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Lizzy's rise to greatness
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That will be nice until they build pikemen. Still, if they hide them out of view and if RB doesn't see them with a spy (a big if) then I guess it is the best they can really hope for. I still think we should try to grab as many of their cities as possible to keep them out of the hands of RB.
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I have sent a message to Maya that they should check their inbox. I believe that it's too late for inca to start researching feudalism so I had the idea that I will try to convince maya to give elephants to Inca so they could build warelephants.
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But of course it could just be the Maya saying, watch where you plant your city.
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As above I actually thought it was a message from the Aztecs, not Civfr as I checked later.
But it made me look a bit closer.
Here's my suspicion: This could be ruse by RB, Inca and Maya to suck us in to a support agreement to Inca. But the real target of their attack is the Aztecs.
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I took a look but there was pop up ingame message from civfr (Inao) which didn't say anything. I just responded 'ok'
but we may need to clarify what was said.
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First of all, check the incan diplo thread.
Several pictures from current turn:
Economics is coming in 2 turns.
First picture shows our new settler. We are going to build a city on the desert hill (unless someone has a better idea), though it's next to the mayan border.
There are some pictures about Egypt's army and some about our newest cites close to the border.
Egypt's next tech probably will be Engineering so their troops can move faster on the roads. Ithink ther northern army is already in position to take the NW Incan city just in two moves.
as you can see i did some sacrifice in our development to try to get use our great spy. I delay the workboat in ankara to build a spy there, maybe even two. Then the taoist missonary in bursa which was intended to khoisan maybe will be send to an incan city so we get discount on our stealings. I might build an other missionary or an other spy in Bursa (this delays the forbidden palace). But stealing engineering or maybe even nationalism for example would be nice.
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+1 for more workers
I also want more cities, more soldiers, more courthouses, more missionaries, more marketplaces etc etc, but most of all i want the best chance to win the game. Now you can say that you think building worker in the capitol helps more than building a bank, but if you play a test game you will see it doesn't. It delays us by one turn on our path for getting advanced soldiers (getting techs later, starting the drafting later, the happyness penalty goes away later so we will have to wait more for second drafts etc.
But.. nevertheless I will cancel the production of the bank in Apolytan and build workers. I still think that the +11 gold/turn from the bank would be better, but anyway...
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It's hard to say how much return those workers would have. Delaying the construction of the bank and grocer by 4 turns (building 2 workers) would cost us about 160gold (~40g/turn + maintenance for workers)+ we "lose" one potential pop by halting the city growth. And how much return we would get if we have these workers ten turns earlier? hard to say, but much less.
So I suggest: build the bank and grocer first, let the city grow from pop12 to pop14 during this time and then build workers.
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I vote C: build workers!!!!.. excess food goes into worker production as well, resulting in very short worker builds. And extra workers have the best Return on investment (invest once, get returns for ever).
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This was a very long turn, with server crashes, reload and pauses that's why there was no update. We got 'banking', some cities started working on Banks, otherwise nothing interesting.
Egypt's army is probably moving NW, India revolted to policestate/nationhood.
As a reminder: this is t146, economics: 3t, nationhood+gunpowder: 8t then golden age and drafting: 8t. Right now it's important to build banks and marketplaces to be able to keep our research high. The latter helps with happyness too.
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to Tatu
I responded to WPC
Greetings friends,
After brief discussion, it was agreed to accept the nap to turn 200. Best wishes.
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I do appreciate the work you put into this. I think we all do.
It's partly a question of evaluating the credibilty of our neighbour's NAP and friend's NAP against our exposure to a sudden attack.
Evaluating slaving against growth/production is a fine art. For me the turning point is the estimation of when the unhappiness ends: some of that stretches to 25+turns.
But the positives by that stage and within the terms of our NAPs agreements (If not broken) give us an edge, I think. So B.
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