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Lizzy's rise to greatness

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  • Hercules
    replied
    The discussion over at the CFC ISDG Questions page continues. http://forums.civfanatics.com/showth...468165&page=37

    A proposed adjustment to modify play order might speed things up.

    Leave a comment:


  • MJW
    replied
    If we go 25 turns to score it might be a good idea to sign peace with Maya. I feel the effect of lowering Aztec's score while raising our own is too great. So we should focus on Aztec and signing peace with Maya will allow us on front. Remember peace treaty's are unbreakable in this game. Signing peace will also reduce WW but that is probably small.

    Do you really want to play this for about a year, MZ?

    Edit: Well it looks like we our going for 25 turns... This is a good deal for us as we will get at least 3rd place and might even win...
    Last edited by MJW; September 18, 2014, 18:05.

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  • Caledorn
    replied
    Originally posted by mzprox View Post
    Grave news!!

    Aztec has destroyed our capital! Aurora is gone!

    After this they told me that they used a trick unknown for me: apparently if they unload a general anywhere in our land from a transport and then they promote it with +1 movement it can still get to move. While i protected our borders against commando attacks this was just too much. i think this is a stupid game mechanics and totally took my will to continue this game. I thought i did everything to protect our inner cities, then this happens.
    If anyone is willing to take over please tell me.
    Hey

    I would just like to mention that I have inquired a bit about this specific tactic, and apparently it is a commonly used tactic, and not a bug/bad game mechanic. I understand how this must have felt like a "cheap" tactic when you're not aware of it, but I hope you can look at it in a light that you've learnt about a tactic that is fair use that you didn't know about before, even though that must be horribly difficult considering the result of what happened.

    As for the turn pace, I have written a long post in the main game thread over at CFC. As I wrote in that post, I am very open to any suggestions, thoughts and ideas anyone might have - but I really really hope that we can find some solution to this situation, as the current turn pace is frankly ridiculous. I understand, based on what I'm reading in this thread, that the main problem does not lie with you, and that you really make a full effort to play your turns in a timely fashion, for which I am grateful - but if the only reason you feel that you don't want to call the game in it's current state is a desire for vengeance upon CP (Which is understandable, all things considered), I hope you can reconsider, because 1 turn per 2 weeks is a waste of resources on my server that could be better put to use in a game that people want to play in and that the players do not feel is a chore to play in, as obviously several participants in this game now feel this game has turned into.

    But, as I wrote in the main game thread, I will leave the game open of course if that is what you players want. I just hope we can find some solution here that doesn't mean I need to run this game for another year to complete a meagre 25 turns. In that time I will probably have finished several more Pitbosses that I host for RB, which speaks volumes about how ridiculous this turn pace is...

    Addendum: If you guys need hosting for Pitbosses with or without mods, don't be shy in asking.

    Leave a comment:


  • MJW
    replied
    25 turns * 2 weeks per turn = over a year. ): I would suggest you point this out and go with the lowest number of turns you feel okay with.

    Leave a comment:


  • MJW
    replied
    Ending the game on score now is the same as resigning. Not acceptable unless Civplayers+Maya start beating the crap out of us and CFC.

    There's no way this game is going to finish. So if you think we are not getting totally shafted you should go for it (ending the game in 25 turns).

    The game ending in 25 turns will obviously change our strategy. It's very hard or impossible for buildings to pay off for example. You would need to reassess everything to accommodate this.

    If we end the game in 25 turns I think there are two general plans. Get CFC to attack CivPlayers in both of them. Then attack Maya or Aztec. You should choose which one will make us more likely to win. Aztec is probably the best choice as if we lose Aztec will have a 90%+ chance of having a higher score so attacking them helps us by lowing their score and raising ours. Maya is easier to take out more cities though...

    If the game is not ending in 25 turns focusing on Maya is probably better idea than attacking Aztecs as their cities are easier to take. Don't allow CivPlayers being insolent change our gameplay.

    Leave a comment:


  • Hercules
    replied
    I popped in to have a look around. We are ahead on tech as far as I can determine. We have bombers and don't think anyone else has the tech. We should have Oxford University (again) in 4 turns and some other wonders.

    There are a lot of big tank concentrations around. I think it is sensible to work with cfc on this. I note they too are at war with Aztecs and Maya. Fighters and bombers should give us and edge.

    Our invasion fleet looks like it will be in a hard fought battle unless we can get some bombing raids in. Is that mistaken?

    Getting rid of the Maya would speed up the game.

