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Strategies against Barbarian Attacks
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It was not the orange civ. The message actually came up "DO YOU WISH TO DECLARE WAR ON THE BARBARIANS?"
I went ahead and then got, "YOU ARE OVERRULED BY THE SENATE, ACTION CANCELLED."
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Duke, you misunderstand.... I was stopped from attacking barbarian Units 40 squares away from the barb city and not produced by it. I eventually did buy the city, but only after slaking my thirst on tastey NONE units.
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I know that it has absolutely nothing to do with the question here, but why didn't you just buy the city? You'd have got all the defenders for free and not reduced the population by attacking it.
Barb cities come very cheap and you can get round senate interference by just throwing money at the barbs rather than units. It's not as if you can demand tribute from the barbs or insist they leave your territory.
Is the resolution on your monitor not all that?
Maybe the barb was from the orange civ?
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No and yes, respectively. I was still in Monarchy when I investigated the city.
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Had you investigated that city that turn?
Was the barb city originally one of yours?
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It happened. Two conditions worth noting: There was a barbarian city which I was using as a 'farm' for NONE units. Also, I had spied on the city to see if there were any improvements. I am wondering if one of these factors gave the barbs the standing of a real civilization.
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Originally posted by Wharf Rat
In a recent game while playing a Republic, the Senate overruled me when I attacked a barb. Can anyone tell me why?
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I did not know about the roads-no barbs trick. Guess I assumed that barbs wouldn't pop up in the city radius, and I seldom road outside the radius. Well, to be more accurate, I should say that I seldom have a lot of land that's outside a city radius for long
Nonetheless, well done
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In a recent game while playing a Republic, the Senate overruled me when I attacked a barb. Can anyone tell me why?
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I've seen AI Phalanx defend against multiple Legion attackers with little strength loss, so I would believe it.
RE Roading Everywhere (above): Figuring out the "optimal" RD/RR routes for trade bonuses is a pain, so if you've got spare time for Set/Eng just R everything. You'll see TR values pop up between domestic cities.
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I doubt there is a difference, but you know all of us MPers are paranoid.
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Originally posted by SlowThinker
This applies to any AI deferender, not only in a city.
I tested when barbs were led by human but I think it applies also when barbs are AI. It didn't depend on difficulty (same results with King and Deity).
I'm assuming that you tested in SP mode.
RAH
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Originally posted by SlowThinker
I have tested the defense bonus against barbs in cities:
The firepower (maybe hitpoints, but i think it is firepower) of the defender in capital (=a city with a Palace) is multiplied by 6 and in a normal city by 2.5 .
(It means that fortified warrior on a river in normal city is about equal to an attacking barb archer)
Edit: this is valid only if you have at least 2 cities.
And it looks that AI defenders have even better bonus.
Defense of AI units against barbs (barbs may be human or AI) is doubled (or attack of barbs is halved, I didn't test so thoroughly). This applies to any AI deferender, not only in a city.
I tested when barbs were led by human but I think it applies also when barbs are AI. It didn't depend on difficulty (same results with King and Deity).
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