I think I prefer the safest option Mz: Dio to forest, Apollo to city.
move the workers S.
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One of the safest options is that we move the workers south and start building a cottage for example, move Dio (who is in the city) 1N into the forest, and pull apollo back into the city just in case. This way the pig and horse will be ready one turn later, but hopefully we defeat the barb in the forest. If it moves on the pig we can kill it there.
Other option is to move both warriors on the worker's tile (apollo could move there through that forest, west from our borders). We would have a bit more than 50% chance to win without losses.
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We survived the attack this time, however we have an other problem.. In the west a barb warrior threatens our workers and even our city. we need to decide what to do.
one logical move is to move both of our warriors to the workers, that way we can't lose them, but it's an open field.
Apollo is woodsman 2, so no benefit from promo
Diomedes has combat I , but He is on 1,9 strength
We could also retreat into the city, but losing man worker turns that way
we could finish a road instead of a pasture so at least we can retreat next turn if the barb chooses not to attack but closing to the city.
worst outcome: we move our warrios there, the barb attacks and wins without losing too much hp, we can1t take it out since he still be on forest, we can't send reinforcement so it will have agood shot even destroying the city.
Bellerophon in the south survived the lion attack, but on low hp and need several turn to heal
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Imo things are working well so far.
Re barb attack I think Mz did say what he was going to do unless there was a contrary opinion. With our small number of members that's a reasonable stance. I looked at the options but didn't see any significant alternative. Maybe I should have said agreed. I suppose my only question was regard chopping which forest, if need be.
I watch the game closely, if I think there is a need for a vote on serious issue I would say so. But that also implies I know what every move or build has been proposed.
We are still up there.
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I sort of created this whole "democracy framework" for us that everyone sort of looked at, nodded, said, "that's nice DNK", a few complained, and then we all got on with things without agreeing to anything...
The basic idea was that either TP or the captain (or some petition) could call a vote but otherwise we were all just along for the ride, discussing and giving input but ultimately letting you guys make the final decisions. If something was important enough to vote on, someone would actually call a vote, create a thread for it, and we'd have deadlines and such for votes and a system of resolution.
Perhaps I was just ahead of my time
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I listed the possible options, and everyone had the chance to offer others.
Waiting for 5 votes is not the best idea as there are hardly 5 peaople altogether who writes here and we had to discuss (and we still have time ) what to do next depnding on the outcome. 3 votes in that case must be enough.
and about clear rules: these are hard to define. Should a vote be calld to decide we chop this forest or that one? I might say we must chop this one because I like it better= fits in my development plan. But then it becomes less democratic. i don't really know how to handle these decisions. for example i decided to make a great scientist asap in aurora. I never put it up on vote, but it's clearly a big decision.
i usually try to exaplin what i'm doing and why, and for any decision form anyone i'd expect an explanation as well, and if possible a test game result.
anyway: from now on I will give at least 24h before moving. then you can ask questions, make suggestions and we can vote if necessary
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This is why we need clear rules for voting...
and clear votes called if we're voting.
I didn't see a vote called, so I didn't vote. I'm fine with you guys handling this micro stuff, including handling barbs. 2c
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Mz, Dinner is right..
Please remember it is a democracy game. And this was clearly a situation which called for a vote.
That means the move should not be made until at least 5 have voted for it, or the deadline is only a few hours away.
That said, Dinner, you could be a bit more diplomatic..
Still I am pleased with the results
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I am content with the outcome. Btw what happened with Belle with the lion or will we not know until next turn.
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Sorry, I always assume that 10-12 hours should be enough for those who wish to comment on something. i know it's not always the case.
(in this case I reported at 7:30 and moved in 18:20, and it was 3 votes to attack, there was no point waiting for more. if the attack had been unsuccesful we would had needed an other vote round so I did not wanted wait too long)
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It's nice that you are enthusiastic and want to make moves so fast but maybe, just maybe, in the future you should wait until more than one other person votes. Just saying.
I mean I woke up early in the ****ing morning yet some how my vote didn't count yet only one other mother person had voted and yet you had already taken action. Yeah, that kind of makes me sad. It was the right call but it never the less was not your call to make.
Edited: Sorry about the tone. I'm currently trying to stop smoking and that makes me even more of an arse hole then usually. Or at least more likely to jump all over someone for something very minor. I'll try not to do that in the future.
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we killed the barb warrior without hp lost, tough this had left our cap with two unhappy citiezens till next turn. since we hve lost no hp this time i did not start building an other warrior. In the west Apollo went on the way previously marked A1 and Diomedes will defend horse city.
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