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I sympathise entirely. This has been a long haul. I don't know what to say. As soon as I can I will look in.
But my gut instinct is for us to stick with it.
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so just you know how big loss is this:
a pop 20 fully built city
statue of liberty, : -1 pop in every city
holy city: about 190 gold/turn, -40% spying cost
Oxford university
Wall street
And all this because of an unknown (to me) strategy. I had all our cities covered.. I did not know that potentially they could land anywhere outside of our cities and still move as a commando using our railways:/. I think it's quite stupid .
I already wanted to quit a few times because this game is way to slow.. 1-2 weeks for each turn. Now this bad game mechanics trick is really the last drop.. I'm sad because this game is already going for two years, but with current speed it's an other two years.. and I don't have the mood for it.Last edited by mzprox; August 2, 2014, 15:52.
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Grave news!!
Aztec has destroyed our capital! Aurora is gone!
After this they told me that they used a trick unknown for me: apparently if they unload a general anywhere in our land from a transport and then they promote it with +1 movement it can still get to move. While i protected our borders against commando attacks this was just too much. i think this is a stupid game mechanics and totally took my will to continue this game. I thought i did everything to protect our inner cities, then this happens.
If anyone is willing to take over please tell me.Last edited by mzprox; August 2, 2014, 07:56.
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This turn one of our destroyer has spotted an aztec transport threatening our silver city on one of the ice islands. Time was short (because once i logged in aztec can log in and declare war if they wish-at least I think the mod allows it), I could start a diplomatic negotiations with the aztec, asking guarantees that the transport wouldn't load troops near our city. Since the aztec representative couldn't give me that at t241 we had declared war on Aztec! War was inevitable anyway, they were not surprised at all.
Our destroyer sank the transport, it seems it was empty after all... but in these times paranoia rules. We will lose our destroyer next turn.
I considered an attack on any of the aztec cities by moving in with our main army, but overall it's too risky. so instead I focus on defense which is not easy.. we have 120 tanks, those don't receive defense bonus while enemy tanks can have +45% city attack bonus easily.. so it is likely that we lose some cities, the goal is to destroy their attacking army.
I did not delay the attack on maya, we need to reduce the threat at that front. I moved in with 81 units (39 tanks) hoping that cfc will cover our army with an other 20-25 units, so we can withstand the attack of the 50 mayan cannons +60-70 other units.
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I'm very glad to see some extra time to build up our forces. Go Mz, go!
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we slaved even more. Aztec has also started a golden age and switched to policestate+theocracy+caste system. their production will be very high.
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Well from civstats there has been activity. Lots of slaving.
Maya strangely didn't seem to do much last turn.
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With Bemep, the civplayer's (Aztecs) main turn player looking for sub but then going missing and OT4E temporarily playing the turns, I can't see Aztecs rushing into war with us soon, unless it's a bluff.
Then again OT4E must be up to date with their strategy and aims and diplomacy, I would guess.
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New turn, so far the war hasn't started. Next turn we will continue the war against maya with 40 tanks and many other units. Near the aztec Our defense is getting stronger. They can still take a city, but then we could probably destroy one of theirs. If they don't attack that's fine for us. If we could avoid the aztec attack until the mayan main army is destroyed then we would send many units from there to the aztec front.
We have 101 tanks now, our military power increased to 7,5 million from 3,6m in the last five turns.
To Uciv I offered a 10 turn nap extension (till t255)
A notice: no one should log in still unless understand how turn order mechanism and civstats info works. ( we must finish our turn before aztec so they can't declare on us before we move). And now our turn finished.
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Yep civplayers and cfc have played. Now with civfr ie Maya.
I was initially surprised at the small size of the civplayers (Aztec) team, just 6 listed in a July 2013 update.
Then again if we updated our team membership we would have just 5/6 ourselves: Mzprox, OzzyKP, Dinner, Ben Kenobi, me and Robert P.
I would guess CFC to have about 5/6 active ?
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Seems like some movement at last. Civplayers (Aztecs) had difficulty finding a turn taker. Actually from CFC, it seems they have a small player base.
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