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  • #16
    First run (until T30):

    I built at the same spot (the deer is best production / food spot around) > therefore also first tech hunting.

    Tech: hunting (2-8), AH (9-21), Pottery (22-33), then writing, archery, fishery or mining
    (so agree on tech path)

    Builds: worker (2-11), worker (12-), scout 2x (-27), city to 3
    (have to check if second worker should be changed for settler)

    Warrior back to home.
    2 scout went scouting. > to make sure we meet other teams fast (built in the time the city grew to three).


    All in all no big differences.

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    • #17
      Yes the warrior hill seems the best. Got to turn 45.
      Tech: Hunting, AH, Pottery, Fishing,(turn 40/41) then went for archery

      Three cities size 4 2 and 1.
      went worker, scout worker warrior, warrior (one turn to city size 3), then 2 settlers. Got 3 cottages built.

      Science dropped to 80% and maintenance was -1.44. Switched to cottages to get finance back up.

      Agree it is best starting position. A second scout is propably better than second warrior at this stage. barbs came fairly regularly.
      On the ISDG 2012 team at the heart of CiviLIZation

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      • #18
        Thank you for letting me in. I'm following with intrest your progress.

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        • #19
          Heh, seems like my eyes are bad wrt 1SW tiles. Still, 5 hills isn't bad, and we've got plenty of plains for so-so workshops which would give it about 31H base (near 35 with a metal) midgame. Forge, IW, and a dike would get it to 84HPT, 120 with HE. Not too shabby. Late game with Communism it's 200HPT even. I can accept that.

          Ah, my early REX/unit approach has me screaming for BW ASAP, but I guess Fishing/Pottery makes sense for what we're going with, though I still dislike the ignorance regarding the Cu location. That said, we keep those forests intact, we can chop out GreatLib in record time... I assume we're going to want that. If not, well, all those forests make for good prechops to prepare for emergency unit pumping.

          Good thing we're heading up the tree towards Maths quickly for our UB (still not sold on it!). We could use that tech for getting the Library out quicker, too. Still, we may very well need to consider Monarchy early, and it will likely be a priority anyway on the way to an early Feudalism.

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          • #20
            in my next attempt I've targeted bronzeworking. Skipped hunting and fishing so I could get BW at turn 44. at that time Ihad 5 warriors, 2 workers, 3 cities 4-4-1, so at t44 we could switch to slavery, hook up copper (the third city can settle whereever it is) that gives us some defense against impi, god soldires, holkan or other axemen.

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            • #21
              Every turn we spend moving is a turn we're not getting production. We should just settle where we are, get the 4 flood plains, 3 hills, banana, corn & the bonus for settling on a plains hill and find a more ideal place for our second city. Besides there is still a chance the forest might spread so we might get 1-2 more forests to chop.
              Try http://wordforge.net/index.php for discussion and debate.

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              • #22
                Well, I played a bit of it and it looks like losing one turn to settle two squares north is the best. You get access to the ocean, next to a river, still get 3 flood plains, 3 hills, and all three starting resources.

                BTW playing a bit ahead in the test game the Inca are due south of us and not that far away. The only iron near us is closer to the Inca than to us though there is one bronze to the west of us. No horses to be seen as yet. The bad news is Isabella of the Inca starts just 13 squares away from our starting point.
                Try http://wordforge.net/index.php for discussion and debate.

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                • #23
                  I found a grand total of just two iron near us and both are closer to the Inca than to us. I think we should prioritize grabbing one of those other wise we'll be SOL.
                  Try http://wordforge.net/index.php for discussion and debate.

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                  • #24
                    Originally posted by Dinner View Post
                    Well, I played a bit of it and it looks like losing one turn to settle two squares north is the best. You get access to the ocean, next to a river, still get 3 flood plains, 3 hills, and all three starting resources.

                    BTW playing a bit ahead in the test game the Inca are due south of us and not that far away. The only iron near us is closer to the Inca than to us though there is one bronze to the west of us. No horses to be seen as yet. The bad news is Isabella of the Inca starts just 13 squares away from our starting point.

                    I think this is just mzprox's dummy worldmaker mirror of the start and not the real game so as we can test start options with the information given for the start location.
                    On the ISDG 2012 team at the heart of CiviLIZation

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                    • #25
                      Even if we want to prioritize the economy here and postpone BW, I get the feeling we're going to have enough of a neighbor threat to want axes or spears early. Hunting-AH->BW might be best, though we might opt for Archery instead. Still whips and chops are vital for a rapid response, and without them we can be pretty screwed if a stack of 7 or 8 chariots/etc arrives nearby. How fast can we slow-build a response force?

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                      • #26
                        So have we agreed to build our first city where the warrior is then? What move do we want the warrior to do and which tech do we go for first?
                        Try http://wordforge.net/index.php for discussion and debate.

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                        • #27
                          Originally posted by Dinner View Post
                          So have we agreed to build our first city where the warrior is then? What move do we want the warrior to do and which tech do we go for first?
                          I dunno if we've agreed on the where to build the city yet. Though going NW with the warrior seems to be the best choice.
                          Captain of Team Apolyton - ISDG 2012

                          When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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                          • #28
                            I vote for the coastal location. We can hook up the copper, etc with our second city. Having access to the sea means we have more flexibility as to where we put all the other cities.
                            Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
                            "Remember the night we broke the windows in this old house? This is what I wished for..."
                            2015 APOLYTON FANTASY FOOTBALL CHAMPION!

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                            • #29
                              Once again, the save mzprox posted is something he created in world builder. All we know about the map is in the screen shot, not the save. We know nothing about copper, or what lies beyond the tiles shown in that screen shot.
                              Captain of Team Apolyton - ISDG 2012

                              When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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                              • #30
                                It's no doubt that the best long term location for the capital is 2N. coastal (possible sea resource), access to harbor custom house, great riverside tiles for cottages, extra production from levee and +50% to all these from the bureaucracy civic.
                                In single player game, or in a relaxed multi I'd probably go with that BUT in this game I believe some civs might not survive even until civil service not to mention economics and steam working. And even if the capital's location is better 2N than on the warrior's position : if the faster start means that we can secure one extra great city spot that extra city will compensate us for the not so great capital.

                                Btw I played 2N up to tun 45. even if it starts with better science (can work a +1 commerce tile instead of deer) and can skip hunting so go for pottery/cottages sooner by turn 45 the warrior start is sighlty ahead in technology (about the same).
                                at turn 45 we would have two workers, one new city (second settlers about 1/2 ready), 2 warriors.

                                compared to the warrior start at turn 45: 3rd city settled, 3 extra warriors, more effective worker turns: 2,5 more cottages, one extra farm i built on the banana.

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