I have never set up a Pitboss game myself yet, but staring at the setup screen - what if you change "Open" to "AI", set the leader/civ for that player, and change the slot status back to "Open"?
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Originally posted by Beta Could Apolyton not host pitboss games, or would they need a new capability above and beyond that needed to run the site? I suspect that is the case.
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Originally posted by vondrack
I have never set up a Pitboss game myself yet, but staring at the setup screen - what if you change "Open" to "AI", set the leader/civ for that player, and change the slot status back to "Open"?
EDIT: and not even there... Open slots would be claimed by other players, who'd set their civs/leaders.
You have to run Civ4Warlords_PitBoss.exe.
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OK - thanks Radek. I worked my way through the pitboss.exe process, to the point where my test game did show up on the game list.
Now - Gamespy is clearly not using a PC for each game running there; they must have a server set-up of some sort.Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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Originally posted by Beta Now - Gamespy is clearly not using a PC for each game running there; they must have a server set-up of some sort.
Where do you think your test Pitboss game is running? On GameSpy? Nah. On your PC! GameSpy is just telling the world there is a game on your PC others can join. It's sort of a matchmaking service... all games you can see/join in the lobby are hosted on players' computers outside of GameSpy.
If Alexman's server is down and we can't play - it means that a PC somewhere in the Firaxian office is down, not providing GameSpy with any data about our game -> hence it does not show in the lobby.
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Ok - understood. (he said sheepily).
1. So, that is why folks are suggesting just to bypass Gamespy and connect directly with the IP of the PC running the game. Right?
2. And that would mean that if I wanted to host a pitboss game, I need to leave my PC on and connected to the internet 24/7. Right?
3. And to the idea of running a team-based pitboss game, obviously the same would apply - we will need to find a PC/server that is always up. Right?Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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Up, and trusted by the various folks in the game of course. That would be as big a deal as any (as the runner of the PTBS game would have a great deal of possibility of cheating if they wanted to).
For example, Ming would be a good host for this game<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
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Originally posted by vondrack
I am quite sure that Pitboss can only run once on a given machine/OS. Apolyton would have to have a PC for every Pitboss game running... well, dunno, if you ask Dan nicely, perhaps... or maybe not.
The drag though is that if I understand correctly, apparently all of the players would also have to run off of port 2057 to do that. So it's mostly a no-go unless you have some really dedicated folks
But back to your regularly scheduled Civ Networking 101.<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
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Hrm, well I just apparently crashed gamespy (or something coincidentally crashed it) ... so the game's not up at the moment
I had someone logged into a PTBS game that i'm hosting, while I was at the same time logging into Gamespy via warlords, intending to come play this ... and my login fails totally, and at that same point GS crashes, give or take about a minute.
Alex, any ideas?<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
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Gamespy definitively crashed last night around midnight pacific time. I don't know if it was an intentional reset of the server or something, but it was not just this game.<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
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