    Also I note that there has been difficulty contacting uciv (HRE) to play their turns.

    Leave a comment:


  • mzprox
    replied
    Currently it seems the game speed is 1 turn/2 weeks.. It was suggested thast we just settle on current score which we can't accept ofc.. not before we have a chance for revenge on the aztec. But then it was also suggested that we settle on score in 25 turns. This way the game would end in less than a year instead of just going for forever. I think we would still have a chance for wining, but not that great.. and tbh I'm more concerned on burning the aztec cities .

    So what do you think?

    About this turn: I prepared our forces to move in next turn into aztec territory. about 180 units, including 140 tanks, covered by about 20 bombers.
    meanwhile we are threatening many aztec coastal cities from different directions. I will tell cfc to do the same on aztec eastern front.

    Leave a comment:


  • Hercules
    replied
    Originally posted by OzzyKP View Post
    The team isn't going to quit. If Mz no longer wants to play (which I'd totally understand!) then Hercules or I could take over. We just aren't as good as mz, so we'd fare worse in the war (so I'm very grateful for mz sticking it out!). But we're definitely not quitting!
    I agree on that. Btw do we know what CFC's view on the situation is. It has been a while I have forgotten.

    Leave a comment:


  • OzzyKP
    replied
    The team isn't going to quit. If Mz no longer wants to play (which I'd totally understand!) then Hercules or I could take over. We just aren't as good as mz, so we'd fare worse in the war (so I'm very grateful for mz sticking it out!). But we're definitely not quitting!

    Leave a comment:


  • MJW
    replied
    Originally posted by OzzyKP View Post
    Are the ships safe from attack?

    For my part I don't think we should try to sabotage or unnaturally end the game. I think we suffered a huge blow, but aren't out of it yet. I'd like to see this through. I just wish mzprox didn't have all the burden on his (very capable) shoulders.
    I'm just saying that just quitting is a bad idea because our civ would get hijacked like the Maya which is unacceptable. Trying to do it directly won't work for reasons I've outlined.

    Of course, if mzprox still wants to play then this doesn't matter.

    Leave a comment:


  • mzprox
    replied
    The transports are escorted by 4-5 battleships/destroyers. Aztec has only 2-3 ships there now so yes we are safe

    Leave a comment:


  • OzzyKP
    replied
    Are the ships safe from attack?

    For my part I don't think we should try to sabotage or unnaturally end the game. I think we suffered a huge blow, but aren't out of it yet. I'd like to see this through. I just wish mzprox didn't have all the burden on his (very capable) shoulders.

    Leave a comment:


  • mzprox
    replied
    I really think we should agree on some kind of draw with cfc and cp.. but very unlikely to happen. When some civs lose interest it leads to other civs losing it too.. creates imbalance, no-fun scenarios etc. And a very slow gameplay is also bad.. on average (less than) one turn/week. This time I too needed to pause it for two days, it's getting hard for me to find that 2-3 hours while I manage to do it properly.. and i could spend even more if i wanted.

    anyway: in this new turn I'm still preparing our forces for an attack. In two more turns our units will arrive from maya (about 40 units), and with those I think we can move in to aztec territory. Now i1m producing mostly bombers, so those can give us advantage.
    In the inner sea I have 4 loaded transports which now threatens 4 aztec citiies. To defend all of them they need quite big force.

    Leave a comment:


  • MJW
    replied
    Well I just noticed that city-gifting is banned so pulling a SANTCA won't work. However, you can end the game indirectly in other ways. It is not a good idea to try and end the game directly (asking other teams). CFC and CivPlayers will both vote "no". CFC is still active and CivPlayers just took out our capitol and think we our just suffering from sour grapes from that. 2 out 5 is 40% and so we don't have the 2/3 majority needed. So being direct is useless and make people more entrenched into not quitting.

    The reason I'm talking about this so much is having your Civ getting hijacked if you quit is total BS.

    Leave a comment:


  • MJW
    replied
    Well, after doing some more reading, you wouldn't find pulling a SANTCA acceptable. So trolling CivPlayers could be a good idea and you can probably get maya on your side. The SANTCA option could be used if this game slows down to an unacceptable pace or something else happens so our civ doesn't get hijacked like the maya. It might also be used as a threat in case someone is doing something unacceptable.

    Edit: The reason why pulling a SANTCA is needed is because if we quit or refuse to move they will find a replacement and hijack our civ. If we choose to quit we need to be sure that we our comfortable with the consequences.
    Last edited by MJW; August 30, 2014, 12:27.

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