Ahem, in reply to your later edits...
I'm not really sure now anymore whether my sprite utilities actually reduce image to 15-bit correctly, so I'll check anyway.
... Oh, I think I've figured it out. My color depth reduction matches that of how PSP renders ToT's 16-bit bitmaps. But ToT does indeed use a different color depth reduction algorithm... I'll fix it.
I noticed that. The bitmaps are happy with the darker purple shade as well, it seems (the standard sprites are not). But I decided to blame you.
Well, should I add this shade as a standard transparency color as well? Or should I get Angelo Scotto to change his CivConverter bitmap conversion scheme?
I'm not really sure now anymore whether my sprite utilities actually reduce image to 15-bit correctly, so I'll check anyway.
... Oh, I think I've figured it out. My color depth reduction matches that of how PSP renders ToT's 16-bit bitmaps. But ToT does indeed use a different color depth reduction algorithm... I'll fix it.
Originally posted by Catfish
Edit (again): Come to think of it, the top-left unit pixel is blanked in the bmp too, but it's working fine. Ah, bugger it - easiest to simply change the entire background to magenta before running SpriteGen. Over and out.
Edit (again): Come to think of it, the top-left unit pixel is blanked in the bmp too, but it's working fine. Ah, bugger it - easiest to simply change the entire background to magenta before running SpriteGen. Over and out.
Well, should I add this shade as a standard transparency color as well? Or should I get Angelo Scotto to change his CivConverter bitmap conversion scheme?
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