The tech order I wrote back then had no importance. Having construction now allows the buildings of catapults while we wouldn't start building janissaries.
About the stealing operation: I'm afraid they will destroy the city where our spies stand now so I'm considering this:
Instead of converting the current target city I will convert the incan capital and send one spy there.
In the original plan the cost of stealing nationalism would had been: 980 spy points
This way it would be either: 1630 or 1620 depending on from which city we steal.
while we lose 650 spy points from the ideal situation 1630 is still not a bad price for tech which costs 3240 beakers. i think they will not destroy both cities, but there is till a possibility. also the conversion has a chance to fail as do the spies (stealing chance is about 80%). So getting nationalism this way was never 100% chance, but if we fail we will research it ourselves and steal something later.
About the stealing operation: I'm afraid they will destroy the city where our spies stand now so I'm considering this:
Instead of converting the current target city I will convert the incan capital and send one spy there.
In the original plan the cost of stealing nationalism would had been: 980 spy points
This way it would be either: 1630 or 1620 depending on from which city we steal.
while we lose 650 spy points from the ideal situation 1630 is still not a bad price for tech which costs 3240 beakers. i think they will not destroy both cities, but there is till a possibility. also the conversion has a chance to fail as do the spies (stealing chance is about 80%). So getting nationalism this way was never 100% chance, but if we fail we will research it ourselves and steal something later.
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