I found out a little more about all the peculiarities...
The static.spr didn't work at first with Multiverse. But after some testing it appeared that the static.spr WAS being used for the units that also had a unit animation sprite file (unitNN.spr).
But then I saved the scenario again in a new folder, and lo and behold, it used the static.spr. That folder did not have a units.bmp in it, and unit animations must be turned off.
Another thing. If a unit sprite icon is higher than 512 pixels it will disappear from the maximum zoom. The higher you make it, the more zoom levels it will disappear from. When a sprite is higher than 1024 pixels, it will also disappear from the standard zoom (it will still be visible if you zoom out more).
The only problem there is, at 512 pixels high (using the standard screen layout and a screen resolution of 1024x768), the unit key is still visible. That is, for a unit at the very bottom of the screen, the unit key will appear at about 2 squares from the top.
So there isn't really a way to make the unit key invisible at standard zoom and still have a visible unit icon at maximum zoom...
The static.spr didn't work at first with Multiverse. But after some testing it appeared that the static.spr WAS being used for the units that also had a unit animation sprite file (unitNN.spr).
But then I saved the scenario again in a new folder, and lo and behold, it used the static.spr. That folder did not have a units.bmp in it, and unit animations must be turned off.
Another thing. If a unit sprite icon is higher than 512 pixels it will disappear from the maximum zoom. The higher you make it, the more zoom levels it will disappear from. When a sprite is higher than 1024 pixels, it will also disappear from the standard zoom (it will still be visible if you zoom out more).
The only problem there is, at 512 pixels high (using the standard screen layout and a screen resolution of 1024x768), the unit key is still visible. That is, for a unit at the very bottom of the screen, the unit key will appear at about 2 squares from the top.
So there isn't really a way to make the unit key invisible at standard zoom and still have a visible unit icon at maximum zoom...
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