Well, the question is that I don't think I have clearly understood the rules:
During the 15 turns I just played 2 cities have been deadly threatened by barb attacks and 2 other cities have switched to civil disorder.
If I had done nothing, the first 2 cities would have disappeared and the other 2 would still remain in disorder after many turns. What I did is taking action when the barb threat became deadly, and also take action after a few turns of disorder.
What was I supposed to do ?
(I am 'almost' ready to play again if I played against the rules)
Anyway here is the shorter log:
50BC: Our horseman and our warrior both die trying to protect our eastern city against barb archers. Our diplomat bribes one of the archers.
25BC: The remaining barb archer (heavily wounded) dies when attacking the one we just bribed. The city is safe.
60AD: Ant's nest under heavy attack by barb horsemen who kill our fortified legion for a start.
80AD: Our mighty warrior kills one horseman, and we rushbuild a horseman in the meantime
100AD: Remaining barb horseman killed. Ant's nest is safe.
140AD: Our verywisemen discover BW and start researching Republic ; hut = 50g
180AD: Hut = 50g
Our scouting units also discovered 4 advanced tribes !
What a pity ! We are now close to 'black faces'.
(perhaps it would be wise not to tip any more huts for a while)
During the 15 turns I just played 2 cities have been deadly threatened by barb attacks and 2 other cities have switched to civil disorder.
If I had done nothing, the first 2 cities would have disappeared and the other 2 would still remain in disorder after many turns. What I did is taking action when the barb threat became deadly, and also take action after a few turns of disorder.
What was I supposed to do ?
(I am 'almost' ready to play again if I played against the rules)
Anyway here is the shorter log:
50BC: Our horseman and our warrior both die trying to protect our eastern city against barb archers. Our diplomat bribes one of the archers.
25BC: The remaining barb archer (heavily wounded) dies when attacking the one we just bribed. The city is safe.
60AD: Ant's nest under heavy attack by barb horsemen who kill our fortified legion for a start.
80AD: Our mighty warrior kills one horseman, and we rushbuild a horseman in the meantime
100AD: Remaining barb horseman killed. Ant's nest is safe.
140AD: Our verywisemen discover BW and start researching Republic ; hut = 50g
180AD: Hut = 50g
Our scouting units also discovered 4 advanced tribes !
What a pity ! We are now close to 'black faces'.
(perhaps it would be wise not to tip any more huts for a while)
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