi Ramesses and is successful and escapes!!
          Vet Cannon kills Alpine in Pi Ramesses (size 11)
          Vet Cannon dies attacking Alpine in Pi Ramesses (Alpine barely scratched)
          Vet Calvary dies attacking Alpine in Pi Ramesses (Alpine badly wounded)
          Vet Calvary kills Riflemen in Pi Ramesses (size 10)
          Vet Calvary kills Riflemen in Pi Ramesses (size 9)
          Vet Calvary kills Alpine (badly wounded one from above) in Pi Ramesses (size 8)
          Vet Calvary kills Engineer in Pi Ramesses (size 7)
          Vet Alpine kills Transport in Pi Ramesses (size 6), city empty
          Vet spy poisons water in Pi Ramesses (size 5), captured
          Vet spy poisons water in Pi Ramesses (size 4), escaped
          Vet spy poisons water in Pi Ramesses (size 3), escaped
          Alpine kills Egyptians Cannon advancing from the North (direction of Giza)

          Terrorist attack on Palace in Spare Oval further weakens structure, High Priest Sparrowhawk is presumed killed in the attack, body not found, years later archeologists report they found written on a tablet......Sparrowhawk will return!

          Summary:
          5168 Gold for my successor to work with (similar to what I started with, and I rushed spies in most cities in most turns)
          Tax 70%, Science 0%, Lux 30% Celebrations in all but Memphis
          Total Income 594, Total Cost 80, Net Income 514 Gold per turn

          We still have 9 cities (I didn't bribe one, and may not get a chance at another), our opponents still have 39 cites (plus one barb city...Samarkland)

          I beleive the French and the Chinese are our only threats, the Greeks and Egyptians have be reduced to simple targets, and the Babylonians we should be able to take at our leisure, as I did with the Mongols who are unable to even mount a defense

          We have a caravan in a Transport (protected by a cruiser) just outside of Besancon
          Pi Ramesses (the Egyptian capital) is empty of defenders, and ready to poison and raze (I ran out of spies...again)

          Enjoy the turnset Jrabbit, I know I did!!
          I apologize again for the delay, both in playing and in posting a log.

          /me
          "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

          Comment


          • I should be sleeping by now but I looked in here first and found this. Sparrowhawk gets my vote for the longest "War and Peace (?)" style log. Tomorrow, I look forward to starting to read it all.

            Monk
            so long and thanks for all the fish

            Comment


            • War & peace indeed - but a great read!

              Stu
              "Our words are backed by empty wine bottles! - SG(2)
              "One of our Scouse Gits is missing." - -Jrabbit

              Comment


              • Great job, Sparrowhawk!!

                Unfortunately, I will be away on business through Thursday this week, then family vacation starting Monday 29 March for a week.

                Doubtful I can play my turns, so feel free to skip ahead...
                Apolyton's Grim Reaper 2008, 2010 & 2011
                RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                Comment


                • Just getting started reading this log. It is wonderful work by Sparrowhawk. I highly recommend everyone load and look at the last two saves, 1870 & 1878. Cycling between the saves is very revealing. Sparrowhawk was very successful in razing cities.

                  Sparrowhawk, I think the Chinese diplomat was stopped by the Courthouse in Memphis.

                  Group: Could the new former Egyptian cities have name changes to keep clear who "owns" them. And wouldn't it be helpful to the cause for everyone to claim their second city??

                  Still reading....

                  Monk
                  so long and thanks for all the fish

                  Comment


                  • Counting as carefully as possible, I make it 10 cities razed this turn by sparrowhawk. Plus, Pi-Ramesses was reduced from 12 to 3. Excellent work!!

                    About the only fault I see is not bribing one of those cities, the one with Sufferage for instance. If each player can have two cities, sooner is better than later in terms of producing more spies.

                    Very well done, Sparrowhawk.

                    Monk
                    so long and thanks for all the fish

                    Comment


                    • Totally agree with Monk re gaining 2nd cities and thus being able to produce more spies.

                      Else we'll run out of time before all the razing can be completed...
                      Apolyton's Grim Reaper 2008, 2010 & 2011
                      RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                      Comment


                      • Originally posted by -Jrabbit
                        Totally agree with Monk re gaining 2nd cities and thus being able to produce more spies.

                        Else we'll run out of time before all the razing can be completed...
                        Agree with the first thought --

                        Disagree with the second --

                        Not too many cities above size 12 yet -- so the French (with a couple of juicy targets) & the Chinese should be the focus.

