Alex, is there any hope of fixing the email reminders, or have you given up on them?
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I am getting the file mismatch error now - haven't changed anything on my end (and was fine before the last Pitboss restart). Anyone else having the same problem?
EDIT: and now the game is gone...
EDIT#2: Ah, ok, waiting for your signal, alex.
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Do I need to play my turn yet again (played the last one after you said "If you played your turn within the last hour or so, you'll probably have to play it again").Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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If it's not too much trouble, then it would indeed be very nice to be able to see who's connected to a Pitboss game when you're in it, for XP2. Another great feature would be for the game list in the lobby to display the current turn for Pitboss games. Like, "Teach Alexman! (6)"Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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Originally posted by Solver
If it's not too much trouble, then it would indeed be very nice to be able to see who's connected to a Pitboss game when you're in it, for XP2. Another great feature would be for the game list in the lobby to display the current turn for Pitboss games. Like, "Teach Alexman! (6)"
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Happy trails!
OK - MP game question. In a pitboss game such as this, is there the possibility of using the game timer to your advantage to make a double move. You want to sneak attack someone. You wait until everyone else has played their turn, to ensure you play last. When you play, and you move your troops forward, the turn advances. You are still logged in so you can play first, in effect making a double move. Is this possible, and if yes, has anyone suggested a 'rule' to disallow it in practice?
Or is this just one of those things you need to be aware of in MP pitboss games.Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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I understand double moves like this are possible and allowed (you can effectively double-move even without going to extremes: if you take your turn X after your opponent and turn X+1 before him - which does not necessarily need to be at the turn advance moment - then you are effectively using a double-move against your opponent).
I don't think we should ban double-moves in this game. I believe it should be up to every player to decide if it's a honourable thing to do at a given moment or not.
I myself would consider it a cheesy play to wait long enough to be able to pull a double move like what you describe. Cheesy, but allowed. OTOH, I would have no problem effectively double-moving my opponent if there was a sufficient time between my moves (like, say, 12+ hours). I am not going to wait till past midnight my time just to give my opponent a fair chance.
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