1. I specifically said I was willing to take over and likely several others would as well but you said you were better than everyone else and wanted to stay in control. That's fine, I'm happy with that solution, but do stop the pedantic nonsense about saying no one offered or that you're going to run away and hide if you don't get your way on everything. It's tiresome.
2. I in fact have done diplomacy when ever asked to do so.
3. Yes, you made grand plans for the big picture and equally, yes, we have occasionally questioned if in light of new developments if changes should be made. This is good, rational, and healthy so please do get over yourself and your little drama just because other players wanted some changes made. It's childish.
Now, WRT this:
Wrong. Just completely wrong. The turn player carries out what the majority of the team members want even if they do not agree with the decision. If your chosen path ends up not winning the team vote then I suggest you become more persuasive in your arguments but the team vote is the final arbiter of what the team does not the turn player. Period. End of discussion.
Personally, I agree, yes, sound reasoning and good arguments are the best basis to decide policy but every time you lose a vote you throw a hissy fit like a teenage girl or worse you simply ignore what the vote was and continue doing what ever the hell you want. That is tiresome and unacceptable. I would like you to stay and I believe the team is stronger with you on it but, no, you will not always get your way and you are not the arbiter or gatekeeper wrt team policy.
As for going to war, as I have said in the past, I will conditionally vote for war but I want to see construction immediately moved to building military units. Not next turn, not in five turns, not some distant future date when we get gunpowder. We need a damn army and we need it now. Further more, ALL future research needs to be shifted to military techs until we secure the needed techs. That is to include iron working for swordsmen, the techs for catapults, and a strong defensive unit of some sort (that will depend upon what units they bring against us but long bows or crossbows would make good options as would macemen). All the available units need to be moved to defend the front where ever possible.
2. I in fact have done diplomacy when ever asked to do so.
3. Yes, you made grand plans for the big picture and equally, yes, we have occasionally questioned if in light of new developments if changes should be made. This is good, rational, and healthy so please do get over yourself and your little drama just because other players wanted some changes made. It's childish.
Now, WRT this:
I told this many time: I will only swith technology path, city production etc if I get a thoughtfull analysis why is that path is better than the current one.
Personally, I agree, yes, sound reasoning and good arguments are the best basis to decide policy but every time you lose a vote you throw a hissy fit like a teenage girl or worse you simply ignore what the vote was and continue doing what ever the hell you want. That is tiresome and unacceptable. I would like you to stay and I believe the team is stronger with you on it but, no, you will not always get your way and you are not the arbiter or gatekeeper wrt team policy.
As for going to war, as I have said in the past, I will conditionally vote for war but I want to see construction immediately moved to building military units. Not next turn, not in five turns, not some distant future date when we get gunpowder. We need a damn army and we need it now. Further more, ALL future research needs to be shifted to military techs until we secure the needed techs. That is to include iron working for swordsmen, the techs for catapults, and a strong defensive unit of some sort (that will depend upon what units they bring against us but long bows or crossbows would make good options as would macemen). All the available units need to be moved to defend the front where ever possible.
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