                        Recommend someone taking Pi-Ramses as a second city -- keep the routes, make new ones as the game progresses.
                        Those with lower expectations face fewer disappointments

                        Comment


                        • I prepared this summary, for a couple reasons...
                          PlayerCity FoundedCity Taken/Bribed
                          STYOMPax STYOMSix's Torch
                          Old n SlowSlowburg(destroyed by barbs)Oldburg
                          SparrowhawkSpare Ovalnone
                          -JrabbitLagomorphiaLe Bunny
                          Ben KenobiKenobiKavenone
                          Scouse Gits (1)Git's HoleGit's *rse
                          Julius Brenzaida Sad King JuliusBrenzaidapolis


                          One is that Bloody Monk requested that cities be renamed, to clear up who's is who's (and I thought this might help), and the other is to respond to the request that we acquire our second city(ies) as soon as possible.

                          This second point is one I put a lot of thought into while playing my turns (and indeed, the spy that stole Automobile from Lyons was there to bribe the city...but the French were in democracy, so that proved to be difficult ). While playing I thought about the strategic importance of my second city and the superficial importance.

                          To explain what I mean by superficial, I considered Thermopolae and Samarkland as my second city. Though I am not a historian by any means, one of my favourite history lessons in school was learning about the Spartans and the battle of Thermopolae, it has long been among my favourite ancient lessons, and it was difficult to raze the city. Samarkland was far more superficial, as I don't think there is any strategic benefit to this city, it is not a port and will soon be the only city on the continent...and that is why I wanted it . My understanding of "The Institute is that it is located alone on an island, with little going for it, not a holiday destination...I thought what better location for the Institute in this game but a city which has been controlled by barbarians almost from the beginning of time . Further, I think this game is well enough at hand that a superficial city will not hurt our chances of winning.

                          As for strategic cities, as I have hopefully illustrated above, we can only "acquire" 4 more cities, and one of those by the long absent Ben Kenobi. I think we need to be sure we want those 3 remaining cities which are taken by Jrabbit, Scouse Gits and myself before we take them. Having Memphis and Heliopolis makes taking down the remaining Egyptian cities quite simple I think, and perhaps the Babylonians too. Therefore, if we are to take any more Egyptian cities, I would think Elephantine might be an option, as it provides access to the Chinese. Other then that, I don't think the Egyptian cities have any value for us (please don't take Pi Ramesses, or i will feel bad for poisoning it the trade routes can be replaced...and I have already started replacing them). As for bribing Thebes with Woman's Suffrage (and the Great Library), the Great Library is expired, and as far as I know, Suffrage has no value under Fundamentalism (and I assume we are staying in Fundie for the duration ).

                          I would think that our remaining three cities could include...Lyons, Paris, Beijing, or Marseilles. The first three for the wonders, the last for it's location (beachhead into France).

                          I am confident that we will not run into a time trouble, and that by 1950 at the latest this game will be mopped up. Having said that, I am not confident that I will necessarily get a chance to add my second city, but if STYOM and Ben Kenobi are not able to play this round either, I should get my chance.

                          /me (aka Leo's Toystory )

                          (Edit: I am trying to remove the space above my table, but not sure what I did wrong, I am still fairly new to HTML ...Edit again: Thanks to Scouse Gits, anyone reading this will have no idea what "space" I am talking about above my table )
                          Last edited by Sparrowhawk; April 19, 2004, 20:20.
                          "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

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                          • How did you do that?? Very cool table!!

                            My point is that something needs to be done so that more builds are possible, and the sooner the better. It doesn't need to be a perfect city, IMHO.

                            GO WARLORDS!!

                            Monk
                            so long and thanks for all the fish

                            Comment


                            • One of the slight incompatibilities between HTML & vbb code (if I got the latter right?) is the way carriage returns are treated - HTML totally ignores them as white space - vbb uses them all -- it is probable that you have used CRs in the formatting of your table - if so you need to take every last one out - and the space above should vanish ....

                              Also - pretty good summary young Raptor.

                              Stu
                              "Our words are backed by empty wine bottles! - SG(2)
                              "One of our Scouse Gits is missing." - -Jrabbit

                              Comment


                              • Thanks for the help Scouse Gits! Much appreciated!

                                And I agree with Bloody Monk that we need our new cities soon, I just wanted my second city to be that "perfect city", since they are at such a premium, it makes choosing which one that much harder . Hopefully Scouse Gits will be able to take a French city during his turnset (I think he indicated previously he had his eye on Lyons and Paris), and we can use that to raze the rest of the French cities. Then if -Jrabbit can take a Chinese city when he is back and able to play, we can do the same with the Chinese. I would think that these two cities may be all we need to take the rest of the world. If I get another chance to play, I intend to make sure I take my second city. However, I don't think we need any more then those two additional cities to take the rest of them out.
                                "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

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